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author | Nicola Mettifogo | 2008-01-02 22:06:49 +0000 |
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committer | Nicola Mettifogo | 2008-01-02 22:06:49 +0000 |
commit | 9bb72bf188c8ea171a5699cbf4189922c2e3e17b (patch) | |
tree | e03166756c26bc1d75249f003bf55d3f86890bf4 /engines/parallaction/parallaction_ns.cpp | |
parent | b91300e1ccba5aa6c95977849aba99342c29375b (diff) | |
download | scummvm-rg350-9bb72bf188c8ea171a5699cbf4189922c2e3e17b.tar.gz scummvm-rg350-9bb72bf188c8ea171a5699cbf4189922c2e3e17b.tar.bz2 scummvm-rg350-9bb72bf188c8ea171a5699cbf4189922c2e3e17b.zip |
Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash anymore when starting introduction.
svn-id: r30173
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 64ae7ba9c0..bb369684dd 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -405,12 +405,15 @@ void Parallaction_ns::changeCharacter(const char *name) { // character for sanity before memory is freed freeCharacter(); - Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0"); + Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1"); _char._ani._cnv = _disk->loadFrames(_char.getFullName()); if (!_char.dummy()) { - if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_LANG_MULT)) + if (getPlatform() == Common::kPlatformAmiga) { _disk->selectArchive("disk0"); + } else { + _disk->selectArchive("disk1"); + } _char._head = _disk->loadHead(_char.getBaseName()); _char._talk = _disk->loadTalk(_char.getBaseName()); |