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authorNicola Mettifogo2008-01-02 22:06:49 +0000
committerNicola Mettifogo2008-01-02 22:06:49 +0000
commit9bb72bf188c8ea171a5699cbf4189922c2e3e17b (patch)
treee03166756c26bc1d75249f003bf55d3f86890bf4 /engines/parallaction/parallaction_ns.cpp
parentb91300e1ccba5aa6c95977849aba99342c29375b (diff)
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Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash anymore when starting introduction.
svn-id: r30173
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r--engines/parallaction/parallaction_ns.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 64ae7ba9c0..bb369684dd 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -405,12 +405,15 @@ void Parallaction_ns::changeCharacter(const char *name) {
// character for sanity before memory is freed
freeCharacter();
- Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
+ Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1");
_char._ani._cnv = _disk->loadFrames(_char.getFullName());
if (!_char.dummy()) {
- if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_LANG_MULT))
+ if (getPlatform() == Common::kPlatformAmiga) {
_disk->selectArchive("disk0");
+ } else {
+ _disk->selectArchive("disk1");
+ }
_char._head = _disk->loadHead(_char.getBaseName());
_char._talk = _disk->loadTalk(_char.getBaseName());