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authorChristopher Page2008-06-02 21:08:49 +0000
committerChristopher Page2008-06-02 21:08:49 +0000
commita338d5fdb2715a7b29ae789c632a0cfa05803079 (patch)
treeb80b3e278050d5027dddd2723cf60b5108893f08 /engines/parallaction/parallaction_ns.cpp
parent203f62ad7cfc3f931c98c8fc3ecdbb01924b896f (diff)
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PARA: Got rid of calls to system->quit() so that the Parallaction engine can return to the launcher. Also fixed a couple of memory leaks.
svn-id: r32504
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r--engines/parallaction/parallaction_ns.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 8e0f83d46d..8254a85a34 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -241,9 +241,15 @@ int Parallaction_ns::go() {
_globalTable = _disk->loadTable("global");
guiStart();
-
+
+ if (_engineFlags & kEngineQuit)
+ return 0;
+
changeLocation(_location._name);
+ if (_engineFlags & kEngineQuit)
+ return 0;
+
_input->_inputMode = Input::kInputModeGame;
while ((_engineFlags & kEngineQuit) == 0) {
runGame();