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authorNicola Mettifogo2007-11-19 20:46:28 +0000
committerNicola Mettifogo2007-11-19 20:46:28 +0000
commitf8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b (patch)
tree55489dbe05e007920ef9a163650bc470423b1acb /engines/parallaction/parallaction_ns.cpp
parent7270c8113e0bd2bd826d3166716773a603b67c51 (diff)
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* made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
Diffstat (limited to 'engines/parallaction/parallaction_ns.cpp')
-rw-r--r--engines/parallaction/parallaction_ns.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 1b50074095..5ec2f3812c 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -451,7 +451,7 @@ void Parallaction_ns::initJobs() {
0,
&Parallaction_ns::jobToggleDoor,
0,
- &Parallaction_ns::jobHideInventory
+ 0
};
_jobsFn = jobs;