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authorNicola Mettifogo2007-02-20 09:10:21 +0000
committerNicola Mettifogo2007-02-20 09:10:21 +0000
commit1bd5f9932b45e92dd73097df26acfe127df39c05 (patch)
tree4d2e06325c0664259fb644dd6b0c901be6ae0f79 /engines/parallaction/parser.h
parent7f31211e4fcbc905b5818c2766c58e0775438f17 (diff)
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animation scripts are now parsed through the same pipeline used for location scripts. Thus, animation scripts are now cached instead of being read line by line.
svn-id: r25737
Diffstat (limited to 'engines/parallaction/parser.h')
-rw-r--r--engines/parallaction/parser.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h
index 622d3ec719..ea9b70ee5c 100644
--- a/engines/parallaction/parser.h
+++ b/engines/parallaction/parser.h
@@ -36,8 +36,8 @@ char *parseComment(ArchivedFile *file);
uint16 fillBuffers(Common::SeekableReadStream &stream, bool errorOnEOF = false);
char *parseNextToken(char *s, char *tok, uint16 count, const char *brk);
-uint16 tableFillBuffers(Common::SeekableReadStream &stream);
-uint16 scriptFillBuffers(ArchivedFile *file);
+//uint16 tableFillBuffers(Common::SeekableReadStream &stream);
+//uint16 scriptFillBuffers(ArchivedFile *file);
extern char _tokens[][40];