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authorJoseph-Eugene Winzer2017-08-04 11:18:53 +0200
committerThierry Crozat2018-01-23 01:01:18 +0000
commit37b4a77732a25c5097cdb1513d12de836425307a (patch)
treee7be0efe68616884537b7212b1ec0dcb68b799ae /engines/parallaction/parser_ns.cpp
parent8ce533bb1b4ec744cd97213f14abde9d4e972cff (diff)
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SUPERNOVA: Refactors init and destruction of GameManager
During the gameplay room state is overwritten and needs to be restored on restart/load. Currently the original room state is not preserved and thus needs to be destroyed and reinitialized to obtain the original state.
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