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author | Nicola Mettifogo | 2007-10-21 19:27:15 +0000 |
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committer | Nicola Mettifogo | 2007-10-21 19:27:15 +0000 |
commit | 14160083e8b418375198552f3d8954696cb4c46a (patch) | |
tree | 1bd5a35d531e3c3ebd7cc19329c657a23a53f047 /engines/parallaction/saveload.cpp | |
parent | aa01449f297dd4c49bd5b852bf27142f28b826ac (diff) | |
download | scummvm-rg350-14160083e8b418375198552f3d8954696cb4c46a.tar.gz scummvm-rg350-14160083e8b418375198552f3d8954696cb4c46a.tar.bz2 scummvm-rg350-14160083e8b418375198552f3d8954696cb4c46a.zip |
Now stopping music when loading a game in Amiga versions of Nippon Safes.
svn-id: r29242
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r-- | engines/parallaction/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 4258d4ba41..cad2badfb3 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -31,6 +31,7 @@ #include "gui/message.h" #include "parallaction/parallaction.h" +#include "parallaction/sound.h" /* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to @@ -79,6 +80,8 @@ public: void Parallaction_ns::doLoadGame(uint16 slot) { + _soundMan->stopMusic(); + _introSarcData3 = 200; _introSarcData2 = 1; |