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authorNicola Mettifogo2007-02-19 12:54:58 +0000
committerNicola Mettifogo2007-02-19 12:54:58 +0000
commit745d814caaaace321b29a619263f5f398747c7b4 (patch)
treede99703ea1ba41c530327ffb0e84165ad7573e0a /engines/parallaction/saveload.cpp
parent1121fe494856f0d45ac52ac8f4ce59022fbbdfd7 (diff)
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renamed file to follow common convention
svn-id: r25719
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r--engines/parallaction/saveload.cpp773
1 files changed, 773 insertions, 0 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
new file mode 100644
index 0000000000..36b49e9580
--- /dev/null
+++ b/engines/parallaction/saveload.cpp
@@ -0,0 +1,773 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "parallaction/parallaction.h"
+#include "parallaction/disk.h"
+#include "parallaction/inventory.h"
+#include "parallaction/graphics.h"
+#include "parallaction/zone.h"
+
+#include "common/savefile.h"
+
+#include "gui/widget.h"
+#include "gui/ListWidget.h"
+#include "gui/message.h"
+
+/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
+ * give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these
+ * names.
+ *
+ * This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging
+ * will benefit from this, too. The savegame name is written as the first line of the savefile
+ * itself, thus breaking compatibility with the original version. Who cares anyway?
+ */
+
+
+namespace Parallaction {
+
+
+extern char _gameNames[][20];
+
+void Parallaction::doLoadGame(uint16 slot) {
+
+ _introSarcData3 = 200;
+ _introSarcData2 = 1;
+
+ char filename[PATH_LEN];
+ sprintf(filename, "game.%i", slot);
+
+ Common::InSaveFile *f = _saveFileMan->openForLoading(filename);
+ if (!f) return;
+
+ char s[30];
+
+ f->readLine(s, 29);
+
+ f->readLine(_vm->_characterName, 15);
+ f->readLine(_location, 15);
+
+ strcat(_location, ".");
+
+ f->readLine(s, 15);
+ _firstPosition._x = atoi(s);
+
+ f->readLine(s, 15);
+ _firstPosition._y = atoi(s);
+
+ f->readLine(s, 15);
+ _score = atoi(s);
+
+ f->readLine(s, 15);
+ _commandFlags = atoi(s);
+
+ f->readLine(s, 15);
+
+ _engineFlags |= kEngineQuit;
+ freeZones(_zones._next);
+ freeNodeList(_zones._next);
+ _zones._next = NULL;
+ _engineFlags &= ~kEngineQuit;
+
+ _numLocations = atoi(s);
+
+ uint16 _si;
+ for (_si = 0; _si < _numLocations; _si++) {
+ f->readLine(s, 20);
+ s[strlen(s)] = '\0';
+
+ strcpy(_locationNames[_si], s);
+
+ f->readLine(s, 15);
+ _localFlags[_si] = atoi(s);
+ }
+ _locationNames[_si][0] = '\0';
+
+ for (_si = 0; _si < 30; _si++) {
+ f->readLine(s, 15);
+ _inventory[_si]._id = atoi(s);
+
+ f->readLine(s, 15);
+ _inventory[_si]._index = atoi(s);
+ }
+
+ delete f;
+
+ _engineFlags &= ~kEngineMiniDonna;
+ if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "donna");
+ }
+ if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "minidonna");
+ }
+
+ if (_vm->_characterName[0] == 'm') {
+ strcpy(filename, _vm->_characterName+4);
+ } else {
+ strcpy(filename, _vm->_characterName);
+ }
+ strcat(filename, ".tab");
+ freeTable(_objectsNames);
+ initTable(filename, _objectsNames);
+
+ refreshInventory(_vm->_characterName);
+
+ parseLocation("common");
+ closeArchive();
+
+ strcat(_location, _vm->_characterName);
+ _engineFlags |= kEngineChangeLocation;
+
+#if 0
+ printf("game loaded: character %s, location %s\n", _vm->_characterName, _location);
+#endif
+
+ return;
+}
+
+
+void Parallaction::doSaveGame(uint16 slot, const char* name) {
+
+ char path[PATH_LEN];
+ sprintf(path, "game.%i", slot);
+
+ Common::OutSaveFile *f = _saveFileMan->openForSaving(path);
+ if (f == 0) {
+ char buf[32];
+ sprintf(buf, "Can't save game in slot %i\n\n(%s)", slot, path);
+ GUI::MessageDialog dialog(buf);
+ dialog.runModal();
+ return;
+ }
+
+ char s[30];
+
+ if (!name || name[0] == '\0') {
+ sprintf(s, "default_%i", slot);
+ } else {
+ strncpy(s, name, 29);
+ }
+
+ f->writeString(s);
+ f->writeString("\n");
+
+ if (_engineFlags & kEngineMiniDonna) {
+ sprintf(s, "%stras\n", _vm->_characterName);
+ } else {
+ sprintf(s, "%s\n", _vm->_characterName);
+ }
+ f->writeString(s);
+
+ sprintf(s, "%s\n", _saveData1);
+ f->writeString(s);
+ sprintf(s, "%d\n", _yourself._zone.pos._position._x);
+ f->writeString(s);
+ sprintf(s, "%d\n", _yourself._zone.pos._position._y);
+ f->writeString(s);
+ sprintf(s, "%d\n", _score);
+ f->writeString(s);
+ sprintf(s, "%u\n", _commandFlags);
+ f->writeString(s);
+
+ sprintf(s, "%d\n", _numLocations);
+ f->writeString(s);
+ for (uint16 _si = 0; _si < _numLocations; _si++) {
+ sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]);
+ f->writeString(s);
+ }
+
+ for (uint16 _si = 0; _si < 30; _si++) {
+ sprintf(s, "%u\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
+ f->writeString(s);
+ }
+
+ delete f;
+
+ refreshInventory(_vm->_characterName);
+
+ return;
+
+
+}
+
+// FIXME: only to be implemented for text mode selection
+void textModeFunc1( char *) {
+
+}
+
+
+
+
+#if 0
+int16 selectSaveFile(uint16 arg_0) {
+
+ REGISTERS pregs;
+ pregs._ax = (void*)(uint32)dos_videomode;
+ int86(0x10, &pregs);
+
+// window(0 ,0, 23, 79);
+ puts(" FILE NAME ");
+
+ if (arg_0 != 0) {
+ printf("(Use \x18 \x19 \x10 to edit then press enter)\n\n");
+ } else {
+ puts("\n");
+ }
+
+ uint16 _si;
+ for (_si = 0; _si < 11; _si++) {
+ printf(" %s \n", _gameNames[_si]);
+ }
+
+ int16 _di = editSaveFileName(3, 13, 0, 12, 1, arg_0);
+
+ pregs._ax = (void*)0x93;
+ int86(0x10, &pregs);
+
+ set_vga_mode_x(0);
+ byte palette[PALETTE_SIZE];
+ _vm->_graphics->getBlackPalette(palette);
+ _vm->_graphics->setPalette(palette);
+
+
+ _vm->_graphics->copyScreen(Graphics::kBit2, Graphics::kBitBack);
+ _vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
+
+ if (arg_0 != 0) {
+ _vm->_graphics->setPalette(_palette);
+ }
+
+ _vm->_graphics->swapBuffers();
+
+ return _si;
+}
+
+int16 editSaveFileName(uint16 arg_0, uint16 arg_2, uint16 arg_4, uint16 arg_6, uint16 arg_8, uint16 arg_A) {
+ uint16 _di = arg_0;
+ uint16 _si = _di;
+ uint16 v4 = _di;
+ uint16 v1 = 0;
+
+ do {
+
+ set_cursor(_si, arg_4);
+
+ while (v1 == 0) {
+ int16 v6 = get_kb();
+ byte _al = v6 & 0xFF;
+ if (_al == 0) {
+
+ _al = (v6 & 0xFF00) >> 8;
+ if (_al == 'H') {
+ if (_si<=_di)
+ _si = arg_2;
+ else
+ _si = _si - arg_8;
+
+ v1 = 1;
+ } else
+ if (_al == 'M') {
+
+ } else
+ if (_al == 'P') {
+ if (_si>=arg_2)
+ _si = _di;
+ else
+ _si = _si + arg_8;
+
+ v1 = 1;
+ }
+
+ if (_si != 0xD && arg_A != 0) {
+
+ set_cursor(_si, arg_4+1);
+ v1 = 1;
+ textModeFunc1( _gameNames[(_si - _di)/arg_8] );
+
+ return (_si - _di)/arg_8 + 1;
+
+ }
+
+ } else
+ if (_al == 0xD) return (_si - _di)/arg_8 + 1;
+ }
+
+ v1 = 0;
+ set_cursor(v4, arg_4);
+ v4 = _si;
+
+ } while (true);
+
+ return 0;
+
+}
+#endif
+
+#if 0
+void loadGame() {
+
+ uint16 v6 = 0;
+ uint16 v4 = 0;
+ uint16 v2 = 0;
+ uint16 _bx;
+
+ FILE* stream = fopen("savegame", "r");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fgets(_gameNames[_si], 18, stream);
+ _bx = strlen(_gameNames[_si]) - 1;
+ _gameNames[_si][_bx] = '\0';
+ }
+ fclose(stream);
+ }
+
+ int16 _di = selectSaveFile( 0 );
+ if (_di > 10) return;
+
+ _introSarcData3 = 200;
+ _introSarcData2 = 1;
+ _moveSarcExaZones[0] = 0;
+ _moveSarcZones[0] = 0;
+
+ char filename[PATH_LEN];
+ sprintf(filename, "game.%d", _di);
+ stream = fopen(filename, "r");
+ if (!stream) return;
+
+ fgets(_vm->_characterName, 15, stream);
+ _vm->_characterName[strlen(_vm->_characterName)] = '\0';
+
+ fgets(_location, 15, stream);
+ _location[strlen(_location)] = '.';
+
+ char s[20];
+ fgets(s, 15, stream);
+ _firstPosition._x = atoi(s);
+
+ fgets(s, 15, stream);
+ _firstPosition._y = atoi(s);
+
+ fgets(s, 15, stream);
+ _score = atoi(s);
+
+ fgets(s, 15, stream);
+ _commandFlags = atoi(s);
+
+ fgets(s, 15, stream);
+
+ _engineFlags |= kEngineQuit;
+ freeZones(_zones._next);
+ freeNodeList(_zones._next);
+ _zones._next = NULL;
+ _engineFlags &= ~kEngineQuit;
+
+ _numLocations = atoi(s);
+
+ uint16 _si;
+ for (_si = 0; _si < _numLocations; _si++) {
+ fgets(s, 20, stream);
+ s[strlen(s)] = '\0';
+
+ strcpy(_locationNames[_si], s);
+
+ fgets(s, 15, stream);
+ _localFlags[_si] = atoi(s);
+ }
+ _locationNames[_si] = '\0';
+
+ for (_si = 0; _si < 30; _si++) {
+ fgets(s, 15, stream);
+ _inventory[_si]._id = atoi(s);
+
+ fgets(s, 15, stream);
+ _inventory[_si]._index = atoi(s);
+ }
+
+ fclose(stream);
+
+ _engineFlags &= ~kEngineMiniDonna;
+ if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "donna");
+ }
+ if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "minidonna");
+ }
+
+ if (_vm->_characterName[0] == 'm') {
+ strcpy(filename, _vm->_characterName+4);
+ } else {
+ strcpy(filename, _vm->_characterName);
+ }
+ strcat(filename, ".tab");
+ freeTable(_objectsNames);
+ initTable(filename, _objectsNames);
+
+ refreshInventory();
+
+ parseLocation("common");
+ closeArchive();
+
+ strcat(_location, _vm->_characterName);
+ _engineFlags |= kEngineChangeLocation;
+
+ return;
+}
+
+
+int16 get_kb() {
+
+ REGISTERS pregs;
+ pregs._ax = 0;
+ int86(0x16, &pregs);
+
+ return (int16)(int32)pregs._ax;
+
+}
+
+
+#endif
+
+#if 0
+void saveGame() {
+
+// strcpy(v30, asc_1C91A);
+ uint16 v8 = 0, v6 = 0;
+ int16 v4 = -1;
+ int16 v2 = 0;
+
+ if (!scumm_stricmp(_location, "caveau")) return;
+
+ FILE* stream = fopen("savegame", "r");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fgets(_gameNames[_si], 18, stream);
+ uint16 _bx = strlen(_gameNames[_si]) - 1;
+ _gameNames[_si][_bx] = '\0';
+ }
+ fclose(stream);
+ }
+
+ int16 _di = selectSaveFile( 1 );
+ if (_di > 10) return;
+
+ stream = fopen("savegame", "w");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fputs(_gameNames[_si], stream);
+ fputs("\n", stream);
+ }
+ fclose(stream);
+ }
+
+ char path[PATH_LEN];
+ sprintf(path, "game.%d", _di);
+ stream = fopen(path, "w");
+ if (!stream) return;
+
+ if (_engineFlags & kEngineMiniDonna) {
+ fprintf(stream, "%stras\n", _vm->_characterName);
+ } else {
+ fprintf(stream, "%s\n", _vm->_characterName);
+ }
+
+ fprintf(stream, "%s\n", _saveData1);
+ fprintf(stream, "%d\n", _yourself._zone.pos._position._x);
+ fprintf(stream, "%d\n", _yourself._zone.pos._position._y);
+ fprintf(stream, "%d\n", _score);
+ fprintf(stream, "%ld\n", _commandFlags);
+
+ fprintf(stream, "%d\n", _numLocations);
+ for (uint16 _si = 0; _si < _numLocations; _si++) {
+ fprintf(stream, "%s\n%ld\n", _locationNames[_si], _localFlags[_si]);
+ }
+
+ for (uint16 _si = 0; _si < 30; _si++) {
+ fprintf(stream, "%ld\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
+ }
+
+ fclose(stream);
+
+ refreshInventory();
+
+ return;
+}
+#endif
+
+
+
+enum {
+ kSaveCmd = 'SAVE',
+ kLoadCmd = 'LOAD',
+ kPlayCmd = 'PLAY',
+ kOptionsCmd = 'OPTN',
+ kHelpCmd = 'HELP',
+ kAboutCmd = 'ABOU',
+ kQuitCmd = 'QUIT',
+ kChooseCmd = 'CHOS'
+};
+
+
+
+SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction *engine)
+ : Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
+
+// _drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
+
+ new GUI::StaticTextWidget(this, "scummsaveload_title", title);
+
+ // Add choice list
+ _list = new GUI::ListWidget(this, "scummsaveload_list");
+ _list->setEditable(true);
+ _list->setNumberingMode(GUI::kListNumberingOne);
+
+ _container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
+ _container->setHints(GUI::THEME_HINT_USE_SHADOW);
+
+ _gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
+
+ _date = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No date saved", GUI::kTextAlignCenter);
+ _time = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No time saved", GUI::kTextAlignCenter);
+ _playtime = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", GUI::kTextAlignCenter);
+
+ // Buttons
+ new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", GUI::kCloseCmd, 0);
+ _chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
+ _chooseButton->setEnabled(false);
+}
+
+SaveLoadChooser::~SaveLoadChooser() {
+}
+
+const Common::String &SaveLoadChooser::getResultString() const {
+ return _list->getSelectedString();
+}
+
+void SaveLoadChooser::setList(const StringList& list) {
+ _list->setList(list);
+}
+
+int SaveLoadChooser::runModal() {
+ if (_gfxWidget)
+ _gfxWidget->setGfx(0);
+ int ret = GUI::Dialog::runModal();
+ return ret;
+}
+
+void SaveLoadChooser::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
+ int selItem = _list->getSelected();
+ switch (cmd) {
+ case GUI::kListItemActivatedCmd:
+ case GUI::kListItemDoubleClickedCmd:
+ if (selItem >= 0) {
+ if (!getResultString().empty()) {
+ _list->endEditMode();
+ setResult(selItem);
+ close();
+ }
+ }
+ break;
+ case kChooseCmd:
+ _list->endEditMode();
+ setResult(selItem);
+ close();
+ break;
+ case GUI::kListSelectionChangedCmd: {
+ if (_gfxWidget) {
+ updateInfos();
+ }
+
+ _list->startEditMode();
+ // Disable button if nothing is selected, or (in load mode) if an empty
+ // list item is selected. We allow choosing an empty item in save mode
+ // because we then just assign a default name.
+ _chooseButton->setEnabled(selItem >= 0 && (!getResultString().empty()));
+ _chooseButton->draw();
+ } break;
+ case GUI::kCloseCmd:
+ setResult(-1);
+ default:
+ Dialog::handleCommand(sender, cmd, data);
+ }
+}
+
+void SaveLoadChooser::reflowLayout() {
+ _container->setFlags(GUI::WIDGET_INVISIBLE);
+ _gfxWidget->setFlags(GUI::WIDGET_INVISIBLE);
+ _date->setFlags(GUI::WIDGET_INVISIBLE);
+ _time->setFlags(GUI::WIDGET_INVISIBLE);
+ _playtime->setFlags(GUI::WIDGET_INVISIBLE);
+
+ Dialog::reflowLayout();
+}
+
+void SaveLoadChooser::updateInfos() {
+/* int selItem = _list->getSelected();
+ Graphics::Surface *thumb;
+ thumb = _vm->loadThumbnailFromSlot(selItem + 1);
+
+ if (thumb) {
+ _gfxWidget->setGfx(thumb);
+ _gfxWidget->useAlpha(256);
+ thumb->free();
+ } else {
+ _gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
+ }
+
+ delete thumb;
+ _gfxWidget->draw();
+
+ InfoStuff infos;
+ memset(&infos, 0, sizeof(InfoStuff));
+ char buffer[32];
+ if (_vm->loadInfosFromSlot(selItem + 1, &infos)) {
+ snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d",
+ (infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF,
+ infos.date & 0xFFFF);
+ _date->setLabel(buffer);
+ _date->draw();
+
+ snprintf(buffer, 32, "Time: %.2d:%.2d",
+ (infos.time >> 8) & 0xFF, infos.time & 0xFF);
+ _time->setLabel(buffer);
+ _time->draw();
+
+ int minutes = infos.playtime / 60;
+ int hours = minutes / 60;
+ minutes %= 60;
+
+ snprintf(buffer, 32, "Playtime: %.2d:%.2d",
+ hours & 0xFF, minutes & 0xFF);
+ _playtime->setLabel(buffer);
+ _playtime->draw();
+ } else {
+ snprintf(buffer, 32, "No date saved");
+ _date->setLabel(buffer);
+ _date->draw();
+
+ snprintf(buffer, 32, "No time saved");
+ _time->setLabel(buffer);
+ _time->draw();
+
+ snprintf(buffer, 32, "No playtime saved");
+ _playtime->setLabel(buffer);
+ _playtime->draw();
+ }
+*/
+}
+
+int Parallaction::buildSaveFileList(Common::StringList& l) {
+
+ char name[16];
+ char buf[30];
+
+ int count = 0;
+
+ for (int i = 0; i < 10; i++) {
+ sprintf(name, "game.%i", i);
+
+ buf[0] = '\0';
+ Common::InSaveFile *f = _saveFileMan->openForLoading(name);
+
+ if (f) {
+ f->readLine(buf, 29);
+ delete f;
+
+ count++;
+ }
+
+ l.push_back(buf);
+ }
+
+ return count;
+}
+
+
+int Parallaction::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
+
+ SaveLoadChooser* slc = new SaveLoadChooser(caption, button, _vm);
+
+ Common::StringList l;
+
+ /*int count = */ buildSaveFileList(l);
+ slc->setList(l);
+
+ int idx = slc->runModal();
+ if (idx >= 0) {
+ _saveFileName = slc->getResultString();
+ }
+
+ delete slc;
+
+ return idx;
+}
+
+
+
+void Parallaction::loadGame() {
+
+ int _di = selectSaveFile( 0, "Load file", "Load" );
+ if (_di == -1) {
+ return;
+ }
+
+ doLoadGame(_di);
+
+ GUI::TimedMessageDialog dialog("Loading game...", 1500);
+ dialog.runModal();
+
+ changeCursor(kCursorArrow);
+
+ return;
+}
+
+
+void Parallaction::saveGame() {
+
+// strcpy(v30, asc_1C91A);
+
+ if (!scumm_stricmp(_location, "caveau"))
+ return;
+
+ int slot = selectSaveFile( 1, "Save file", "Save" );
+ if (slot == -1) {
+ return;
+ }
+
+ doSaveGame(slot, _saveFileName.c_str());
+
+ GUI::TimedMessageDialog dialog("Saving game...", 1500);
+ dialog.runModal();
+
+ return;
+
+
+}
+
+
+
+
+
+} // namespace Parallaction