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authorNicola Mettifogo2007-03-18 08:29:45 +0000
committerNicola Mettifogo2007-03-18 08:29:45 +0000
commit82400277120260fbfbe1cdc7f91618f06d8cecc2 (patch)
tree9a2876ca1afab5337c9136821b8d826618a6da9f /engines/parallaction/saveload.cpp
parent5ffd410e309171f139f9d71f47bd4309baac8af4 (diff)
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Bug fixed: inventory wasn't refreshed when loading a savegame if character was not switched. To make things clearer, character are now forced to reload all of their data on switch/load.
svn-id: r26190
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r--engines/parallaction/saveload.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index e78dde1f82..0a2f92985d 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -134,6 +134,10 @@ void Parallaction::doLoadGame(uint16 slot) {
parseLocation("common");
+ // force reload of character to solve inventory
+ // bugs, but it's a good maneuver anyway
+ strcpy(_characterName1, "null");
+
strcat(_vm->_location._name, _vm->_characterName);
_engineFlags |= kEngineChangeLocation;