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author | Nicola Mettifogo | 2007-07-08 20:15:43 +0000 |
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committer | Nicola Mettifogo | 2007-07-08 20:15:43 +0000 |
commit | a641ee4fbe8b82333131bdde1b25a9b7593440cf (patch) | |
tree | 6a75c03b2662d16930f84d91c3de3fbee73c72ec /engines/parallaction/saveload.cpp | |
parent | d1b9002bb07bc671ab0e34e4c9c5b7f92d0a4843 (diff) | |
download | scummvm-rg350-a641ee4fbe8b82333131bdde1b25a9b7593440cf.tar.gz scummvm-rg350-a641ee4fbe8b82333131bdde1b25a9b7593440cf.tar.bz2 scummvm-rg350-a641ee4fbe8b82333131bdde1b25a9b7593440cf.zip |
Changed inventory graphics update from synchronous to lazy.
svn-id: r27975
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r-- | engines/parallaction/saveload.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index feb37ec50d..279dbda1b9 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -166,8 +166,6 @@ void Parallaction::doLoadGame(uint16 slot) { // freeTable(_objectsNames); // initTable(filename, _objectsNames); -// refreshInventory(_vm->_characterName); - // parseLocation("common"); // force reload of character to solve inventory @@ -238,11 +236,7 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) { delete f; - refreshInventory(); - return; - - } enum { |