aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/sound.h
diff options
context:
space:
mode:
authorSven Hesse2011-01-21 19:15:43 +0000
committerSven Hesse2011-01-21 19:15:43 +0000
commitaf7c96cff19f8a53ac4d895fca87095f4768e112 (patch)
tree6dad9950e9e7da5c01edec51bd0cb415338a348d /engines/parallaction/sound.h
parent9e338a170f8253fea2accf2b95f44806dfdf24f8 (diff)
downloadscummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.tar.gz
scummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.tar.bz2
scummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.zip
GOB: Urban: Fix saving/loading in the Secret Room screen
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384
Diffstat (limited to 'engines/parallaction/sound.h')
0 files changed, 0 insertions, 0 deletions