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author | Sven Hesse | 2011-01-21 19:15:43 +0000 |
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committer | Sven Hesse | 2011-01-21 19:15:43 +0000 |
commit | af7c96cff19f8a53ac4d895fca87095f4768e112 (patch) | |
tree | 6dad9950e9e7da5c01edec51bd0cb415338a348d /engines/parallaction/sound.h | |
parent | 9e338a170f8253fea2accf2b95f44806dfdf24f8 (diff) | |
download | scummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.tar.gz scummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.tar.bz2 scummvm-rg350-af7c96cff19f8a53ac4d895fca87095f4768e112.zip |
GOB: Urban: Fix saving/loading in the Secret Room screen
For some reason, the original engine saves the console sprite to
disk instead of reconstructing it after loading the actual save...
Invalidates the Urban Runner saves again. Should be the last time,
though.
svn-id: r55384
Diffstat (limited to 'engines/parallaction/sound.h')
0 files changed, 0 insertions, 0 deletions