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authorNicola Mettifogo2007-09-23 20:17:50 +0000
committerNicola Mettifogo2007-09-23 20:17:50 +0000
commit05abbf49a2990fb16070682ab177aa88e823a382 (patch)
treeebe9980cf25252e4725ed68a533289133c697d5e /engines/parallaction
parent7da28f6129cf8b0fb06bbbc0f9d5e848c1695e9c (diff)
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Moved most of inventory-related code inside classes Inventory and InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code).
svn-id: r29060
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/exec_ns.cpp5
-rw-r--r--engines/parallaction/inventory.cpp330
-rw-r--r--engines/parallaction/inventory.h70
-rw-r--r--engines/parallaction/menu.cpp4
-rw-r--r--engines/parallaction/parallaction.cpp49
-rw-r--r--engines/parallaction/parallaction.h22
-rw-r--r--engines/parallaction/parallaction_br.cpp13
-rw-r--r--engines/parallaction/parallaction_ns.cpp50
-rw-r--r--engines/parallaction/saveload.cpp17
9 files changed, 337 insertions, 223 deletions
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp
index 4238670d88..e413e8c7a4 100644
--- a/engines/parallaction/exec_ns.cpp
+++ b/engines/parallaction/exec_ns.cpp
@@ -641,13 +641,14 @@ void Parallaction_ns::jobToggleDoor(void *parm, Job *j) {
int16 Parallaction::pickupItem(Zone *z) {
int r = addInventoryItem(z->u.get->_icon);
- if (r == 0)
+ if (r != -1)
addJob(kJobRemovePickedItem, z, kPriority17 );
- return r;
+ return (r == -1);
}
void Parallaction_ns::jobRemovePickedItem(void *parm, Job *j) {
+ printf("picking up item\n");
Zone *z = (Zone*)parm;
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 4e34325404..2b4989bb08 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -47,142 +47,174 @@ namespace Parallaction {
#define INVENTORY_WIDTH (INVENTORY_ITEMS_PER_LINE*INVENTORYITEM_WIDTH)
#define INVENTORY_HEIGHT (INVENTORY_LINES*INVENTORYITEM_HEIGHT)
-static byte *_buffer;
-uint16 _numInvLines = 0;
-static Common::Point _invPosition;
-
-InventoryItem _inventory[INVENTORY_MAX_ITEMS] = {
- { kZoneDoor, 1 }, // open/close icon
- { kZoneExamine, 3 }, // examine icon
- { kZoneGet, 2 }, // pick up/use icon
- { kZoneSpeak, 4 }, // speak icon
- { 0, 0 }, // items...
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 }
-};
-
-
-int16 getNumUsedSlots() {
- int16 num = 0;
- while (num < INVENTORY_MAX_ITEMS && _inventory[num]._id != 0)
- num++;
- return num;
-}
-
+Inventory *_inv = 0;
+InventoryRenderer *_re = 0;
// get inventory item index at position (x,y)
// in screen coordinates
//
int16 Parallaction::getHoverInventoryItem(int16 x, int16 y) {
+ return _re->hitTest(Common::Point(x,y));
+}
- int16 slot = getNumUsedSlots();
- slot = (slot + 4) / INVENTORY_ITEMS_PER_LINE;
- Common::Rect r(INVENTORY_WIDTH, _numInvLines * INVENTORYITEM_HEIGHT);
- r.moveTo(_invPosition);
+int Parallaction::addInventoryItem(ItemName item) {
+ return _inv->addItem(item);
+}
- if (!r.contains(Common::Point(x,y)))
- return -1;
+int Parallaction::addInventoryItem(ItemName item, uint32 value) {
+ return _inv->addItem(item, value);
+}
+
+void Parallaction::dropItem(uint16 v) {
+ printf("dropItem: %i (# = %i)\n", v, _inv->getNumItems());
+ _inv->removeItem(v);
+ printf("# = %i\n", _inv->getNumItems());
+}
- return ((x - _invPosition.x) / INVENTORYITEM_WIDTH) + (INVENTORY_ITEMS_PER_LINE * ((y - _invPosition.y) / INVENTORYITEM_HEIGHT));
+bool Parallaction::isItemInInventory(int32 v) {
+ return (_inv->findItem(v) != -1);
}
-void drawInventoryItem(uint16 pos, InventoryItem *item) {
+const InventoryItem* getInventoryItem(int16 pos) {
+ return _inv->getItem(pos);
+}
- uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
- uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
+int16 getInventoryItemIndex(int16 pos) {
+ return _inv->getItemName(pos);
+}
+
+void initInventory() {
+ _inv = new Inventory(INVENTORY_MAX_ITEMS);
+ _re = new InventoryRenderer(_vm);
+ _re->bindInventory(_inv);
+}
+void destroyInventory() {
+ delete _inv;
+ delete _re;
+}
+
+void cleanInventory(bool keepVerbs) {
+ _inv->clear(keepVerbs);
+}
+
+
+
+
+
+void Parallaction_ns::jobShowInventory(void *parm, Job *j) {
Common::Rect r;
- _vm->_char._objs->getRect(0, r);
+ _re->getRect(r);
+ _gfx->copyRect(Gfx::kBitBack, r, _re->getData(), INVENTORY_WIDTH);
+}
- // FIXME: this will end up in a general blit function
- byte* s = _vm->_char._objs->getData(item->_index);
- byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * r.height() * INVENTORY_WIDTH;
- for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) {
- memcpy(d, s, INVENTORYITEM_WIDTH);
+void Parallaction_ns::jobHideInventory(void *parm, Job *j) {
+ static uint16 count = 0;
+ _engineFlags |= kEngineBlockInput;
- d += INVENTORY_WIDTH;
- s += INVENTORYITEM_PITCH;
+ count++;
+ if (count == 2) {
+ count = 0;
+ j->_finished = 1;
+ _engineFlags &= ~kEngineBlockInput;
}
- return;
+ Common::Rect r;
+ _re->getRect(r);
+ _gfx->restoreBackground(r);
}
+void openInventory() {
+ _re->showInventory();
+}
+void closeInventory() {
+ _re->hideInventory();
+}
-void refreshInventory() {
- for (uint16 i = 0; i < INVENTORY_MAX_ITEMS; i++)
- drawInventoryItem(i, &_inventory[i]);
- return;
+
+InventoryRenderer::InventoryRenderer(Parallaction *vm) : _vm(vm) {
+ _buffer = (byte*)malloc(INVENTORY_WIDTH * INVENTORY_HEIGHT);
}
-int Parallaction::addInventoryItem(uint16 item) {
+InventoryRenderer::~InventoryRenderer() {
+ if (_buffer)
+ free(_buffer);
+ _buffer = 0;
+}
- int16 slot = getNumUsedSlots();
- if (slot == INVENTORY_MAX_ITEMS)
- return -1;
+void InventoryRenderer::showInventory() {
+ if (!_inv)
+ error("InventoryRenderer not bound to inventory");
- _inventory[slot]._id = MAKE_INVENTORY_ID(item);
- _inventory[slot]._index = item;
+ _engineFlags |= kEngineInventory;
- return 0;
-}
+ uint16 lines = getNumLines();
+ _pos.x = CLIP(_vm->_mousePos.x - (INVENTORY_WIDTH / 2), 0, (int)(_vm->_screenWidth - INVENTORY_WIDTH));
+ _pos.y = CLIP(_vm->_mousePos.y - 2 - (lines * INVENTORYITEM_HEIGHT), 0, (int)(_vm->_screenHeight - lines * INVENTORYITEM_HEIGHT));
-void Parallaction::dropItem(uint16 v) {
+ refresh();
+}
- bool found = false;
- for (uint16 slot = 0; slot < INVENTORY_MAX_ITEMS - 1; slot++) {
+void InventoryRenderer::hideInventory() {
+ if (!_inv)
+ error("InventoryRenderer not bound to inventory");
- if (v == _inventory[slot]._index) {
- found = true;
- }
+ _engineFlags &= ~kEngineInventory;
+}
- if (!found) continue;
+void InventoryRenderer::getRect(Common::Rect& r) const {
+ r.setWidth(INVENTORY_WIDTH);
+ r.setHeight(INVENTORYITEM_HEIGHT * getNumLines());
+ r.moveTo(_pos);
+}
- memcpy(&_inventory[slot], &_inventory[slot+1], sizeof(InventoryItem));
- }
+ItemPosition InventoryRenderer::hitTest(const Common::Point &p) const {
+ Common::Rect r;
+ getRect(r);
+ if (!r.contains(p))
+ return -1;
- return;
+ return ((p.x - _pos.x) / INVENTORYITEM_WIDTH) + (INVENTORY_ITEMS_PER_LINE * ((p.y - _pos.y) / INVENTORYITEM_HEIGHT));
}
-int16 Parallaction::isItemInInventory(int32 v) {
+void InventoryRenderer::drawItem(ItemPosition pos, ItemName name) {
+ uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
+ uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
- for (uint16 slot = 0; slot < INVENTORY_MAX_ITEMS; slot++) {
- if (_inventory[slot]._id == (uint)v)
- return 1;
+ Common::Rect r;
+ _vm->_char._objs->getRect(0, r);
+
+ // FIXME: this will end up in a general blit function
+
+ byte* s = _vm->_char._objs->getData(name);
+ byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * r.height() * INVENTORY_WIDTH;
+ for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) {
+ memcpy(d, s, INVENTORYITEM_WIDTH);
+
+ d += INVENTORY_WIDTH;
+ s += INVENTORYITEM_PITCH;
}
+}
- return 0;
+int16 InventoryRenderer::getNumLines() const {
+ int16 num = _inv->getNumItems();
+ return (num / INVENTORY_ITEMS_PER_LINE) + ((num % INVENTORY_ITEMS_PER_LINE) > 0 ? 1 : 0);
}
+void InventoryRenderer::refresh() {
+ for (uint16 i = 0; i < INVENTORY_MAX_ITEMS; i++) {
+ ItemName name = _inv->getItemName(i);
+ drawItem(i, name);
+ }
+}
+
void drawBorder(const Common::Rect& r, byte *buffer, byte color) {
byte *d = buffer + r.left + INVENTORY_WIDTH * r.top;
@@ -203,12 +235,14 @@ void drawBorder(const Common::Rect& r, byte *buffer, byte color) {
//
// draws a color border around the specified position in the inventory
//
-void highlightInventoryItem(int16 pos, byte color) {
+void highlightInventoryItem(ItemPosition pos, byte color) {
if (color != 12) color = 19;
if (pos == -1) return;
+ printf("highlight item: %i\n", pos);
+
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
@@ -217,102 +251,104 @@ void highlightInventoryItem(int16 pos, byte color) {
r.setWidth(INVENTORYITEM_WIDTH);
r.moveTo(col * INVENTORYITEM_WIDTH, line * r.height());
- drawBorder(r, _buffer, color);
+ drawBorder(r, _re->getData(), color);
return;
}
-int16 getInventoryItemIndex(int16 pos) {
- // TODO: should assert against the number of items actually contained,
- // not the theoretical limit.
- assert(pos >= 0 && pos < INVENTORY_MAX_ITEMS);
- return _inventory[pos]._index;
-}
-void Parallaction_ns::jobShowInventory(void *parm, Job *j) {
-// printf("job_showInventory()...");
- int16 slot = getNumUsedSlots();
- _numInvLines = (slot + 4) / INVENTORY_ITEMS_PER_LINE;
- Common::Rect r(INVENTORY_WIDTH, _numInvLines * INVENTORYITEM_HEIGHT);
- r.moveTo(_invPosition);
- _gfx->copyRect(Gfx::kBitBack, r, _buffer, INVENTORY_WIDTH);
- return;
-}
+Inventory::Inventory(uint16 maxItems) : _maxItems(maxItems), _numItems(0) {
+ _items = (InventoryItem*)calloc(_maxItems, sizeof(InventoryItem));
+ addItem(1, kZoneDoor);
+ addItem(3, kZoneExamine);
+ addItem(2, kZoneGet);
+ addItem(4, kZoneSpeak);
+}
-void Parallaction_ns::jobHideInventory(void *parm, Job *j) {
-// printf("job_hideInventory()\n");
- static uint16 count = 0;
+Inventory::~Inventory() {
+ free(_items);
+}
- _engineFlags |= kEngineBlockInput;
+ItemPosition Inventory::addItem(ItemName name, uint32 value) {
+ if (_numItems == INVENTORY_MAX_ITEMS)
+ return -1;
- count++;
- if (count == 2) {
- count = 0;
- j->_finished = 1;
- _engineFlags &= ~kEngineBlockInput;
- }
+ if (name == 0)
+ return -1;
- Common::Rect r(INVENTORY_WIDTH, _numInvLines * INVENTORYITEM_HEIGHT);
- r.moveTo(_invPosition);
+ _items[_numItems]._id = value;
+ _items[_numItems]._index = name;
- _gfx->restoreBackground(r);
+ _numItems++;
- return;
+ return _numItems;
}
+ItemPosition Inventory::addItem(ItemName name) {
+ return addItem(name, MAKE_INVENTORY_ID(name));
+}
+ItemPosition Inventory::findItem(ItemName name) const {
+ for (ItemPosition slot = 0; slot < _numItems; slot++) {
+ if (name == _items[slot]._index)
+ return slot;
+ }
-void openInventory() {
- _engineFlags |= kEngineInventory;
-
- int16 slot = getNumUsedSlots();
- uint16 lines = (slot + 4) / INVENTORY_ITEMS_PER_LINE;
+ return -1;
+}
- _invPosition.x = CLIP(_vm->_mousePos.x - (INVENTORY_WIDTH / 2), 0, (int)(_vm->_screenWidth - INVENTORY_WIDTH));
- _invPosition.y = CLIP(_vm->_mousePos.y - 2 - (lines * INVENTORYITEM_HEIGHT), 0, (int)(_vm->_screenHeight - lines * INVENTORYITEM_HEIGHT));
+void Inventory::removeItem(ItemName name) {
+ ItemPosition pos = findItem(name);
+ if (pos == -1) {
+ printf("removeItem: name %i not found\n", name);
+ return;
+ }
- refreshInventory();
+ _numItems--;
- return;
+ if (_numItems != pos) {
+ memcpy(&_items[pos], &_items[pos+1], (_numItems - pos) * sizeof(InventoryItem));
+ }
+ _items[_numItems]._id = 0;
+ _items[_numItems]._index = 0;
}
+void Inventory::clear(bool keepVerbs) {
+ uint first = (keepVerbs ? INVENTORY_FIRST_ITEM : 0);
+ for (uint16 slot = first; slot < _maxItems; slot++) {
+ _items[slot]._id = 0;
+ _items[slot]._index = 0;
+ }
-void closeInventory() {
- _engineFlags &= ~kEngineInventory;
+ _numItems = first;
}
-void initInventory() {
- _buffer = (byte*)malloc(INVENTORY_WIDTH * INVENTORY_HEIGHT);
-}
-void destroyInventory() {
- if (_buffer)
- free(_buffer);
- _buffer = 0;
+ItemName Inventory::getItemName(ItemPosition pos) const {
+ // TODO: should assert against the number of items actually contained,
+ // not the theoretical limit.
+ assert(pos >= 0 && pos < INVENTORY_MAX_ITEMS);
+ return _items[pos]._index;
}
-void cleanInventory() {
+const InventoryItem* Inventory::getItem(ItemPosition pos) const {
+ return &_items[pos];
+}
- for (uint16 slot = INVENTORY_FIRST_ITEM; slot < INVENTORY_MAX_ITEMS; slot++) {
- _inventory[slot]._id = 0;
- _inventory[slot]._index = 0;
- }
- return;
-}
} // namespace Parallaction
diff --git a/engines/parallaction/inventory.h b/engines/parallaction/inventory.h
index 2ca3559b8f..442b97b41c 100644
--- a/engines/parallaction/inventory.h
+++ b/engines/parallaction/inventory.h
@@ -30,6 +30,7 @@
namespace Parallaction {
+class Parallaction;
struct InventoryItem {
uint32 _id; // object name (lowest 16 bits are always zero)
@@ -42,19 +43,76 @@ struct InventoryItem {
#define MAKE_INVENTORY_ID(x) (((x) & 0xFFFF) << 16)
-
-extern InventoryItem _inventory[];
-
void initInventory();
void destroyInventory();
+
+
+
void openInventory();
void closeInventory();
-void cleanInventory();
-void addInventoryItem(uint16 item);
+void highlightInventoryItem(int16 pos, byte color);
+
+void cleanInventory(bool keepVerbs = true);
+const InventoryItem* getInventoryItem(int16 pos);
int16 getInventoryItemIndex(int16 pos);
-void highlightInventoryItem(int16 pos, byte color);
+typedef int16 ItemPosition;
+typedef uint16 ItemName;
+
+class Inventory {
+
+protected:
+ InventoryItem *_items;
+ uint16 _maxItems;
+ uint16 _numItems;
+
+public:
+ Inventory(uint16 maxItems);
+ virtual ~Inventory();
+
+ ItemPosition addItem(ItemName name, uint32 value);
+ ItemPosition addItem(ItemName item);
+ void removeItem(ItemName name);
+ void clear(bool keepVerbs = true);
+
+ const InventoryItem* getItem(ItemPosition pos) const;
+ ItemName getItemName(ItemPosition pos) const;
+
+ ItemPosition findItem(ItemName name) const;
+
+ int16 getNumItems() const { return _numItems; }
+};
+
+
+
+class InventoryRenderer {
+ Parallaction *_vm;
+ Inventory *_inv;
+ Common::Point _pos;
+
+ byte *_buffer;
+
+protected:
+ void drawItem(ItemPosition pos, ItemName name);
+ void refresh();
+
+public:
+ InventoryRenderer(Parallaction *vm);
+ virtual ~InventoryRenderer();
+
+ void bindInventory(Inventory *inv) { _inv = inv; }
+
+ void showInventory();
+ void hideInventory();
+
+ ItemPosition hitTest(const Common::Point &p) const;
+
+ byte* getData() const { return _buffer; }
+
+ void getRect(Common::Rect &r) const;
+ int16 getNumLines() const;
+};
} // namespace Parallaction
diff --git a/engines/parallaction/menu.cpp b/engines/parallaction/menu.cpp
index 7e91727277..d0c18bd43b 100644
--- a/engines/parallaction/menu.cpp
+++ b/engines/parallaction/menu.cpp
@@ -198,7 +198,7 @@ uint16 Menu::chooseLanguage() {
_vm->showSlide("lingua");
_vm->_gfx->displayString(60, 30, "SELECT LANGUAGE", 1);
- _vm->changeCursor(kCursorArrow);
+ _vm->setArrowCursor();
do {
_vm->updateInput();
@@ -335,7 +335,7 @@ void Menu::selectCharacter() {
Graphics::Surface v14;
v14.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
- _vm->changeCursor(kCursorArrow);
+ _vm->setArrowCursor();
_vm->_soundMan->stopMusic();
_vm->_gfx->setFont(_vm->_menuFont);
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index e1fe4c7e25..2399a7b2dc 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -303,7 +303,7 @@ void Parallaction::runGame() {
if (_hasLocationSound)
_soundMan->playSfx(_locationSound, 0, true);
- changeCursor(kCursorArrow);
+ _vm->setArrowCursor();
if (_location._aCommands.size() > 0)
runCommands(_location._aCommands);
@@ -413,7 +413,7 @@ void Parallaction::processInput(InputData *data) {
_hoverZone = NULL;
hideLabel(kPriority2);
if (hitZone(kZoneYou, _mousePos.x, _mousePos.y) == 0) {
- changeCursor(kCursorArrow);
+ setArrowCursor();
}
removeJob(_jRunScripts);
_jDrawInventory = addJob(kJobShowInventory, 0, kPriority2);
@@ -422,10 +422,7 @@ void Parallaction::processInput(InputData *data) {
case kEvCloseInventory: // closes inventory and possibly select item
closeInventory();
- if ((data->_inventoryIndex != -1) && (_inventory[data->_inventoryIndex]._id != 0)) {
- // activates item
- changeCursor(data->_inventoryIndex);
- }
+ setInventoryCursor(data->_inventoryIndex);
_jRunScripts = addJob(kJobRunScripts, 0, kPriority15);
addJob(kJobHideInventory, 0, kPriority20);
removeJob(_jDrawInventory);
@@ -437,12 +434,11 @@ void Parallaction::processInput(InputData *data) {
_procCurrentHoverItem = data->_inventoryIndex;
break;
- case kEvWalk: {
+ case kEvWalk:
debugC(2, kDebugInput, "processInput: kEvWalk");
_hoverZone = NULL;
- changeCursor(kCursorArrow);
+ setArrowCursor();
_char.scheduleWalk(data->_mousePos.x, data->_mousePos.y);
- }
break;
case kEvQuitGame:
@@ -452,13 +448,13 @@ void Parallaction::processInput(InputData *data) {
case kEvSaveGame:
_hoverZone = NULL;
saveGame();
- changeCursor(kCursorArrow);
+ setArrowCursor();
break;
case kEvLoadGame:
_hoverZone = NULL;
loadGame();
- changeCursor(kCursorArrow);
+ setArrowCursor();
break;
}
@@ -552,7 +548,7 @@ Parallaction::InputData *Parallaction::translateInput() {
}
// beep();
- changeCursor(kCursorArrow);
+ setArrowCursor();
return &_input;
}
@@ -573,11 +569,11 @@ Parallaction::InputData *Parallaction::translateInput() {
if ((_engineFlags & kEngineDragging) == 0) return &_input;
_engineFlags &= ~kEngineDragging;
- Zone *z = hitZone(kZoneMerge, _activeItem._index, _inventory[_input._inventoryIndex]._index);
+ Zone *z = hitZone(kZoneMerge, _activeItem._index, getInventoryItemIndex(_input._inventoryIndex));
if (z != NULL) {
- dropItem(z->u.merge->_obj1 - 4);
- dropItem(z->u.merge->_obj2 - 4);
+ dropItem(z->u.merge->_obj1);
+ dropItem(z->u.merge->_obj2);
addInventoryItem(z->u.merge->_obj3);
runCommands(z->_commands);
}
@@ -623,29 +619,6 @@ void Parallaction::showCursor(bool visible) {
g_system->showMouse(visible);
}
-// changes the mouse pointer
-// index 0 means standard pointer (from pointer.cnv)
-// index > 0 means inventory item
-//
-void Parallaction::changeCursor(int32 index) {
-
- if (index == kCursorArrow) { // standard mouse pointer
-
- debugC(1, kDebugInput, "changeCursor(%i), label: %p", index, (const void*)_jDrawLabel);
-
- hideLabel(kPriority15);
-
- _activeItem._id = 0;
-
- } else {
- _activeItem._id = _inventory[index]._id;
- }
-
- setMousePointer(index);
-
- return;
-}
-
void Parallaction::freeCharacter() {
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index c0401c4ad2..6bac39f579 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -398,7 +398,6 @@ public:
} _instRunCtxt;
- void changeCursor(int32 index);
void showCursor(bool visible);
Job *addJob(uint functionId, void *parm, uint16 tag);
@@ -553,17 +552,20 @@ protected: // members
void freeCharacter();
- int addInventoryItem(uint16 item);
- void dropItem(uint16 item);
+
+ int addInventoryItem(ItemName item, uint32 value);
+ int addInventoryItem(ItemName item);
+ void dropItem(ItemName item);
int16 pickupItem(Zone *z);
- int16 isItemInInventory(int32 v);
+ bool isItemInInventory(int32 v);
int16 getHoverInventoryItem(int16 x, int16 y);
public:
virtual void callFunction(uint index, void* parm) { }
virtual void renderLabel(Graphics::Surface *cnv, char *text) { }
- virtual void setMousePointer(int16 index) = 0;
+ virtual void setArrowCursor() = 0;
+ virtual void setInventoryCursor(int pos) = 0;
virtual void parseLocation(const char* name) = 0;
@@ -603,7 +605,7 @@ public:
virtual void callFunction(uint index, void* parm);
void renderLabel(Graphics::Surface *cnv, char *text);
- void setMousePointer(int16 index);
+ void setMousePointer(uint32 value);
void initJobs();
@@ -626,6 +628,10 @@ private:
void changeLocation(char *location);
void changeCharacter(const char *name);
+ void setArrowCursor();
+ void setInventoryCursor(int pos);
+
+
void doLoadGame(uint16 slot);
void doSaveGame(uint16 slot, const char* name);
int buildSaveFileList(Common::StringList& l);
@@ -908,6 +914,10 @@ private:
void initParsers();
void initJobs();
+ void setArrowCursor();
+ void setInventoryCursor(int pos);
+
+
typedef void (Parallaction_br::*JobFn)(void*, Job*);
const JobFn *_jobsFn;
JobOpcode* createJobOpcode(uint functionId, Job *job);
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 499da701dc..1a38cda9d8 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -386,4 +386,17 @@ JobOpcode* Parallaction_br::createJobOpcode(uint functionId, Job *job) {
return new OpcodeImpl2<Parallaction_br>(this, _jobsFn[functionId], job);
}
+
+void Parallaction_br::setArrowCursor() {
+
+
+
+}
+
+void Parallaction_br::setInventoryCursor(int pos) {
+
+
+
+}
+
} // namespace Parallaction
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 9f1b172bb5..6df2172557 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -139,34 +139,48 @@ void Parallaction_ns::initCursors() {
return;
}
-void Parallaction_ns::setMousePointer(int16 index) {
+void Parallaction_ns::setArrowCursor() {
- if (index == kCursorArrow) { // standard mouse pointer
+ debugC(1, kDebugInput, "setting mouse cursor to arrow");
- _system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0);
- _system->showMouse(true);
+ // this stuff is needed to avoid artifacts with labels and selected items when switching cursors
+ hideLabel(kPriority15);
+ _activeItem._id = 0;
- } else {
- // inventory item pointer
- byte *v8 = (byte*)_mouseComposedArrow->pixels;
+ _system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0);
+ _system->showMouse(true);
- // FIXME: destination offseting is not clear
- byte* s = _char._objs->getData(getInventoryItemIndex(index));
- byte* d = v8 + 7 + MOUSECOMBO_WIDTH * 7;
+}
- for (uint i = 0; i < INVENTORYITEM_HEIGHT; i++) {
- memcpy(d, s, INVENTORYITEM_WIDTH);
+void Parallaction_ns::setInventoryCursor(int pos) {
- s += INVENTORYITEM_PITCH;
- d += MOUSECOMBO_WIDTH;
- }
+ if (pos == -1)
+ return;
+
+ const InventoryItem *item = getInventoryItem(pos);
+ if (item->_index == 0)
+ return;
+
+ _activeItem._id = item->_id;
- _system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0);
+ byte *v8 = (byte*)_mouseComposedArrow->pixels;
+
+ // FIXME: destination offseting is not clear
+ byte* s = _char._objs->getData(item->_index);
+ byte* d = v8 + 7 + MOUSECOMBO_WIDTH * 7;
+
+ for (uint i = 0; i < INVENTORYITEM_HEIGHT; i++) {
+ memcpy(d, s, INVENTORYITEM_WIDTH);
+
+ s += INVENTORYITEM_PITCH;
+ d += MOUSECOMBO_WIDTH;
}
- return;
+ _system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0);
+
}
+
void Parallaction_ns::callFunction(uint index, void* parm) {
assert(index < 25); // magic value 25 is maximum # of callables for Nippon Safes
@@ -238,7 +252,7 @@ void Parallaction_ns::changeLocation(char *location) {
_hoverZone = NULL;
if (_engineFlags & kEngineBlockInput) {
- changeCursor( kCursorArrow );
+ setArrowCursor();
}
_animations.remove(&_char._ani);
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index eb7d5c502a..778466a9cd 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -136,12 +136,19 @@ void Parallaction_ns::doLoadGame(uint16 slot) {
}
_locationNames[_si][0] = '\0';
+ cleanInventory(false);
+ ItemName name;
+ uint32 value;
+
for (_si = 0; _si < 30; _si++) {
f->readLine(s, 15);
- _inventory[_si]._id = atoi(s);
+ value = atoi(s);
f->readLine(s, 15);
- _inventory[_si]._index = atoi(s);
+ name = atoi(s);
+
+ printf("loadGame: inv[%i].id = %i, inv[%i].index = %i\n", _si, value, _si, name);
+ addInventoryItem(name, value);
}
delete f;
@@ -203,8 +210,10 @@ void Parallaction_ns::doSaveGame(uint16 slot, const char* name) {
f->writeString(s);
}
+ const InventoryItem *item;
for (uint16 _si = 0; _si < 30; _si++) {
- sprintf(s, "%u\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
+ item = getInventoryItem(_si);
+ sprintf(s, "%u\n%d\n", item->_id, item->_index);
f->writeString(s);
}
@@ -373,7 +382,7 @@ void Parallaction_ns::loadGame() {
GUI::TimedMessageDialog dialog("Loading game...", 1500);
dialog.runModal();
- changeCursor(kCursorArrow);
+ setArrowCursor();
return;
}