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author | Nicola Mettifogo | 2008-08-15 08:44:41 +0000 |
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committer | Nicola Mettifogo | 2008-08-15 08:44:41 +0000 |
commit | 22eaffcb343c688defbcd53445ad111390edb71d (patch) | |
tree | 3b0cb32a54def2af1e6e2deb00fda2dbbcf4de7c /engines/parallaction | |
parent | 0606fef24e03580d2d2f3c34f9fd254f361d7623 (diff) | |
download | scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.tar.gz scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.tar.bz2 scummvm-rg350-22eaffcb343c688defbcd53445ad111390edb71d.zip |
Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
svn-id: r33894
Diffstat (limited to 'engines/parallaction')
-rw-r--r-- | engines/parallaction/debug.cpp | 10 | ||||
-rw-r--r-- | engines/parallaction/exec_ns.cpp | 33 | ||||
-rw-r--r-- | engines/parallaction/graphics.cpp | 6 | ||||
-rw-r--r-- | engines/parallaction/objects.cpp | 21 | ||||
-rw-r--r-- | engines/parallaction/objects.h | 12 | ||||
-rw-r--r-- | engines/parallaction/parallaction.cpp | 2 | ||||
-rw-r--r-- | engines/parallaction/parser_br.cpp | 7 |
7 files changed, 62 insertions, 29 deletions
diff --git a/engines/parallaction/debug.cpp b/engines/parallaction/debug.cpp index 623cb3224c..0ff38913f7 100644 --- a/engines/parallaction/debug.cpp +++ b/engines/parallaction/debug.cpp @@ -187,19 +187,19 @@ bool Debugger::Cmd_GfxObjects(int argc, const char **argv) { const char *objType[] = { "DOOR", "GET", "ANIM" }; - DebugPrintf("+--------------------+-----+-----+-----+-----+--------+--------+\n" - "| name | x | y | z | f | type | visi |\n" - "+--------------------+-----+-----+-----+-----+--------+--------+\n"); + DebugPrintf("+--------------------+-----+-----+-----+-------+-----+--------+--------+\n" + "| name | x | y | z | layer | f | type | visi |\n" + "+--------------------+-----+-----+-----+-------+-----+--------+--------+\n"); GfxObjList::iterator b = _vm->_gfx->_gfxobjList.begin(); GfxObjList::iterator e = _vm->_gfx->_gfxobjList.end(); for ( ; b != e; b++) { GfxObj *obj = *b; - DebugPrintf("|%-20s|%5i|%5i|%5i|%5i|%8s|%8x|\n", obj->getName(), obj->x, obj->y, obj->z, obj->frame, objType[obj->type], obj->isVisible() ); + DebugPrintf("|%-20s|%5i|%5i|%5i|%7i|%5i|%8s|%8x|\n", obj->getName(), obj->x, obj->y, obj->z, obj->layer, obj->frame, objType[obj->type], obj->isVisible() ); } - DebugPrintf("+--------------------+-----+-----+-----+-----+--------+--------+\n"); + DebugPrintf("+--------------------+-----+-----+-----+-------+-----+--------+--------+\n"); return true; } diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index 873c235a1a..bf0423bbd1 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -330,12 +330,21 @@ void Parallaction_ns::drawAnimations() { if (anim->_flags & kFlagsNoMasked) layer = LAYER_FOREGROUND; - else - layer = _gfx->_backgroundInfo->getLayer(anim->getY() + anim->height()); + else { + if (getGameType() == GType_Nippon) { + // Layer in NS depends on where the animation is on the screen, for each animation. + layer = _gfx->_backgroundInfo->getLayer(anim->getFrameY() + anim->height()); + } else { + // Layer in BRA is calculated from Z value. For characters it is the same as NS, + // but other animations can have Z set from scripts independently from their + // position on the screen. + layer = _gfx->_backgroundInfo->getLayer(anim->getZ()); + } + } if (obj) { _gfx->showGfxObj(obj, true); - obj->frame = anim->getF(); + obj->frame = anim->getF(); obj->x = anim->getX(); obj->y = anim->getY(); obj->z = anim->getZ(); @@ -401,7 +410,7 @@ void ProgramExec::runScripts(ProgramList::iterator first, ProgramList::iterator AnimationPtr a = (*it)->_anim; if (a->_flags & kFlagsCharacter) - a->setZ(a->getY() + a->height()); + a->setZ(a->getFrameY() + a->height()); if ((a->_flags & kFlagsActing) == 0) continue; @@ -409,7 +418,7 @@ void ProgramExec::runScripts(ProgramList::iterator first, ProgramList::iterator runScript(*it, a); if (a->_flags & kFlagsCharacter) - a->setZ(a->getY() + a->height()); + a->setZ(a->getFrameY() + a->height()); } _modCounter++; @@ -671,7 +680,7 @@ ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { if (z->_flags & kFlagsRemove) continue; Common::Rect r; - z->getRect(r); + z->getBox(r); r.right++; // adjust border because Common::Rect doesn't include bottom-right edge r.bottom++; @@ -701,13 +710,13 @@ ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { if (z->getX() != -1) continue; - if (_si < _char._ani->getX()) + if (_si < _char._ani->getFrameX()) continue; - if (_si > (_char._ani->getX() + _char._ani->width())) + if (_si > (_char._ani->getFrameX() + _char._ani->width())) continue; - if (_di < _char._ani->getY()) + if (_di < _char._ani->getFrameY()) continue; - if (_di > (_char._ani->getY() + _char._ani->height())) + if (_di > (_char._ani->getFrameY() + _char._ani->height())) continue; } @@ -729,8 +738,8 @@ ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) { AnimationPtr a = *ait; _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation - _e = ((_si >= a->getX() + a->width()) || (_si <= a->getX())) ? 0 : 1; // _e: horizontal range - _f = ((_di >= a->getY() + a->height()) || (_di <= a->getY())) ? 0 : 1; // _f: vertical range + _e = ((_si >= a->getFrameX() + a->width()) || (_si <= a->getFrameX())) ? 0 : 1; // _e: horizontal range + _f = ((_di >= a->getFrameY() + a->height()) || (_di <= a->getFrameY())) ? 0 : 1; // _f: vertical range _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character) _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index 29c07b2793..1c2cb58b5b 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -377,6 +377,12 @@ void Gfx::beginFrame() { *data++ = _backgroundInfo->mask.getValue(x, y); } } +#if 1 + Common::DumpFile dump; + dump.open("maskdump.bin"); + dump.write(_bitmapMask.pixels, _bitmapMask.w * _bitmapMask.h); + dump.close(); +#endif break; } } diff --git a/engines/parallaction/objects.cpp b/engines/parallaction/objects.cpp index 6aeae3a92f..d2332643ed 100644 --- a/engines/parallaction/objects.cpp +++ b/engines/parallaction/objects.cpp @@ -71,6 +71,20 @@ uint16 Animation::height() const { return r.height(); } +int16 Animation::getFrameX() const { + if (!gfxobj) return _left; + Common::Rect r; + gfxobj->getRect(_frame, r); + return r.left + _left; +} + +int16 Animation::getFrameY() const { + if (!gfxobj) return _top; + Common::Rect r; + gfxobj->getRect(_frame, r); + return r.top + _top; +} + uint16 Animation::getFrameNum() const { if (!gfxobj) return 0; return gfxobj->getNum(); @@ -198,13 +212,6 @@ Zone::~Zone() { free(_linkedName); } -void Zone::getRect(Common::Rect& r) const { - r.left = _left; - r.right = _right; - r.top = _top; - r.bottom = _bottom; -} - void Zone::translate(int16 x, int16 y) { _left += x; _right += x; diff --git a/engines/parallaction/objects.h b/engines/parallaction/objects.h index 96145578fc..d06eaf1a03 100644 --- a/engines/parallaction/objects.h +++ b/engines/parallaction/objects.h @@ -322,7 +322,6 @@ public: Zone(); virtual ~Zone(); - void getRect(Common::Rect& r) const; void translate(int16 x, int16 y); virtual uint16 width() const; virtual uint16 height() const; @@ -334,6 +333,14 @@ public: _bottom = bottom; } + void getBox(Common::Rect& r) { + r.left = getX(); + r.right = getX() + width(); + r.top = getY(); + r.bottom = getY() + height(); + } + + // getters/setters virtual int16 getX() { return _left; } virtual void setX(int16 value) { _left = value; } @@ -513,6 +520,9 @@ public: void validateScriptVars(); + int16 getFrameX() const; + int16 getFrameY() const; + // getters/setters used by scripts int16 getX() { return _left; } void setX(int16 value) { _left = value; } diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index e8621d5fd7..c810d22b33 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -352,7 +352,7 @@ void Parallaction::runGame() { if (_input->_inputMode == Input::kInputModeGame) { _programExec->runScripts(_location._programs.begin(), _location._programs.end()); - _char._ani->setZ(_char._ani->height() + _char._ani->getY()); + _char._ani->setZ(_char._ani->height() + _char._ani->getFrameY()); if (_char._ani->gfxobj) { _char._ani->gfxobj->z = _char._ani->getZ(); } diff --git a/engines/parallaction/parser_br.cpp b/engines/parallaction/parser_br.cpp index 1de69a78b5..b9df3a2aa2 100644 --- a/engines/parallaction/parser_br.cpp +++ b/engines/parallaction/parser_br.cpp @@ -466,9 +466,10 @@ DECLARE_LOCATION_PARSER(mask) { debugC(7, kDebugParser, "LOCATION_PARSER(mask) "); ctxt.maskName = strdup(_tokens[1]); - ctxt.info->layers[0] = atoi(_tokens[2]); - ctxt.info->layers[1] = atoi(_tokens[3]); - ctxt.info->layers[2] = atoi(_tokens[4]); + ctxt.info->layers[0] = 0; + ctxt.info->layers[1] = atoi(_tokens[2]); + ctxt.info->layers[2] = atoi(_tokens[3]); + ctxt.info->layers[3] = atoi(_tokens[4]); } |