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authorNicola Mettifogo2009-02-24 08:42:46 +0000
committerNicola Mettifogo2009-02-24 08:42:46 +0000
commit659c9fb901bcbc3db1252ed0c9a7eb49c09853b4 (patch)
tree10f839dd9044d8edbfdb633fad65d19c0a853f4a /engines/parallaction
parentd19ba951e825ce8ee4ae7c1c058ba517c678eb68 (diff)
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Changed interface to walk code, to better handle the differences between games. Moreover:
* merged PathBuilder_BR into PathWalker_BR * implemented checkTrap routine for BRA svn-id: r38836
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/exec_br.cpp2
-rw-r--r--engines/parallaction/exec_ns.cpp4
-rw-r--r--engines/parallaction/input.cpp2
-rw-r--r--engines/parallaction/objects.cpp15
-rw-r--r--engines/parallaction/objects.h3
-rw-r--r--engines/parallaction/parallaction.cpp37
-rw-r--r--engines/parallaction/parallaction.h30
-rw-r--r--engines/parallaction/parallaction_br.cpp24
-rw-r--r--engines/parallaction/parallaction_ns.cpp25
-rw-r--r--engines/parallaction/parser.h1
-rw-r--r--engines/parallaction/walk.cpp207
-rw-r--r--engines/parallaction/walk.h63
12 files changed, 260 insertions, 153 deletions
diff --git a/engines/parallaction/exec_br.cpp b/engines/parallaction/exec_br.cpp
index 5ed47dc010..adc89b8e94 100644
--- a/engines/parallaction/exec_br.cpp
+++ b/engines/parallaction/exec_br.cpp
@@ -154,7 +154,7 @@ DECLARE_COMMAND_OPCODE(drop) {
DECLARE_COMMAND_OPCODE(move) {
- _vm->_char.scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
+ _vm->scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
suspend();
}
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp
index 861ddec82b..b2922cedae 100644
--- a/engines/parallaction/exec_ns.cpp
+++ b/engines/parallaction/exec_ns.cpp
@@ -175,7 +175,7 @@ DECLARE_INSTRUCTION_OPCODE(move) {
int16 x = inst->_opA.getValue();
int16 y = inst->_opB.getValue();
- _vm->_char.scheduleWalk(x, y);
+ _vm->scheduleWalk(x, y);
}
DECLARE_INSTRUCTION_OPCODE(endscript) {
@@ -286,7 +286,7 @@ DECLARE_COMMAND_OPCODE(quit) {
DECLARE_COMMAND_OPCODE(move) {
- _vm->_char.scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
+ _vm->scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
}
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index 0967484513..b2bee2fce1 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -269,7 +269,7 @@ void Input::takeAction(ZonePtr z) {
void Input::walkTo(const Common::Point &dest) {
stopHovering();
setArrowCursor();
- _vm->_char.scheduleWalk(dest.x, dest.y);
+ _vm->scheduleWalk(dest.x, dest.y);
}
bool Input::translateGameInput() {
diff --git a/engines/parallaction/objects.cpp b/engines/parallaction/objects.cpp
index d132da4dcc..4dc3922207 100644
--- a/engines/parallaction/objects.cpp
+++ b/engines/parallaction/objects.cpp
@@ -112,6 +112,21 @@ void Animation::forceXYZF(int16 x, int16 y, int16 z, int16 f) {
_frame = f;
}
+void Animation::getFoot(Common::Point &foot) {
+ Common::Rect rect;
+ gfxobj->getRect(_frame, rect);
+ foot.x = getX() + (rect.left + rect.width() / 2);
+ foot.y = getY() + (rect.top + rect.height());
+}
+
+void Animation::setFoot(const Common::Point &foot) {
+ Common::Rect rect;
+ gfxobj->getRect(_frame, rect);
+
+ setX(foot.x - (rect.left + rect.width() / 2));
+ setY(foot.y - (rect.top + rect.height()));
+}
+
#define NUM_LOCALS 10
char _localNames[NUM_LOCALS][10];
diff --git a/engines/parallaction/objects.h b/engines/parallaction/objects.h
index 034caa56b1..aa11165b33 100644
--- a/engines/parallaction/objects.h
+++ b/engines/parallaction/objects.h
@@ -538,6 +538,9 @@ public:
int16 getF() { return _frame; }
void setF(int16 value);
+
+ void getFoot(Common::Point &foot);
+ void setFoot(const Common::Point &foot);
};
class Table {
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index e26d9233eb..6ab94d3c54 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -38,6 +38,7 @@
#include "parallaction/debug.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
+#include "parallaction/walk.h"
@@ -337,7 +338,7 @@ void Parallaction::runGameFrame(int event) {
_programExec->runScripts(_location._programs.begin(), _location._programs.end());
_char._ani->resetZ();
- _char._walker->walk();
+ updateWalkers();
updateZones();
}
@@ -867,23 +868,10 @@ Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) {
_ani->_flags = kFlagsActive | kFlagsNoName | kFlagsCharacter;
_ani->_type = kZoneYou;
strncpy(_ani->_name, "yourself", ZONENAME_LENGTH);
-
- // TODO: move creation into Parallaction. Needs to make Character a pointer first.
- if (_vm->getGameType() == GType_Nippon) {
- _builder = new PathBuilder_NS(this);
- _walker = new PathWalker_NS(this);
- } else {
- _builder = new PathBuilder_BR(this);
- _walker = new PathWalker_BR(this);
- }
}
Character::~Character() {
- delete _builder;
- _builder = 0;
- delete _walker;
- _walker = 0;
}
void Character::getFoot(Common::Point &foot) {
@@ -902,27 +890,6 @@ void Character::setFoot(const Common::Point &foot) {
_ani->setY(foot.y - (rect.top + rect.height()));
}
-#if 0
-void dumpPath(const PointList &list, const char* text) {
- for (PointList::iterator it = list.begin(); it != list.end(); it++)
- printf("node (%i, %i)\n", it->x, it->y);
-
- return;
-}
-#endif
-
-void Character::scheduleWalk(int16 x, int16 y) {
- if ((_ani->_flags & kFlagsRemove) || (_ani->_flags & kFlagsActive) == 0) {
- return;
- }
-
- _builder->buildPath(x, y);
-#if 0
- dumpPath(_walkPath, _name);
-#endif
- _engineFlags |= kEngineWalking;
-}
-
void Character::setName(const char *name) {
_name.bind(name);
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index d106a1829a..c332c5d860 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -40,7 +40,6 @@
#include "parallaction/parser.h"
#include "parallaction/objects.h"
#include "parallaction/disk.h"
-#include "parallaction/walk.h"
#define PATH_LEN 200
@@ -122,6 +121,9 @@ class SoundMan;
class Input;
class DialogueManager;
class MenuInputHelper;
+class PathBuilder_NS;
+class PathWalker_NS;
+class PathWalker_BR;
struct Location {
@@ -198,8 +200,6 @@ struct Character {
AnimationPtr _ani;
GfxObj *_head;
GfxObj *_talk;
- PathBuilder *_builder;
- PathWalker *_walker;
PointList _walkPath;
Character(Parallaction *vm);
@@ -207,7 +207,6 @@ struct Character {
void getFoot(Common::Point &foot);
void setFoot(const Common::Point &foot);
- void scheduleWalk(int16 x, int16 y);
protected:
CharacterName _name;
@@ -367,6 +366,8 @@ public:
virtual void callFunction(uint index, void* parm) = 0;
virtual void runPendingZones() = 0;
virtual void cleanupGame() = 0;
+ virtual void updateWalkers() = 0;
+ virtual void scheduleWalk(int16 x, int16 y) = 0;
virtual DialogueManager *createDialogueManager(ZonePtr z) = 0;
};
@@ -383,12 +384,14 @@ public:
virtual Common::Error go();
public:
- virtual void parseLocation(const char *filename);
- virtual void changeLocation(char *location);
- virtual void changeCharacter(const char *name);
- virtual void callFunction(uint index, void* parm);
- virtual void runPendingZones();
- virtual void cleanupGame();
+ virtual void parseLocation(const char *filename);
+ virtual void changeLocation(char *location);
+ virtual void changeCharacter(const char *name);
+ virtual void callFunction(uint index, void* parm);
+ virtual void runPendingZones();
+ virtual void cleanupGame();
+ virtual void updateWalkers();
+ virtual void scheduleWalk(int16 x, int16 y);
virtual DialogueManager *createDialogueManager(ZonePtr z);
@@ -429,6 +432,9 @@ private:
static const Callable _dosCallables[25];
static const Callable _amigaCallables[25];
+ PathBuilder_NS *_builder;
+ PathWalker_NS *_walker;
+
// common callables
void _c_play_boogie(void*);
void _c_startIntro(void*);
@@ -483,6 +489,8 @@ public:
virtual void callFunction(uint index, void* parm);
virtual void runPendingZones();
virtual void cleanupGame();
+ virtual void updateWalkers();
+ virtual void scheduleWalk(int16 x, int16 y);
virtual DialogueManager *createDialogueManager(ZonePtr z);
@@ -529,6 +537,8 @@ private:
const Callable *_callables;
static const Callable _dosCallables[6];
+ PathWalker_BR *_walker;
+
// dos callables
void _c_blufade(void*);
void _c_resetpalette(void*);
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 403d425bd8..4bb239d197 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -30,6 +30,7 @@
#include "parallaction/input.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
+#include "parallaction/walk.h"
namespace Parallaction {
@@ -84,6 +85,8 @@ Common::Error Parallaction_br::init() {
_programExec = new ProgramExec_br(this);
_programExec->init();
+ _walker = new PathWalker_BR;
+
_part = -1;
_subtitle[0] = -1;
@@ -104,6 +107,8 @@ Parallaction_br::~Parallaction_br() {
delete _locationParser;
delete _programParser;
+
+ delete _walker;
}
void Parallaction_br::callFunction(uint index, void* parm) {
@@ -392,6 +397,25 @@ void Parallaction_br::testCounterCondition(const Common::String &name, int op, i
}
}
+void Parallaction_br::updateWalkers() {
+ _walker->walk();
+}
+
+void Parallaction_br::scheduleWalk(int16 x, int16 y) {
+ AnimationPtr a = _char._ani;
+
+ if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) {
+ return;
+ }
+
+ _walker->setCharacterPath(a, x, y);
+#if 0
+ if (_follower && _userEvent) {
+ _walker->setFollowerPath(_follower, x, y);
+ }
+#endif
+ _engineFlags |= kEngineWalking;
+}
} // namespace Parallaction
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 40be52c211..23df87b903 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -31,6 +31,7 @@
#include "parallaction/input.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
+#include "parallaction/walk.h"
namespace Parallaction {
@@ -184,6 +185,9 @@ Common::Error Parallaction_ns::init() {
_programExec = new ProgramExec_ns(this);
_programExec->init();
+ _builder = new PathBuilder_NS(&_char);
+ _walker = new PathWalker_NS(&_char);
+
_sarcophagusDeltaX = 0;
_movingSarcophagus = false;
_freeSarcophagusSlotX = INITIAL_FREE_SARCOPHAGUS_SLOT_X;
@@ -211,6 +215,9 @@ Parallaction_ns::~Parallaction_ns() {
freeLocation(true);
_location._animations.remove(_char._ani);
+
+ delete _builder;
+ delete _walker;
}
@@ -485,4 +492,20 @@ void Parallaction_ns::cleanupGame() {
_movingSarcophagus = false;
}
-} // namespace Parallaction
+void Parallaction_ns::updateWalkers() {
+ _walker->walk();
+}
+
+
+void Parallaction_ns::scheduleWalk(int16 x, int16 y) {
+ AnimationPtr a = _char._ani;
+
+ if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) {
+ return;
+ }
+
+ _builder->buildPath(x, y);
+ _engineFlags |= kEngineWalking;
+}
+
+}// namespace Parallaction
diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h
index 65e07aee03..13129b0aac 100644
--- a/engines/parallaction/parser.h
+++ b/engines/parallaction/parser.h
@@ -29,7 +29,6 @@
#include "common/stream.h"
#include "common/stack.h"
#include "parallaction/objects.h"
-#include "parallaction/walk.h"
namespace Parallaction {
diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp
index 2cc3d2faa7..6807884c7a 100644
--- a/engines/parallaction/walk.cpp
+++ b/engines/parallaction/walk.cpp
@@ -24,6 +24,7 @@
*/
#include "parallaction/parallaction.h"
+#include "parallaction/walk.h"
namespace Parallaction {
@@ -343,7 +344,7 @@ PathBuilder_NS::PathBuilder_NS(Character *ch) : PathBuilder(ch) {
}
-bool PathBuilder_BR::directPathExists(const Common::Point &from, const Common::Point &to) {
+bool PathWalker_BR::directPathExists(const Common::Point &from, const Common::Point &to) {
Common::Point copy(from);
Common::Point p(copy);
@@ -365,17 +366,37 @@ bool PathBuilder_BR::directPathExists(const Common::Point &from, const Common::P
return true;
}
-void PathBuilder_BR::buildPath(uint16 x, uint16 y) {
+void PathWalker_BR::setCharacterPath(AnimationPtr a, uint16 x, uint16 y) {
+ _character._a = a;
+ _ch = _character;
+ buildPath(x, y);
+ _character._active = true;
+}
+
+void PathWalker_BR::setFollowerPath(AnimationPtr a, uint16 x, uint16 y) {
+ _follower._a = a;
+ _ch = _follower;
+ buildPath(x, y);
+ _follower._active = true;
+}
+
+void PathWalker_BR::stopFollower() {
+ _follower._a.reset();
+ _follower._active = false;
+}
+
+
+void PathWalker_BR::buildPath(uint16 x, uint16 y) {
Common::Point foot;
- _ch->getFoot(foot);
+ _ch._a->getFoot(foot);
debugC(1, kDebugWalk, "buildPath: from (%i, %i) to (%i, %i)", foot.x, foot.y, x, y);
- _ch->_walkPath.clear();
+ _ch._walkPath.clear();
// look for easy path first
Common::Point dest(x, y);
if (directPathExists(foot, dest)) {
- _ch->_walkPath.push_back(dest);
+ _ch._walkPath.push_back(dest);
debugC(3, kDebugWalk, "buildPath: direct path found");
return;
}
@@ -383,13 +404,13 @@ void PathBuilder_BR::buildPath(uint16 x, uint16 y) {
// look for short circuit cases
ZonePtr z0 = _vm->hitZone(kZonePath, x, y);
if (!z0) {
- _ch->_walkPath.push_back(dest);
+ _ch._walkPath.push_back(dest);
debugC(3, kDebugWalk, "buildPath: corner case 0");
return;
}
ZonePtr z1 = _vm->hitZone(kZonePath, foot.x, foot.y);
if (!z1 || z1 == z0) {
- _ch->_walkPath.push_back(dest);
+ _ch._walkPath.push_back(dest);
debugC(3, kDebugWalk, "buildPath: corner case 1");
return;
}
@@ -398,7 +419,7 @@ void PathBuilder_BR::buildPath(uint16 x, uint16 y) {
int id = atoi(z0->_name);
if (z1->u.path->_lists[id].empty()) {
- _ch->_walkPath.clear();
+ _ch._walkPath.clear();
debugC(3, kDebugWalk, "buildPath: no path");
return;
}
@@ -406,24 +427,20 @@ void PathBuilder_BR::buildPath(uint16 x, uint16 y) {
PointList::iterator b = z1->u.path->_lists[id].begin();
PointList::iterator e = z1->u.path->_lists[id].end();
for ( ; b != e; b++) {
- _ch->_walkPath.push_front(*b);
+ _ch._walkPath.push_front(*b);
}
- _ch->_walkPath.push_back(dest);
+ _ch._walkPath.push_back(dest);
debugC(3, kDebugWalk, "buildPath: complex path");
-
- return;
}
-PathBuilder_BR::PathBuilder_BR(Character *ch) : PathBuilder(ch) {
-}
void PathWalker_BR::finalizeWalk() {
_engineFlags &= ~kEngineWalking;
- _first = true;
- _fieldC = 1;
+ _ch._first = true;
+ _ch._fieldC = 1;
Common::Point foot;
- _ch->getFoot(foot);
+ _ch._a->getFoot(foot);
ZonePtr z = _vm->hitZone(kZoneDoor, foot.x, foot.y);
if (z && ((z->_flags & kFlagsClosed) == 0)) {
@@ -454,14 +471,14 @@ void PathWalker_BR::finalizeWalk() {
// a merge between the two Path managers is the right solution
if (_engineFlags & FINAL_WALK_FRAME) { // this flag is set in readInput()
_engineFlags &= ~FINAL_WALK_FRAME;
- _char.ani->_frame = _moveToF; // from readInput()...
+ _ch._a->_frame = _moveToF; // from readInput()...
} else {
- _char.ani->_frame = _dirFrame; // from walk()
+ _ch._a->_frame = _dirFrame; // from walk()
}
- _char.setFoot(foot);
+ _ch._a->setFoot(foot);
#endif
- _ch->_ani->setF(_dirFrame); // temporary solution
+ _ch._a->setF(_ch._dirFrame); // temporary solution
#if 0
// TODO: support scrolling ;)
@@ -474,12 +491,52 @@ void PathWalker_BR::finalizeWalk() {
return;
}
-
void PathWalker_BR::walk() {
if ((_engineFlags & kEngineWalking) == 0) {
return;
}
+ bool finalize = doWalk(_character);
+ doWalk(_follower);
+
+ if (finalize) {
+ finalizeWalk();
+ }
+}
+
+void PathWalker_BR::checkTrap(const Common::Point &p) {
+ ZonePtr z = _vm->hitZone(kZoneTrap, p.x, p.y);
+
+ if (z && z != _vm->_zoneTrap) {
+ if (z->_flags & kFlagsIsAnimation) {
+ z->_flags |= kFlagsActing;
+ } else {
+ _vm->setLocationFlags(kFlagsExit);
+ _vm->_cmdExec->run(z->_commands, z);
+ _vm->clearLocationFlags(kFlagsExit);
+ }
+ }
+
+ if (_vm->_zoneTrap && _vm->_zoneTrap != z) {
+ if (_vm->_zoneTrap->_flags & kFlagsIsAnimation) {
+ _vm->_zoneTrap->_flags &= ~kFlagsActing;
+ } else {
+ _vm->setLocationFlags(kFlagsEnter);
+ _vm->_cmdExec->run(_vm->_zoneTrap->_commands, _vm->_zoneTrap);
+ _vm->clearLocationFlags(kFlagsEnter);
+ }
+ }
+
+ _vm->_zoneTrap = z;
+}
+
+bool PathWalker_BR::doWalk(State &s) {
+ if (!s._active) {
+ return false;
+ }
+
+ _ch = s;
+
#if 0
// TODO: support delays in walking. This requires extending Input::walkIo().
if (ch._walkDelay > 0) {
@@ -490,118 +547,118 @@ void PathWalker_BR::walk() {
Script *script = findScript(_ch._ani->_scriptName);
script->_nextCommand = script->firstCommand;
}
- return;
+ return false;
}
#endif
- if (_fieldC == 0) {
- _ch->_walkPath.erase(_ch->_walkPath.begin());
+ if (_ch._fieldC == 0) {
+ _ch._walkPath.erase(_ch._walkPath.begin());
- if (_ch->_walkPath.empty()) {
- finalizeWalk();
+ if (_ch._walkPath.empty()) {
debugC(3, kDebugWalk, "PathWalker_BR::walk, case 0");
- return;
+ return true;
} else {
debugC(3, kDebugWalk, "PathWalker_BR::walk, moving to next node");
}
}
- _ch->getFoot(_startFoot);
+ _ch._a->getFoot(_ch._startFoot);
- uint scale = _vm->_location.getScale(_startFoot.y);
+ uint scale = _vm->_location.getScale(_ch._startFoot.y);
int xStep = (scale * 16) / 100 + 1;
int yStep = (scale * 10) / 100 + 1;
debugC(9, kDebugWalk, "calculated step: (%i, %i)", xStep, yStep);
- _fieldC = 0;
- _step++;
- _step %= 8;
+ _ch._fieldC = 0;
+ _ch._step++;
+ _ch._step %= 8;
int maxX = _vm->_gfx->_backgroundInfo->width;
int minX = 0;
int maxY = _vm->_gfx->_backgroundInfo->height;
int minY = 0;
- int walkFrame = _step;
- _dirFrame = 0;
- Common::Point newpos(_startFoot), delta;
+ int walkFrame = _ch._step;
+ _ch._dirFrame = 0;
+ Common::Point newpos(_ch._startFoot), delta;
- Common::Point p(*_ch->_walkPath.begin());
+ Common::Point p(*_ch._walkPath.begin());
- if (_startFoot.y < p.y && _startFoot.y < maxY && IS_PATH_CLEAR(_startFoot.x, yStep + _startFoot.y)) {
- if (yStep + _startFoot.y <= p.y) {
- _fieldC = 1;
+ if (_ch._startFoot.y < p.y && _ch._startFoot.y < maxY && IS_PATH_CLEAR(_ch._startFoot.x, yStep + _ch._startFoot.y)) {
+ if (yStep + _ch._startFoot.y <= p.y) {
+ _ch._fieldC = 1;
delta.y = yStep;
- newpos.y = yStep + _startFoot.y;
+ newpos.y = yStep + _ch._startFoot.y;
} else {
- delta.y = p.y - _startFoot.y;
+ delta.y = p.y - _ch._startFoot.y;
newpos.y = p.y;
}
- _dirFrame = 9;
+ _ch._dirFrame = 9;
} else
- if (_startFoot.y > p.y && _startFoot.y > minY && IS_PATH_CLEAR(_startFoot.x, _startFoot.y - yStep)) {
- if (_startFoot.y - yStep >= p.y) {
- _fieldC = 1;
+ if (_ch._startFoot.y > p.y && _ch._startFoot.y > minY && IS_PATH_CLEAR(_ch._startFoot.x, _ch._startFoot.y - yStep)) {
+ if (_ch._startFoot.y - yStep >= p.y) {
+ _ch._fieldC = 1;
delta.y = yStep;
- newpos.y = _startFoot.y - yStep;
+ newpos.y = _ch._startFoot.y - yStep;
} else {
- delta.y = _startFoot.y - p.y;
+ delta.y = _ch._startFoot.y - p.y;
newpos.y = p.y;
}
- _dirFrame = 0;
+ _ch._dirFrame = 0;
}
- if (_startFoot.x < p.x && _startFoot.x < maxX && IS_PATH_CLEAR(_startFoot.x + xStep, _startFoot.y)) {
- if (_startFoot.x + xStep <= p.x) {
- _fieldC = 1;
+ if (_ch._startFoot.x < p.x && _ch._startFoot.x < maxX && IS_PATH_CLEAR(_ch._startFoot.x + xStep, _ch._startFoot.y)) {
+ if (_ch._startFoot.x + xStep <= p.x) {
+ _ch._fieldC = 1;
delta.x = xStep;
- newpos.x = xStep + _startFoot.x;
+ newpos.x = xStep + _ch._startFoot.x;
} else {
- delta.x = p.x - _startFoot.x;
+ delta.x = p.x - _ch._startFoot.x;
newpos.x = p.x;
}
if (delta.y < delta.x) {
- _dirFrame = 18; // right
+ _ch._dirFrame = 18; // right
}
} else
- if (_startFoot.x > p.x && _startFoot.x > minX && IS_PATH_CLEAR(_startFoot.x - xStep, _startFoot.y)) {
- if (_startFoot.x - xStep >= p.x) {
- _fieldC = 1;
+ if (_ch._startFoot.x > p.x && _ch._startFoot.x > minX && IS_PATH_CLEAR(_ch._startFoot.x - xStep, _ch._startFoot.y)) {
+ if (_ch._startFoot.x - xStep >= p.x) {
+ _ch._fieldC = 1;
delta.x = xStep;
- newpos.x = _startFoot.x - xStep;
+ newpos.x = _ch._startFoot.x - xStep;
} else {
- delta.x = _startFoot.x - p.x;
+ delta.x = _ch._startFoot.x - p.x;
newpos.x = p.x;
}
if (delta.y < delta.x) {
- _dirFrame = 27; // left
+ _ch._dirFrame = 27; // left
}
}
- debugC(9, kDebugWalk, "foot (%i, %i) dest (%i, %i) deltas = %i/%i ", _startFoot.x, _startFoot.y, p.x, p.y, delta.x, delta.y);
+ debugC(9, kDebugWalk, "foot (%i, %i) dest (%i, %i) deltas = %i/%i ", _ch._startFoot.x, _ch._startFoot.y, p.x, p.y, delta.x, delta.y);
- if (_fieldC) {
- debugC(9, kDebugWalk, "PathWalker_BR::walk, foot moved from (%i, %i) to (%i, %i)", _startFoot.x, _startFoot.y, newpos.x, newpos.y);
- _ch->_ani->setF(walkFrame + _dirFrame + 1);
- _startFoot.x = newpos.x;
- _startFoot.y = newpos.y;
- _ch->setFoot(_startFoot);
- _ch->_ani->setZ(newpos.y);
+ if (_ch._fieldC) {
+ debugC(9, kDebugWalk, "PathWalker_BR::walk, foot moved from (%i, %i) to (%i, %i)", _ch._startFoot.x, _ch._startFoot.y, newpos.x, newpos.y);
+ _ch._a->setF(walkFrame + _ch._dirFrame + 1);
+ _ch._startFoot.x = newpos.x;
+ _ch._startFoot.y = newpos.y;
+ _ch._a->setFoot(_ch._startFoot);
+ _ch._a->setZ(newpos.y);
}
- if (_fieldC || !_ch->_walkPath.empty()) {
-// checkTrap();
+ if (_ch._fieldC || !_ch._walkPath.empty()) {
+ Common::Point p;
+ _ch._a->getFoot(p);
+ checkTrap(p);
debugC(3, kDebugWalk, "PathWalker_BR::walk, case 1");
- return;
+ return false;
}
debugC(3, kDebugWalk, "PathWalker_BR::walk, case 2");
- finalizeWalk();
- return;
+ return true;
}
-PathWalker_BR::PathWalker_BR(Character *ch) : PathWalker(ch), _fieldC(1), _first(true) {
+PathWalker_BR::PathWalker_BR() : _ch(_character) {
}
diff --git a/engines/parallaction/walk.h b/engines/parallaction/walk.h
index 1ffd538bab..aebfea7975 100644
--- a/engines/parallaction/walk.h
+++ b/engines/parallaction/walk.h
@@ -48,6 +48,16 @@ public:
virtual void buildPath(uint16 x, uint16 y) = 0;
};
+class PathWalker {
+protected:
+ Character *_ch;
+public:
+ PathWalker(Character *ch) : _ch(ch) { }
+ virtual ~PathWalker() { }
+ virtual void walk() = 0;
+};
+
+
class PathBuilder_NS : public PathBuilder {
@@ -62,25 +72,6 @@ public:
void buildPath(uint16 x, uint16 y);
};
-
-class PathBuilder_BR : public PathBuilder {
-
- bool directPathExists(const Common::Point &from, const Common::Point &to);
-
-public:
- PathBuilder_BR(Character *ch);
- void buildPath(uint16 x, uint16 y);
-};
-
-class PathWalker {
-protected:
- Character *_ch;
-public:
- PathWalker(Character *ch) : _ch(ch) { }
- virtual ~PathWalker() { }
- virtual void walk() = 0;
-};
-
class PathWalker_NS : public PathWalker {
@@ -94,21 +85,39 @@ public:
};
-class PathWalker_BR : public PathWalker {
+class PathWalker_BR {
+ struct State {
+ bool _active;
+ AnimationPtr _a;
+ int _walkDelay;
+ int _fieldC;
+ Common::Point _startFoot;
+ bool _first;
+ int _step;
+ int _dirFrame;
+ PointList _walkPath;
+ };
- int _walkDelay;
- int _fieldC;
- Common::Point _startFoot;
- bool _first;
- int _step;
+ State _character;
+ State _follower;
- int _dirFrame;
+ State &_ch;
void finalizeWalk();
+ bool directPathExists(const Common::Point &from, const Common::Point &to);
+ void buildPath(uint16 x, uint16 y);
+ bool doWalk(State &s);
+ void checkTrap(const Common::Point &p);
public:
- PathWalker_BR(Character *ch);
+ PathWalker_BR();
+ ~PathWalker_BR() { }
+
+ void setCharacterPath(AnimationPtr a, uint16 x, uint16 y);
+ void setFollowerPath(AnimationPtr a, uint16 x, uint16 y);
+ void stopFollower();
+
void walk();
};