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authorJohannes Schickel2012-06-10 04:49:42 +0200
committerJohannes Schickel2012-06-10 04:53:17 +0200
commit7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch)
tree488862f566ac55bbadf84440115a12b91a213b5d /engines/parallaction
parent9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff)
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GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/saveload.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 85923363c7..8de2d89b18 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -184,12 +184,7 @@ int SaveLoad::selectSaveFile(Common::String &selectedName, bool saveMode, const
selectedName.clear();
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int idx = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int idx = slc.runModalWithCurrentTarget();
if (idx >= 0) {
selectedName = slc.getResultString();
}