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authorD G Turner2013-11-07 12:58:33 +0100
committerD G Turner2013-11-24 00:45:38 +0000
commitaa947c9474ad83aa9315bc585d1f0b79060fee61 (patch)
tree933775377eea4243d9cd8d0fc7c4a2a7098cb840 /engines/parallaction
parentc63b2b2b2c33aa0a1e883cf5c722d647f2cf0c6f (diff)
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BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/configure.engine3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/parallaction/configure.engine b/engines/parallaction/configure.engine
new file mode 100644
index 0000000000..babca4579f
--- /dev/null
+++ b/engines/parallaction/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine parallaction "Parallaction" yes