aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction
diff options
context:
space:
mode:
authorEugene Sandulenko2007-01-29 23:25:51 +0000
committerEugene Sandulenko2007-01-29 23:25:51 +0000
commitadcfd2cc5f64157bd5135e5a90b29443036233f2 (patch)
tree1ee0bbc7c06e93a9c584892b2261322dd32779fa /engines/parallaction
parent7bb9b05f551b81f3c34dacf3bea80ae7fd726fbc (diff)
downloadscummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.gz
scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.bz2
scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.zip
Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/detection.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp
index 6bc1590910..898df9d7da 100644
--- a/engines/parallaction/detection.cpp
+++ b/engines/parallaction/detection.cpp
@@ -46,6 +46,7 @@ static GameList GAME_detectGames(const FSList &fslist);
}
static const PlainGameDescriptor parallactionGames[] = {
+ {"parallaction", "Parallaction engine game"},
{"nippon", "Nippon Safes Inc."},
{0, 0}
};