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author | Nicola Mettifogo | 2008-07-29 03:14:35 +0000 |
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committer | Nicola Mettifogo | 2008-07-29 03:14:35 +0000 |
commit | c8400e97251ce8d494bb102f9dd4706ac1dc6b7d (patch) | |
tree | 3f573f66f4d517fbd155883e88a0c59985c40ba2 /engines/parallaction | |
parent | e5c09b018ae0ebead3c5310637e354a7d023bba8 (diff) | |
download | scummvm-rg350-c8400e97251ce8d494bb102f9dd4706ac1dc6b7d.tar.gz scummvm-rg350-c8400e97251ce8d494bb102f9dd4706ac1dc6b7d.tar.bz2 scummvm-rg350-c8400e97251ce8d494bb102f9dd4706ac1dc6b7d.zip |
* Fixed positioning of balloons and faces in BRA (dos, at least).
* Adapted loading of faces.
svn-id: r33392
Diffstat (limited to 'engines/parallaction')
-rw-r--r-- | engines/parallaction/balloons.cpp | 18 | ||||
-rw-r--r-- | engines/parallaction/dialogue.cpp | 41 | ||||
-rw-r--r-- | engines/parallaction/disk_br.cpp | 11 | ||||
-rw-r--r-- | engines/parallaction/exec_ns.cpp | 39 |
4 files changed, 78 insertions, 31 deletions
diff --git a/engines/parallaction/balloons.cpp b/engines/parallaction/balloons.cpp index fab92dada9..bda1957e40 100644 --- a/engines/parallaction/balloons.cpp +++ b/engines/parallaction/balloons.cpp @@ -315,11 +315,11 @@ int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w Balloon *balloon = &_intBalloons[id]; if (winding == 0) { - src = _leftBalloon; + src = _rightBalloon; srcFrame = 0; } else if (winding == 1) { - src = _rightBalloon; + src = _leftBalloon; srcFrame = 0; } @@ -332,10 +332,12 @@ int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 w // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); - balloon->obj->x = x; - balloon->obj->y = y; + balloon->obj->x = x + balloon->box.left; + balloon->obj->y = y + balloon->box.top; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; + printf("balloon (%i, %i)\n", balloon->obj->x, balloon->obj->y); + _numBalloons++; return id; @@ -351,11 +353,11 @@ int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textC Balloon *balloon = &_intBalloons[id]; if (winding == 0) { - src = _leftBalloon; + src = _rightBalloon; srcFrame = id; } else if (winding == 1) { - src = _rightBalloon; + src = _leftBalloon; srcFrame = 0; } @@ -368,8 +370,8 @@ int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textC // TODO: extract some text to make a name for obj balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0); - balloon->obj->x = 0; - balloon->obj->y = 10; + balloon->obj->x = balloon->box.left; + balloon->obj->y = balloon->box.top; balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR; if (id > 0) { diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp index 0d8b933907..21584a0525 100644 --- a/engines/parallaction/dialogue.cpp +++ b/engines/parallaction/dialogue.cpp @@ -33,7 +33,7 @@ namespace Parallaction { #define MAX_PASSWORD_LENGTH 7 - +/* #define QUESTION_BALLOON_X 140 #define QUESTION_BALLOON_Y 10 #define QUESTION_CHARACTER_X 190 @@ -41,6 +41,25 @@ namespace Parallaction { #define ANSWER_CHARACTER_X 10 #define ANSWER_CHARACTER_Y 80 +*/ +struct BalloonPositions { + Common::Point _questionBalloon; + Common::Point _questionChar; + + Common::Point _answerChar; +}; + +BalloonPositions _balloonPositions_NS = { + Common::Point(140, 10), + Common::Point(190, 80), + Common::Point(10, 80) +}; + +BalloonPositions _balloonPositions_BR = { + Common::Point(0, 0), + Common::Point(380, 80), + Common::Point(10, 80) +}; class DialogueManager { @@ -78,6 +97,7 @@ class DialogueManager { bool _isKeyDown; uint16 _downKey; + BalloonPositions _ballonPos; public: DialogueManager(Parallaction *vm, ZonePtr z); @@ -112,6 +132,15 @@ protected: }; DialogueManager::DialogueManager(Parallaction *vm, ZonePtr z) : _vm(vm), _z(z) { + int gtype = vm->getGameType(); + if (gtype == GType_Nippon) { + _ballonPos = _balloonPositions_NS; + } else + if (gtype == GType_BRA) { + _ballonPos = _balloonPositions_BR; + } else + error("unsupported game in DialogueManager"); + _dialogue = _z->u.speak->_dialogue; isNpc = scumm_stricmp(_z->u.speak->_name, "yourself") && _z->u.speak->_name[0] != '\0'; _questioner = isNpc ? _vm->_disk->loadTalk(_z->u.speak->_name) : _vm->_char._talk; @@ -168,16 +197,16 @@ bool DialogueManager::displayAnswers() { if (_askPassword) { resetPassword(); // _vm->_balloonMan->setDialogueBalloon(_q->_answers[0]->_text, 1, 3); - int id = _vm->_gfx->setItem(_answerer, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y); + int id = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y); _vm->_gfx->setItemFrame(id, 0); } else if (_numVisAnswers == 1) { - int id = _vm->_gfx->setItem(_answerer, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y); + int id = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y); _vm->_gfx->setItemFrame(id, _q->_answers[0]->_mood & 0xF); _vm->_balloonMan->setBalloonText(0, _q->_answers[_visAnswers[0]]->_text, 0); } else if (_numVisAnswers > 1) { - int id = _vm->_gfx->setItem(_answerer, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y); + int id = _vm->_gfx->setItem(_answerer, _ballonPos._answerChar.x, _ballonPos._answerChar.y); _vm->_gfx->setItemFrame(id, _q->_answers[_visAnswers[0]]->_mood & 0xF); _oldSelection = -1; _selection = 0; @@ -189,8 +218,8 @@ bool DialogueManager::displayAnswers() { bool DialogueManager::displayQuestion() { if (!scumm_stricmp(_q->_text, "NULL")) return false; - _vm->_balloonMan->setSingleBalloon(_q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, _q->_mood & 0x10, 0); - int id = _vm->_gfx->setItem(_questioner, QUESTION_CHARACTER_X, QUESTION_CHARACTER_Y); + _vm->_balloonMan->setSingleBalloon(_q->_text, _ballonPos._questionBalloon.x, _ballonPos._questionBalloon.y, _q->_mood & 0x10, 0); + int id = _vm->_gfx->setItem(_questioner, _ballonPos._questionChar.x, _ballonPos._questionChar.y); _vm->_gfx->setItemFrame(id, _q->_mood & 0xF); return true; diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp index 34186f52c2..4de3048a1f 100644 --- a/engines/parallaction/disk_br.cpp +++ b/engines/parallaction/disk_br.cpp @@ -144,7 +144,16 @@ GfxObj* DosDisk_br::loadTalk(const char *name) { Common::File stream; stream.open(node); - return new GfxObj(0, createSprites(stream), name); + + // talk position is set to (0,0), because talks are always displayed at + // absolute coordinates, set in the dialogue manager. The original used + // to null out coordinates every time they were needed. We do it better! + Sprites *spr = createSprites(stream); + for (int i = 0; i < spr->getNum(); i++) { + spr->_sprites[i].x = 0; + spr->_sprites[i].y = 0; + } + return new GfxObj(0, spr, name); } Script* DosDisk_br::loadLocation(const char *name) { diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index e01fdd9d0b..60cc2b13f1 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -499,24 +499,31 @@ void Parallaction::enterCommentMode(ZonePtr z) { return; } - int id; + // TODO: move this balloons stuff into DialogueManager and BalloonManager + if (getGameType() == GType_Nippon) { + int id; + if (data->_filename) { + if (data->_cnv == 0) { + data->_cnv = _disk->loadStatic(data->_filename); + } - if (data->_filename) { - if (data->_cnv == 0) { - data->_cnv = _disk->loadStatic(data->_filename); + _gfx->setHalfbriteMode(true); + _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0); + Common::Rect r; + data->_cnv->getRect(0, r); + id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); + _gfx->setItemFrame(id, 0); + id = _gfx->setItem(_char._head, 100, 152); + _gfx->setItemFrame(id, 0); + } else { + _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0); + id = _gfx->setItem(_char._talk, 190, 80); + _gfx->setItemFrame(id, 0); } - - _gfx->setHalfbriteMode(true); - _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0); - Common::Rect r; - data->_cnv->getRect(0, r); - id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2); - _gfx->setItemFrame(id, 0); - id = _gfx->setItem(_char._head, 100, 152); - _gfx->setItemFrame(id, 0); - } else { - _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0); - id = _gfx->setItem(_char._talk, 190, 80); + } else + if (getGameType() == GType_BRA) { + _balloonMan->setSingleBalloon(data->_description, 0, 0, 1, 0); + int id = _gfx->setItem(_char._talk, 10, 80); _gfx->setItemFrame(id, 0); } |