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authorNicola Mettifogo2007-10-19 21:26:05 +0000
committerNicola Mettifogo2007-10-19 21:26:05 +0000
commite45f4c25afb4eed8b1b44fc201dae7833125cb1d (patch)
tree0b7b9ffb31c63efb4bb607fe71e3458ecb7f2374 /engines/parallaction
parentef14311c99ceab8680aae8faa7bcf4fc59cbdf2d (diff)
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Fixed loadgame bug: old game state wasn't fully wiped out before loading, thus creating bogus game states in memory. As a result, most savefiles should be ditched. A savefile is sure to be safe if it was *never* loaded from in-game, but nothing can be said in the opposite case.
svn-id: r29231
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/saveload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 84c376cd8f..4258d4ba41 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -123,6 +123,8 @@ void Parallaction_ns::doLoadGame(uint16 slot) {
_engineFlags &= ~kEngineQuit;
_numLocations = atoi(s);
+ memset(_localFlags, 0, sizeof(_localFlags));
+ memset(_locationNames, 0, sizeof(_locationNames));
uint16 _si;
for (_si = 0; _si < _numLocations; _si++) {
@@ -134,7 +136,6 @@ void Parallaction_ns::doLoadGame(uint16 slot) {
f->readLine(s, 15);
_localFlags[_si] = atoi(s);
}
- _locationNames[_si][0] = '\0';
cleanInventory(false);
ItemName name;