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authorNicola Mettifogo2007-03-19 21:49:41 +0000
committerNicola Mettifogo2007-03-19 21:49:41 +0000
commitfe5660400fd0a108d7cee4e0c37978154a8ab085 (patch)
tree16b4ce0e86464c12a23c5edd093929ea1c9e6199 /engines/parallaction
parent3dd12518cbb75545ed4de029c7cec22ffce32f78 (diff)
downloadscummvm-rg350-fe5660400fd0a108d7cee4e0c37978154a8ab085.tar.gz
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made Animation a subclass of Zone (finally!)
svn-id: r26244
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/animation.cpp126
-rw-r--r--engines/parallaction/callables.cpp14
-rw-r--r--engines/parallaction/commands.cpp2
-rw-r--r--engines/parallaction/intro.cpp12
-rw-r--r--engines/parallaction/location.cpp16
-rw-r--r--engines/parallaction/parallaction.cpp10
-rw-r--r--engines/parallaction/parallaction.h16
-rw-r--r--engines/parallaction/saveload.cpp4
-rw-r--r--engines/parallaction/walk.cpp28
-rw-r--r--engines/parallaction/zone.cpp30
-rw-r--r--engines/parallaction/zone.h22
11 files changed, 132 insertions, 148 deletions
diff --git a/engines/parallaction/animation.cpp b/engines/parallaction/animation.cpp
index dc52066b71..f2c2becfa7 100644
--- a/engines/parallaction/animation.cpp
+++ b/engines/parallaction/animation.cpp
@@ -66,8 +66,8 @@ Animation *Parallaction::findAnimation(const char *name) {
Animation *v4 = (Animation*)_animations._next;
while (v4) {
- if (!scumm_stricmp(name, v4->_zone._label._text)) return v4;
- v4 = (Animation*)v4->_zone._next;
+ if (!scumm_stricmp(name, v4->_label._text)) return v4;
+ v4 = (Animation*)v4->_next;
}
return NULL;
@@ -79,10 +79,10 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
Animation *vD0 = new Animation;
- vD0->_zone._label._text = (char*)malloc(strlen(name)+1);
- strcpy(vD0->_zone._label._text, name);
+ vD0->_label._text = (char*)malloc(strlen(name)+1);
+ strcpy(vD0->_label._text, name);
- addNode(list, &vD0->_zone);
+ addNode(list, vD0);
fillBuffers(script, true);
while (scumm_stricmp(_tokens[0], "endanimation")) {
@@ -92,22 +92,22 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
loadProgram(vD0, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "commands")) {
- vD0->_zone._commands = parseCommands(script);
+ vD0->_commands = parseCommands(script);
}
if (!scumm_stricmp(_tokens[0], "type")) {
if (_tokens[2][0] != '\0') {
- vD0->_zone._type = ((4 + searchTable(_tokens[2], const_cast<const char **>(_objectsNames))) << 16) & 0xFFFF0000;
+ vD0->_type = ((4 + searchTable(_tokens[2], const_cast<const char **>(_objectsNames))) << 16) & 0xFFFF0000;
}
int16 _si = searchTable(_tokens[1], _zoneTypeNames);
if (_si != -1) {
- vD0->_zone._type |= 1 << (_si-1);
- if (((vD0->_zone._type & 0xFFFF) != kZoneNone) && ((vD0->_zone._type & 0xFFFF) != kZoneCommand)) {
- parseZoneTypeBlock(script, &vD0->_zone);
+ vD0->_type |= 1 << (_si-1);
+ if (((vD0->_type & 0xFFFF) != kZoneNone) && ((vD0->_type & 0xFFFF) != kZoneCommand)) {
+ parseZoneTypeBlock(script, vD0);
}
}
}
if (!scumm_stricmp(_tokens[0], "label")) {
- _vm->_gfx->makeCnvFromString(&vD0->_zone._label._cnv, _tokens[1]);
+ _vm->_gfx->makeCnvFromString(&vD0->_label._cnv, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "flags")) {
uint16 _si = 1;
@@ -115,7 +115,7 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
do {
byte _al = searchTable(_tokens[_si], _zoneFlagNames);
_si++;
- vD0->_zone._flags |= 1 << (_al - 1);
+ vD0->_flags |= 1 << (_al - 1);
} while (!scumm_stricmp(_tokens[_si++], "|"));
}
if (!scumm_stricmp(_tokens[0], "file")) {
@@ -129,22 +129,22 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
vD0->_cnv = _disk->loadFrames(vC8);
}
if (!scumm_stricmp(_tokens[0], "position")) {
- vD0->_zone._left = atoi(_tokens[1]);
- vD0->_zone._top = atoi(_tokens[2]);
+ vD0->_left = atoi(_tokens[1]);
+ vD0->_top = atoi(_tokens[2]);
vD0->_z = atoi(_tokens[3]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
- vD0->_zone._moveTo.x = atoi(_tokens[1]);
- vD0->_zone._moveTo.y = atoi(_tokens[2]);
+ vD0->_moveTo.x = atoi(_tokens[1]);
+ vD0->_moveTo.y = atoi(_tokens[2]);
}
fillBuffers(script, true);
}
- vD0->_zone._oldLeft = -1000;
- vD0->_zone._oldTop = -1000;
+ vD0->_oldLeft = -1000;
+ vD0->_oldTop = -1000;
- vD0->_zone._flags |= 0x1000000;
+ vD0->_flags |= 0x1000000;
return vD0;
}
@@ -169,7 +169,7 @@ void Parallaction::freeAnimations() {
freeScript(v4->_program);
_vm->_gfx->freeCnv(v4->_cnv);
if (v4->_cnv) delete v4->_cnv;
- v4 = (Animation*)v4->_zone._next;
+ v4 = (Animation*)v4->_next;
// TODO: delete Animation
}
@@ -187,32 +187,32 @@ void jobDisplayAnimations(void *parm, Job *j) {
uint16 _si = 0;
- for ( ; v18; v18 = (Animation*)v18->_zone._next) {
+ for ( ; v18; v18 = (Animation*)v18->_next) {
- if ((v18->_zone._flags & kFlagsActive) && ((v18->_zone._flags & kFlagsRemove) == 0)) {
+ if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
v14._width = v18->width();
v14._height = v18->height();
v14._data0 = v18->getFrameData(v18->_frame);
// v14._data1 = v18->_cnv->field_8[v18->_frame];
- if (v18->_zone._flags & kFlagsNoMasked)
+ if (v18->_flags & kFlagsNoMasked)
_si = 3;
else
- _si = _vm->_gfx->queryMask(v18->_zone._top + v18->height());
+ _si = _vm->_gfx->queryMask(v18->_top + v18->height());
-// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone._left, v18->_zone._top, v14._width, v14._height);
- _vm->_gfx->blitCnv(&v14, v18->_zone._left, v18->_zone._top, _si, Gfx::kBitBack);
+// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_name, v18->_left, v18->_top, v14._width, v14._height);
+ _vm->_gfx->blitCnv(&v14, v18->_left, v18->_top, _si, Gfx::kBitBack);
}
- if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
- v18->_zone._flags &= ~kFlagsRemove;
- v18->_zone._oldLeft = -1000;
+ if (((v18->_flags & kFlagsActive) == 0) && (v18->_flags & kFlagsRemove)) {
+ v18->_flags &= ~kFlagsRemove;
+ v18->_oldLeft = -1000;
}
- if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
- v18->_zone._flags &= ~kFlagsActive;
- v18->_zone._flags |= kFlagsRemove;
+ if ((v18->_flags & kFlagsActive) && (v18->_flags & kFlagsRemove)) {
+ v18->_flags &= ~kFlagsActive;
+ v18->_flags |= kFlagsRemove;
}
}
@@ -228,17 +228,17 @@ void jobEraseAnimations(void *arg_0, Job *j) {
Animation *a = (Animation*)_vm->_animations._next;
- for (; a; a=(Animation*)a->_zone._next) {
+ for (; a; a=(Animation*)a->_next) {
- if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
+ if (((a->_flags & kFlagsActive) == 0) && ((a->_flags & kFlagsRemove) == 0)) continue;
Common::Rect r(a->width(), a->height());
- r.moveTo(a->_zone._oldLeft, a->_zone._oldTop);
+ r.moveTo(a->_oldLeft, a->_oldTop);
_vm->_gfx->restoreBackground(r);
if (arg_0) {
- a->_zone._oldLeft = a->_zone._left;
- a->_zone._oldTop = a->_zone._top;
+ a->_oldLeft = a->_left;
+ a->_oldTop = a->_top;
}
}
@@ -312,7 +312,7 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
case INST_ON: // on
case INST_OFF: // off
case INST_START: // start
- if (!scumm_stricmp(_tokens[1], a->_zone._label._text)) {
+ if (!scumm_stricmp(_tokens[1], a->_label._text)) {
inst->_opBase._a = a;
} else {
inst->_opBase._a = findAnimation(_tokens[1]);
@@ -324,12 +324,12 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
break;
case INST_X: // x
- inst->_opA._pvalue = &a->_zone._left;
+ inst->_opA._pvalue = &a->_left;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_Y: // y
- inst->_opA._pvalue = &a->_zone._top;
+ inst->_opA._pvalue = &a->_top;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
@@ -346,10 +346,10 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
case INST_INC: // inc
case INST_DEC: // dec
if (!scumm_stricmp(_tokens[1], "X")) {
- inst->_opA._pvalue = &a->_zone._left;
+ inst->_opA._pvalue = &a->_left;
} else
if (!scumm_stricmp(_tokens[1], "Y")) {
- inst->_opA._pvalue = &a->_zone._top;
+ inst->_opA._pvalue = &a->_top;
} else
if (!scumm_stricmp(_tokens[1], "Z")) {
inst->_opA._pvalue = &a->_z;
@@ -380,7 +380,7 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
break;
case INST_PUT: // put
- if (!scumm_stricmp(_tokens[1], a->_zone._label._text)) {
+ if (!scumm_stricmp(_tokens[1], a->_label._text)) {
inst->_opBase._a = a;
} else {
inst->_opBase._a = findAnimation(_tokens[1]);
@@ -459,10 +459,10 @@ LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation
}
if (str[0] == 'X') {
- v._pvalue = &a->_zone._left;
+ v._pvalue = &a->_left;
} else
if (str[0] == 'Y') {
- v._pvalue = &a->_zone._top;
+ v._pvalue = &a->_top;
} else
if (str[0] == 'Z') {
v._pvalue = &a->_z;
@@ -486,17 +486,17 @@ void jobRunScripts(void *parm, Job *j) {
StaticCnv v18;
WalkNode *v4 = NULL;
- if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone._top + a->height();
- for ( ; a; a = (Animation*)a->_zone._next) {
+ if (a->_flags & kFlagsCharacter) a->_z = a->_top + a->height();
+ for ( ; a; a = (Animation*)a->_next) {
- if ((a->_zone._flags & kFlagsActing) == 0) continue;
+ if ((a->_flags & kFlagsActing) == 0) continue;
Instruction *inst = a->_program->_ip;
-// printf("Animation: %s, flags: %x\n", a->_zone._name, a->_zone._flags);
+// printf("Animation: %s, flags: %x\n", a->_name, a->_flags);
- while ((inst->_index != INST_SHOW) && (a->_zone._flags & kFlagsActing)) {
+ while ((inst->_index != INST_SHOW) && (a->_flags & kFlagsActing)) {
- debugC(1, kDebugJobs, "Animation: %s, instruction: %s", a->_zone._label._text, inst->_index == INST_END ? "end" : _instructionNames[inst->_index - 1]);
+ debugC(1, kDebugJobs, "Animation: %s, instruction: %s", a->_label._text, inst->_index == INST_END ? "end" : _instructionNames[inst->_index - 1]);
switch (inst->_index) {
case INST_ENDLOOP: // endloop
@@ -506,19 +506,19 @@ void jobRunScripts(void *parm, Job *j) {
break;
case INST_OFF: {// off
- inst->_opBase._a->_zone._flags |= kFlagsRemove;
+ inst->_opBase._a->_flags |= kFlagsRemove;
// v1C = inst->_opBase;
}
break;
case INST_ON: // on
- inst->_opBase._a->_zone._flags |= kFlagsActive;
- inst->_opBase._a->_zone._flags &= ~kFlagsRemove;
+ inst->_opBase._a->_flags |= kFlagsActive;
+ inst->_opBase._a->_flags &= ~kFlagsRemove;
break;
case INST_START: // start
// v1C = inst->_opBase;
- inst->_opBase._a->_zone._flags |= (kFlagsActing | kFlagsActive);
+ inst->_opBase._a->_flags |= (kFlagsActing | kFlagsActive);
break;
case INST_LOOP: // loop
@@ -584,9 +584,9 @@ void jobRunScripts(void *parm, Job *j) {
break;
case INST_END: // exit
- if ((a->_zone._flags & kFlagsLooping) == 0) {
- a->_zone._flags &= ~kFlagsActing;
- runCommands(a->_zone._commands, (Zone*)&a->_zone);
+ if ((a->_flags & kFlagsLooping) == 0) {
+ a->_flags &= ~kFlagsActing;
+ runCommands(a->_commands, a);
}
a->_program->_ip = (Instruction*)a->_program->_next;
goto label1;
@@ -628,8 +628,8 @@ void jobRunScripts(void *parm, Job *j) {
a->_program->_ip = (Instruction*)inst->_next;
label1:
- if (a->_zone._flags & kFlagsCharacter)
- a->_z = a->_zone._top + a->height();
+ if (a->_flags & kFlagsCharacter)
+ a->_z = a->_top + a->height();
}
_vm->sortAnimations();
@@ -655,7 +655,7 @@ void Parallaction::sortAnimations() {
Node v14;
memset(&v14, 0, sizeof(Node));
- _vm->_char._ani._z = _vm->_char._ani.height() + _vm->_char._ani._zone._top;
+ _vm->_char._ani._z = _vm->_char._ani.height() + _vm->_char._ani._top;
Animation *vC = (Animation*)_animations._next;
Node *v8;
@@ -669,9 +669,9 @@ void Parallaction::sortAnimations() {
v8 = v8->_next;
}
- v4 = (Animation*)vC->_zone._next;
+ v4 = (Animation*)vC->_next;
- addNode(v8, &vC->_zone);
+ addNode(v8, vC);
vC = v4;
}
diff --git a/engines/parallaction/callables.cpp b/engines/parallaction/callables.cpp
index 861fe07662..f7ab236453 100644
--- a/engines/parallaction/callables.cpp
+++ b/engines/parallaction/callables.cpp
@@ -122,15 +122,15 @@ void _c_moveSarc(void *parm) {
_introSarcData3 = _moveSarcZone1->_left;
if (_introSarcData1 > 0) {
- a->_zone._left = _introSarcData1 / 2;
+ a->_left = _introSarcData1 / 2;
} else {
- a->_zone._left = -_introSarcData1 / 2;
+ a->_left = -_introSarcData1 / 2;
}
if (_introSarcData1 > 0) {
- a->_zone._top = 2;
+ a->_top = 2;
} else {
- a->_zone._top = -2;
+ a->_top = -2;
}
return;
@@ -149,7 +149,7 @@ void _c_moveSarc(void *parm) {
a = _vm->findAnimation("finito");
- a->_zone._flags |= (kFlagsActive | kFlagsActing);
+ a->_flags |= (kFlagsActive | kFlagsActing);
_localFlags[_vm->_currentLocationIndex] |= 0x20; // GROSS HACK: activates 'finito' flag in dinoit_museo.loc
}
@@ -312,7 +312,7 @@ void _c_finito(void *parm) {
_vm->_menu->selectCharacter();
}
- removeNode(&_vm->_char._ani._zone);
+ removeNode(&_vm->_char._ani);
_vm->_locationNames[0][0] = '\0';
_vm->_numLocations = 0;
_commandFlags = 0;
@@ -329,7 +329,7 @@ void _c_finito(void *parm) {
_engineFlags &= ~kEngineQuit;
- addNode(&_vm->_animations, &_vm->_char._ani._zone);
+ addNode(&_vm->_animations, &_vm->_char._ani);
_score = 0;
return;
diff --git a/engines/parallaction/commands.cpp b/engines/parallaction/commands.cpp
index 0c0ca1b36a..b01e081b62 100644
--- a/engines/parallaction/commands.cpp
+++ b/engines/parallaction/commands.cpp
@@ -327,7 +327,7 @@ void runCommands(Command *list, Zone *z) {
break;
case CMD_MOVE: { // move
- if ((_vm->_char._ani._zone._flags & kFlagsRemove) || (_vm->_char._ani._zone._flags & kFlagsActive) == 0) {
+ if ((_vm->_char._ani._flags & kFlagsRemove) || (_vm->_char._ani._flags & kFlagsActive) == 0) {
continue;
}
diff --git a/engines/parallaction/intro.cpp b/engines/parallaction/intro.cpp
index dfddd70627..eec52673a3 100644
--- a/engines/parallaction/intro.cpp
+++ b/engines/parallaction/intro.cpp
@@ -313,8 +313,8 @@ void _c_sketch(void *parm) {
introFunc1(_1, _2, _3, _4);
- _rightHandAnim->_zone._left = _rightHandPositions[index*2];
- _rightHandAnim->_zone._top = _rightHandPositions[index*2+1] - 20;
+ _rightHandAnim->_left = _rightHandPositions[index*2];
+ _rightHandAnim->_top = _rightHandPositions[index*2+1] - 20;
index++;
@@ -327,10 +327,10 @@ void _c_sketch(void *parm) {
void _c_shade(void *parm) {
Common::Rect r(
- _rightHandAnim->_zone._left - 36,
- _rightHandAnim->_zone._top - 36,
- _rightHandAnim->_zone._left,
- _rightHandAnim->_zone._top
+ _rightHandAnim->_left - 36,
+ _rightHandAnim->_top - 36,
+ _rightHandAnim->_left,
+ _rightHandAnim->_top
);
_vm->_gfx->maskClearRectangle(r);
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp
index 3b98cf2b32..f595fc7b20 100644
--- a/engines/parallaction/location.cpp
+++ b/engines/parallaction/location.cpp
@@ -92,8 +92,8 @@ void Parallaction::parseLocation(const char *filename) {
switchBackground(_location._name, mask);
if (_tokens[2][0] != '\0') {
- _vm->_char._ani._zone._left = atoi(_tokens[2]);
- _vm->_char._ani._zone._top = atoi(_tokens[3]);
+ _vm->_char._ani._left = atoi(_tokens[2]);
+ _vm->_char._ani._top = atoi(_tokens[3]);
}
if (_tokens[4][0] != '\0') {
@@ -343,7 +343,7 @@ void Parallaction::changeLocation(char *location) {
debugC(2, kDebugLocation, "changeLocation: changed cursor");
}
- removeNode(&_vm->_char._ani._zone);
+ removeNode(&_vm->_char._ani);
debugC(2, kDebugLocation, "changeLocation: removed character from the animation list");
freeLocation();
@@ -376,7 +376,7 @@ void Parallaction::changeLocation(char *location) {
}
}
- addNode(&_animations, &_vm->_char._ani._zone);
+ addNode(&_animations, &_vm->_char._ani);
debugC(2, kDebugLocation, "changeLocation: new character added to the animation list");
strcpy(_saveData1, list[0].c_str());
@@ -385,13 +385,13 @@ void Parallaction::changeLocation(char *location) {
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
- _vm->_char._ani._zone._oldLeft = -1000;
- _vm->_char._ani._zone._oldTop = -1000;
+ _vm->_char._ani._oldLeft = -1000;
+ _vm->_char._ani._oldTop = -1000;
_vm->_char._ani.field_50 = 0;
if (_location._startPosition.x != -1000) {
- _vm->_char._ani._zone._left = _location._startPosition.x;
- _vm->_char._ani._zone._top = _location._startPosition.y;
+ _vm->_char._ani._left = _location._startPosition.x;
+ _vm->_char._ani._top = _location._startPosition.y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition.y = -1000;
_location._startPosition.x = -1000;
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 58d0f0a99c..5fc12a0820 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -216,7 +216,7 @@ int Parallaction::init() {
initInventory();
- addNode(&_animations, &_vm->_char._ani._zone);
+ addNode(&_animations, &_vm->_char._ani);
_gfx = new Gfx(this);
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
@@ -261,8 +261,8 @@ void Parallaction::initGame() {
parseLocation(_location._name);
if (_location._startPosition.x != -1000) {
- _vm->_char._ani._zone._left = _location._startPosition.x;
- _vm->_char._ani._zone._top = _location._startPosition.y;
+ _vm->_char._ani._left = _location._startPosition.x;
+ _vm->_char._ani._top = _location._startPosition.y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition.y = -1000;
_location._startPosition.x = -1000;
@@ -504,8 +504,8 @@ void Parallaction::processInput(InputData *data) {
debugC(2, kDebugInput, "processInput: kEvWalk");
_hoverZone = NULL;
changeCursor(kCursorArrow);
- if (_vm->_char._ani._zone._flags & kFlagsRemove) break;
- if ((_vm->_char._ani._zone._flags & kFlagsActive) == 0) break;
+ if (_vm->_char._ani._flags & kFlagsRemove) break;
+ if ((_vm->_char._ani._flags & kFlagsActive) == 0) break;
v4 = buildWalkPath(data->_mousePos.x, data->_mousePos.y);
addJob(&jobWalk, v4, kPriority19);
_engineFlags |= kEngineWalking; // inhibits processing of input until walking is over
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 5d260673f9..0a6f7d674e 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -257,16 +257,16 @@ struct Character {
_objs = NULL;
// _objs._count = 0;
- _ani._zone._left = 150;
- _ani._zone._top = 100;
+ _ani._left = 150;
+ _ani._top = 100;
_ani._z = 10;
- _ani._zone._oldLeft = -1000;
- _ani._zone._oldTop = -1000;
+ _ani._oldLeft = -1000;
+ _ani._oldTop = -1000;
_ani._frame = 0;
- _ani._zone._flags = kFlagsActive | kFlagsNoName;
- _ani._zone._type = kZoneYou;
- _ani._zone._label._cnv._data0 = NULL;
- _ani._zone._label._text = strdup("yourself");
+ _ani._flags = kFlagsActive | kFlagsNoName;
+ _ani._type = kZoneYou;
+ _ani._label._cnv._data0 = NULL;
+ _ani._label._text = strdup("yourself");
_normalFrames = NULL;
_miniFrames = NULL;
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 1d3f3169ad..2677c6c132 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -179,9 +179,9 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._zone._left);
+ sprintf(s, "%d\n", _vm->_char._ani._left);
f->writeString(s);
- sprintf(s, "%d\n", _vm->_char._ani._zone._top);
+ sprintf(s, "%d\n", _vm->_char._ani._top);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);
diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp
index ef17775327..0c36c1190f 100644
--- a/engines/parallaction/walk.cpp
+++ b/engines/parallaction/walk.cpp
@@ -142,8 +142,8 @@ WalkNode *buildWalkPath(uint16 x, uint16 y) {
v48 = &v58;
- Common::Point v20(_vm->_char._ani._zone._left, _vm->_char._ani._zone._top);
- Common::Point v8(_si - _vm->_char._ani._zone._left, _di - _vm->_char._ani._zone._top);
+ Common::Point v20(_vm->_char._ani._left, _vm->_char._ani._top);
+ Common::Point v8(_si - _vm->_char._ani._left, _di - _vm->_char._ani._top);
v34 = v30 = dotProduct(v8, v8); // square distance from current position and target
@@ -235,8 +235,8 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
Common::Point v4(0, 0);
Common::Point foot(
- _vm->_char._ani._zone._left + _vm->_char._ani.width()/2,
- _vm->_char._ani._zone._top + _vm->_char._ani.height()
+ _vm->_char._ani._left + _vm->_char._ani.width()/2,
+ _vm->_char._ani._top + _vm->_char._ani.height()
);
Common::Point v8(foot);
@@ -285,13 +285,13 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
void jobWalk(void *parm, Job *j) {
WalkNode *node = (WalkNode*)parm;
- int16 _si = _vm->_char._ani._zone._left;
- int16 _di = _vm->_char._ani._zone._top;
+ int16 _si = _vm->_char._ani._left;
+ int16 _di = _vm->_char._ani._top;
// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _vm->_char._ani.width() / 2, node->_y + _vm->_char._ani.height());
- _vm->_char._ani._zone._oldLeft = _si;
- _vm->_char._ani._zone._oldTop = _di;
+ _vm->_char._ani._oldLeft = _si;
+ _vm->_char._ani._oldTop = _di;
if ((node->_x == _si) && (node->_y == _di)) {
if (node->_next == NULL) {
@@ -314,7 +314,7 @@ void jobWalk(void *parm, Job *j) {
node = (WalkNode*)tmp;
}
- Common::Point dist(node->_x - _vm->_char._ani._zone._left, node->_y - _vm->_char._ani._zone._top);
+ Common::Point dist(node->_x - _vm->_char._ani._left, node->_y - _vm->_char._ani._top);
if (dist.x < 0)
dist.x = -dist.x;
@@ -378,10 +378,10 @@ void jobWalk(void *parm, Job *j) {
}
// printf("hitZone: %i, %i\n", _si, _di);
- _vm->_char._ani._zone._left = _si;
- _vm->_char._ani._zone._top = _di;
+ _vm->_char._ani._left = _si;
+ _vm->_char._ani._top = _di;
- if ((_si == _vm->_char._ani._zone._oldLeft) && (_di == _vm->_char._ani._zone._oldTop)) {
+ if ((_si == _vm->_char._ani._oldLeft) && (_di == _vm->_char._ani._oldTop)) {
j->_finished = 1;
checkDoor();
@@ -406,7 +406,7 @@ uint16 checkDoor() {
}
_engineFlags &= ~kEngineWalking;
- Zone *z = _vm->hitZone(kZoneDoor, _vm->_char._ani._zone._left + _vm->_char._ani.width() / 2, _vm->_char._ani._zone._top + _vm->_char._ani.height());
+ Zone *z = _vm->hitZone(kZoneDoor, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
if (z != NULL) {
@@ -424,7 +424,7 @@ uint16 checkDoor() {
}
}
- z = _vm->hitZone(kZoneTrap, _vm->_char._ani._zone._left + _vm->_char._ani.width() / 2, _vm->_char._ani._zone._top + _vm->_char._ani.height());
+ z = _vm->hitZone(kZoneTrap, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
if (z != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;
diff --git a/engines/parallaction/zone.cpp b/engines/parallaction/zone.cpp
index b81edaa56f..48e01d8af7 100644
--- a/engines/parallaction/zone.cpp
+++ b/engines/parallaction/zone.cpp
@@ -42,8 +42,7 @@ Zone *Parallaction::findZone(const char *name) {
v4 = (Zone*)v4->_next;
}
- Animation *a = findAnimation(name);
- return (a == NULL ? NULL : &a->_zone);
+ return findAnimation(name);
}
@@ -602,13 +601,13 @@ Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
if (z->_left != -1)
continue;
- if (_si < _vm->_char._ani._zone._left)
+ if (_si < _vm->_char._ani._left)
continue;
- if (_si > (_vm->_char._ani._zone._left + _vm->_char._ani.width()))
+ if (_si > (_vm->_char._ani._left + _vm->_char._ani.width()))
continue;
- if (_di < _vm->_char._ani._zone._top)
+ if (_di < _vm->_char._ani._top)
continue;
- if (_di > (_vm->_char._ani._zone._top + _vm->_char._ani.height()))
+ if (_di > (_vm->_char._ani._top + _vm->_char._ani.height()))
continue;
}
@@ -626,20 +625,19 @@ Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
Animation *a = (Animation*)_animations._next;
int16 _a, _b, _c, _d, _e, _f;
- for (; a; a = (Animation*)a->_zone._next) {
-// printf("Animation name: %s", a->_zone._name);
+ for (; a; a = (Animation*)a->_next) {
- _a = (a->_zone._flags & kFlagsActive) ? 1 : 0; // _a: active Animation
- _e = ((_si >= a->_zone._left + a->width()) || (_si <= a->_zone._left)) ? 0 : 1; // _e: horizontal range
- _f = ((_di >= a->_zone._top + a->height()) || (_di <= a->_zone._top)) ? 0 : 1; // _f: vertical range
+ _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
+ _e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range
+ _f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range
- _b = ((type != 0) || (a->_zone._type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
- _c = (a->_zone._type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
- _d = ((a->_zone._type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
+ _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
+ _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
+ _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
- if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_zone._type == type) || (_d != 0))) {
+ if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
- return &a->_zone;
+ return a;
}
diff --git a/engines/parallaction/zone.h b/engines/parallaction/zone.h
index 1fc3cdb016..3c6e708c5b 100644
--- a/engines/parallaction/zone.h
+++ b/engines/parallaction/zone.h
@@ -184,14 +184,10 @@ struct Label {
};
struct Zone : public Node {
-
int16 _left;
int16 _top;
int16 _right;
int16 _bottom;
- int16 _oldLeft;
- int16 _oldTop;
-
uint32 _type;
uint32 _flags;
Label _label;
@@ -203,7 +199,6 @@ struct Zone : public Node {
Zone() {
_left = _top = _right = _bottom = 0;
- _oldLeft = _oldTop = 0;
_type = 0;
_flags = 0;
@@ -298,8 +293,9 @@ struct Program : public Node {
-struct Animation {
- Zone _zone;
+struct Animation : public Zone {
+ int16 _oldLeft;
+ int16 _oldTop;
Program *_program;
Cnv *_cnv;
int16 _frame;
@@ -313,18 +309,8 @@ struct Animation {
uint16 field_5E; // unused
Animation() {
-
- // FIXME: temporary hack until Animation become a subclass of Zone
- _zone._left = _zone._top = _zone._right = _zone._bottom = 0;
- _zone._oldLeft = _zone._oldTop = 0;
-
- _zone._type = 0;
- _zone._flags = 0;
- _zone._commands = NULL;
-
+ _oldLeft = _oldTop = 0;
_cnv = NULL;
-
-
_program = NULL;
_frame = 0;
_z = 0;