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authorMax Horn2007-01-21 15:19:30 +0000
committerMax Horn2007-01-21 15:19:30 +0000
commitfef501c20509d7a74f4ee53abd2557be533c75e7 (patch)
tree28c28da5695bf1432e8f76d3fb029729e3e0f9b6 /engines/parallaction
parentaaf706a43df127b4134c23313f02177525f86e78 (diff)
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openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
svn-id: r25151
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/loadsave.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/parallaction/loadsave.cpp b/engines/parallaction/loadsave.cpp
index 2cfa7c388e..e151e220ec 100644
--- a/engines/parallaction/loadsave.cpp
+++ b/engines/parallaction/loadsave.cpp
@@ -157,6 +157,9 @@ void Parallaction::doSaveGame(uint16 _di) {
sprintf(path, "game.%d", _di);
Common::OutSaveFile *f = _saveFileMan->openForSaving(path);
+ // FIXME: Properly handle openForSaving failures instead of
+ // just crashing silently!
+ assert(f);
char s[30];