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authorMatthew Hoops2011-09-02 01:06:17 -0400
committerMatthew Hoops2011-09-02 01:06:17 -0400
commitcb7b382acfd29957c9522b08b6460526fc73983c (patch)
tree2168c201e6bd111b32dce94497d29686c56540a2 /engines/pegasus/Game_Shell/CInventory.cpp
parente642906cdda1d943bcbc875c752bb7ba69c2b81e (diff)
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PEGASUS: Restructure remaining (already converted) Game Shell classes
Diffstat (limited to 'engines/pegasus/Game_Shell/CInventory.cpp')
-rwxr-xr-xengines/pegasus/Game_Shell/CInventory.cpp175
1 files changed, 0 insertions, 175 deletions
diff --git a/engines/pegasus/Game_Shell/CInventory.cpp b/engines/pegasus/Game_Shell/CInventory.cpp
deleted file mode 100755
index 64e62b4406..0000000000
--- a/engines/pegasus/Game_Shell/CInventory.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * Additional copyright for this file:
- * Copyright (C) 1995-1997 Presto Studios, Inc.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "pegasus/constants.h"
-#include "pegasus/Game_Shell/CItem.h"
-#include "pegasus/Game_Shell/CInventory.h"
-
-namespace Pegasus {
-
-CInventory::CInventory() {
- fWeightLimit = 100;
- fOwnerID = kNoActorID;
- fReferenceCount = 0;
-}
-
-CInventory::~CInventory() {
-}
-
-void CInventory::SetWeightLimit(tWeightType limit) {
- fWeightLimit = limit;
- // *** What to do if the new weight limit is greater than the current weight?
-}
-
-tWeightType CInventory::GetWeight() {
- tWeightType result = 0;
-
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
- result += (*it)->GetItemWeight();
-
- return result;
-}
-
-// If the item already belongs, just return kInventoryOK.
-tInventoryResult CInventory::AddItem(CItem *item) {
- if (ItemInInventory(item))
- return kInventoryOK;
-
- if (GetWeight() + item->GetItemWeight() > fWeightLimit)
- return kTooMuchWeight;
-
- fInventoryList.push_back(item);
- item->SetItemOwner(fOwnerID);
-
- ++fReferenceCount;
- return kInventoryOK;
-}
-
-tInventoryResult CInventory::RemoveItem(CItem *item) {
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++) {
- if (*it == item) {
- fInventoryList.erase(it);
- item->SetItemOwner(kNoActorID);
-
- ++fReferenceCount;
- return kInventoryOK;
- }
- }
-
- return kItemNotInInventory;
-}
-
-tInventoryResult CInventory::RemoveItem(tItemID id) {
- CItem *item = FindItemByID(id);
-
- if (item) {
- fInventoryList.remove(item);
- item->SetItemOwner(kNoActorID);
-
- ++fReferenceCount;
- return kInventoryOK;
- }
-
- return kItemNotInInventory;
-}
-
-void CInventory::RemoveAllItems() {
- fInventoryList.clear();
- ++fReferenceCount;
-}
-
-bool CInventory::ItemInInventory(CItem *item) {
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++)
- if (*it == item)
- return true;
-
- return false;
-}
-
-bool CInventory::ItemInInventory(tItemID id) {
- return FindItemByID(id) != NULL;
-}
-
-CItem *CInventory::GetItemAt(int32 index) {
- int32 i = 0;
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
- if (i == index)
- return *it;
-
- return 0;
-}
-
-tItemID CInventory::GetItemIDAt(int32 index) {
- CItem *item = GetItemAt(index);
-
- if (item)
- return item->GetObjectID();
-
- return kNoItemID;
-}
-
-CItem *CInventory::FindItemByID(tItemID id) {
- return fInventoryList.FindItemByID(id);
-}
-
-// Return -1 if not found.
-
-int32 CInventory::FindIndexOf(CItem *item) {
- uint32 i = 0;
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
- if (*it == item)
- return i;
-
- return -1;
-}
-
-// Return -1 if not found.
-
-int32 CInventory::FindIndexOf(tItemID id) {
- uint32 i = 0;
- for (CItemIterator it = fInventoryList.begin(); it != fInventoryList.end(); it++, i++)
- if ((*it)->GetObjectID() == id)
- return i;
-
- return -1;
-}
-
-tWeightType CInventory::GetWeightLimit() {
- return fWeightLimit;
-}
-
-int32 CInventory::GetNumItems() {
- return fInventoryList.size();
-}
-
-void CInventory::SetOwnerID(const tActorID id) {
- fOwnerID = id;
-}
-
-tActorID CInventory::GetOwnerID() const {
- return fOwnerID;
-}
-
-} // End of namespae Pegasus