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author | Johannes Schickel | 2012-09-26 04:10:32 +0200 |
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committer | Johannes Schickel | 2012-09-26 04:11:09 +0200 |
commit | a6c6c74350bb673c178d9756a1625ca128d24f21 (patch) | |
tree | 5d88c0cef3a2b40fdfe6e10d8b20904ff75bddf8 /engines/pegasus/ai/ai_area.h | |
parent | d9b204b78ea2c7636af7e8fcffd67065a6d08d84 (diff) | |
download | scummvm-rg350-a6c6c74350bb673c178d9756a1625ca128d24f21.tar.gz scummvm-rg350-a6c6c74350bb673c178d9756a1625ca128d24f21.tar.bz2 scummvm-rg350-a6c6c74350bb673c178d9756a1625ca128d24f21.zip |
PEGASUS: Remove trailing whitespaces.
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/pegasus/ai/ai_area.h')
-rw-r--r-- | engines/pegasus/ai/ai_area.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/pegasus/ai/ai_area.h b/engines/pegasus/ai/ai_area.h index 10bfc933a1..806e6ef6bb 100644 --- a/engines/pegasus/ai/ai_area.h +++ b/engines/pegasus/ai/ai_area.h @@ -43,15 +43,15 @@ namespace Common { 1) the inventory/AI help area 2) the middle area 3) the biochip display area - + Area 1 is used for displaying the current inventory item. When the player changes the current item, either by selecting a new one in the inventory list or by picking up a new item, area 1 updates to show the new item. - + If the AI decides to give a message, the AI's head temporarily takes over area 1 for the duration of the message, then goes away, returning the area to the current inventory item. - + Area 2 is used to display the current inventory item's state, the current biochip's state, and any extra information from the AI. The contention for this area is resolved as follows: @@ -70,7 +70,7 @@ namespace Common { at arbitrary times. The map biochip is one example which causes drawing when the player takes a step. Another example is the poison gas canister, which flashes in this area to indicate a dangerous compound. - + Area 3 is used to display the current biochip. When the player changes the current biochip, either by selecting a new one from the biochip list or by picking up a new one, area 3 updates to show the new item. In addition, some biochips can play @@ -92,13 +92,13 @@ public: void saveAIState(); void restoreAIState(); - + void handleInput(const Input &, const Hotspot *); void activateHotspots(); void clickInHotspot(const Input &, const Hotspot *); - + void setAIVolume(const uint16); - + // There are only so many legal combinations of client/area. // Here is the list of supported pairs: // kInventorySignature kLeftAreaSignature @@ -109,7 +109,7 @@ public: // Further, the kAISignature never sets a static frame time in the left area, // but only plays a sequence from the AI movie. void setAIAreaToTime(const LowerClientSignature, const LowerAreaSignature, const TimeValue); - + // The "Play" functions play the requested sequence synchronously. void playAIAreaSequence(const LowerClientSignature, const LowerAreaSignature, const TimeValue, const TimeValue); @@ -139,7 +139,7 @@ public: TimeValue getBigInfoTime(); void getSmallInfoSegment(TimeValue &, TimeValue &); -protected: +protected: void useIdleTime(); void setLeftMovieTime(const TimeValue); |