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author | D G Turner | 2012-10-12 17:03:32 +0100 |
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committer | D G Turner | 2012-10-12 17:03:32 +0100 |
commit | 151b7beb47ec4b964862d6779bd48e3a33482bbd (patch) | |
tree | 867717c5266d0908d95edd82560599be20a4ede9 /engines/pegasus/cursor.h | |
parent | 80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff) | |
parent | 2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff) | |
download | scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2 scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip |
Merge branch 'master' into teenagentRefactor
Conflicts:
engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/pegasus/cursor.h')
-rw-r--r-- | engines/pegasus/cursor.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/pegasus/cursor.h b/engines/pegasus/cursor.h new file mode 100644 index 0000000000..ada82e3967 --- /dev/null +++ b/engines/pegasus/cursor.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_CURSOR_H +#define PEGASUS_CURSOR_H + +#include "common/array.h" +#include "common/rect.h" + +#include "pegasus/timers.h" + +namespace Graphics { + struct Surface; +} + +namespace Pegasus { + +// The original cursor code was in the graphics code directly, +// unlike ScummVM where we have the cursor code separate. We're +// going to go with CursorManager here and therefore not inherit +// from the Sprite class. + +class Cursor : private Idler { +public: + Cursor(); + virtual ~Cursor(); + + void addCursorFrames(uint16 id); + + void setCurrentFrameIndex(int32 index); + int32 getCurrentFrameIndex() const; + + void show(); + void hide(); + void hideUntilMoved(); + bool isVisible(); + + void getCursorLocation(Common::Point &) const; + +protected: + virtual void useIdleTime(); + +private: + struct CursorInfo { + uint16 tag; + Common::Point hotspot; + Graphics::Surface *surface; + byte *palette; + uint16 colorCount; + }; + + Common::Point _cursorLocation; + Common::Array<CursorInfo> _info; + bool _cursorObscured; + int _index; + + void loadCursorImage(CursorInfo &cursorInfo); +}; + +} // End of namespace Pegasus + +#endif |