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author | Matthew Hoops | 2011-10-16 23:44:48 -0400 |
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committer | Matthew Hoops | 2011-10-16 23:44:48 -0400 |
commit | 0dada6e231460c9acd61fff03b97858d26424e75 (patch) | |
tree | 597bf3e26113f63922a3a8c2f43344665f6fe22a /engines/pegasus/graphics.cpp | |
parent | 802873d3231a665d13d1f690bd9c780f7f7b7fb4 (diff) | |
download | scummvm-rg350-0dada6e231460c9acd61fff03b97858d26424e75.tar.gz scummvm-rg350-0dada6e231460c9acd61fff03b97858d26424e75.tar.bz2 scummvm-rg350-0dada6e231460c9acd61fff03b97858d26424e75.zip |
PEGASUS: Implement screen shaking
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
Diffstat (limited to 'engines/pegasus/graphics.cpp')
-rw-r--r-- | engines/pegasus/graphics.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/pegasus/graphics.cpp b/engines/pegasus/graphics.cpp index 1e529d0e07..8b83ed7a32 100644 --- a/engines/pegasus/graphics.cpp +++ b/engines/pegasus/graphics.cpp @@ -212,5 +212,104 @@ void GraphicsManager::doFadeInSync(const TimeValue, const TimeValue, uint32) { void GraphicsManager::markCursorAsDirty() { _modifiedScreen = true; } + +void GraphicsManager::newShakePoint(int32 index1, int32 index2, int32 maxRadius) { + int32 index3 = (index1 + index2) >> 1; + + if (maxRadius == 0) { + _shakeOffsets[index3].x = ((_shakeOffsets[index1].x + _shakeOffsets[index2].x) >> 1); + _shakeOffsets[index3].y = ((_shakeOffsets[index1].y + _shakeOffsets[index2].y) >> 1); + } else { + double angle = (int32)(_vm->getRandomNumber(360 - 1) * 3.1415926535 / 180); + int32 radius = maxRadius; + _shakeOffsets[index3].x = (int32)(((_shakeOffsets[index1].x + _shakeOffsets[index2].x) >> 1) + + cos(angle) / 2 * radius); + _shakeOffsets[index3].y = (int32)(((_shakeOffsets[index1].y + _shakeOffsets[index2].y) >> 1) + + sin(angle) * radius); + } + + if (index1 < index3 - 1) + newShakePoint(index1, index3, maxRadius * 2 / 3); + + if (index3 < index2 - 1) + newShakePoint(index3, index2, maxRadius * 2 / 3); +} + +void GraphicsManager::shakeTheWorld(TimeValue duration, TimeScale scale) { + if (duration == 0 || scale == 0) + return; + + _shakeOffsets[0].x = 0; + _shakeOffsets[0].y = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) / 4].x = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) / 4].y = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) / 2].x = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) / 2].y = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) * 3 / 4].x = 0; + _shakeOffsets[(kMaxShakeOffsets - 1) * 3 / 4].y = 0; + _shakeOffsets[kMaxShakeOffsets - 1].x = 0; + _shakeOffsets[kMaxShakeOffsets - 1].y = 0; + + newShakePoint(0, (kMaxShakeOffsets - 1) / 4, 8); + newShakePoint((kMaxShakeOffsets - 1) / 4, (kMaxShakeOffsets - 1) / 2, 6); + newShakePoint((kMaxShakeOffsets - 1) / 2, (kMaxShakeOffsets - 1) * 3 / 4, 4); + newShakePoint((kMaxShakeOffsets - 1) * 3 / 4, kMaxShakeOffsets - 1, 3); + + Common::Point lastOffset(0, 0); + + // Convert to millis + duration = duration * 1000 / scale; + + uint32 startTime = g_system->getMillis(); + + while (g_system->getMillis() < startTime + duration) { + Common::Point thisOffset = _shakeOffsets[(g_system->getMillis() - startTime) * (kMaxShakeOffsets - 1) / duration]; + if (thisOffset != lastOffset) { + // Fill the screen with black + Graphics::Surface *screen = g_system->lockScreen(); + screen->fillRect(Common::Rect(0, 0, 640, 480), g_system->getScreenFormat().RGBToColor(0, 0, 0)); + g_system->unlockScreen(); + + // Calculate the src/dst offsets and the width/height + int32 srcOffsetX, dstOffsetX, width; + + if (thisOffset.x > 0) { + srcOffsetX = 0; + dstOffsetX = thisOffset.x; + width = 640 - dstOffsetX; + } else { + srcOffsetX = -thisOffset.x; + dstOffsetX = 0; + width = 640 - srcOffsetX; + } + + int32 srcOffsetY, dstOffsetY, height; + + if (thisOffset.y > 0) { + srcOffsetY = 0; + dstOffsetY = thisOffset.y; + height = 480 - dstOffsetY; + } else { + srcOffsetY = -thisOffset.y; + dstOffsetY = 0; + height = 480 - srcOffsetY; + } + + // Now copy to the screen + g_system->copyRectToScreen((byte *)_workArea.getBasePtr(srcOffsetX, srcOffsetY), _workArea.pitch, + dstOffsetX, dstOffsetY, width, height); + g_system->updateScreen(); + + lastOffset = thisOffset; + } + + g_system->delayMillis(10); + } + + if (lastOffset.x != 0 || lastOffset.y != 0) { + g_system->copyRectToScreen((byte *)_workArea.pixels, _workArea.pitch, 0, 0, 640, 480); + g_system->updateScreen(); + } +} } // End of namespace Pegasus |