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authorMatthew Hoops2011-09-25 00:38:50 -0400
committerMatthew Hoops2011-09-25 00:42:33 -0400
commit647c83b514f1c942eaf71f838c0afd848c547b91 (patch)
tree1c71d28b476f53443411dd46e398eb10b9da2e04 /engines/pegasus/interface.h
parent0b83e0c4911bfbddac394df2da2fe3e221bb350c (diff)
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PEGASUS: Add the interface class
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-rwxr-xr-xengines/pegasus/interface.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/pegasus/interface.h b/engines/pegasus/interface.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_INTERFACE_H
+#define PEGASUS_INTERFACE_H
+
+#include "pegasus/hotspot.h"
+#include "pegasus/input.h"
+#include "pegasus/notification.h"
+#include "pegasus/surface.h"
+#include "pegasus/transition.h"
+#include "pegasus/items/inventorypicture.h"
+
+namespace Pegasus {
+
+class BiochipItem;
+class InventoryItem;
+
+class Interface : public InputHandler, public NotificationReceiver {
+public:
+ Interface();
+ virtual ~Interface();
+
+ void createInterface();
+
+ // Recalibration functions...
+ void calibrateCompass();
+ void calibrateEnergyBar();
+ void raiseInventoryDrawerSync();
+ void lowerInventoryDrawerSync();
+ void raiseBiochipDrawerSync();
+ void lowerBiochipDrawerSync();
+
+ void raiseInventoryDrawer(const bool doCallBacks = true);
+ void raiseBiochipDrawer(const bool doCallBacks = true);
+ void lowerInventoryDrawer(const bool doCallBacks = true);
+ void lowerBiochipDrawer(const bool doCallBacks = true);
+
+ void raiseInventoryDrawerForMessage();
+ void lowerInventoryDrawerForMessage();
+ bool isInventoryUp();
+ bool isInventoryDown();
+
+ tInventoryResult addInventoryItem(InventoryItem*);
+ tInventoryResult removeInventoryItem(InventoryItem*);
+ void removeAllItemsFromInventory();
+ InventoryItem *getCurrentInventoryItem();
+ void setCurrentInventoryItem(InventoryItem*);
+ void setCurrentInventoryItemID(tItemID);
+ tInventoryResult addBiochip(BiochipItem*);
+ void removeAllItemsFromBiochips();
+ BiochipItem *getCurrentBiochip();
+ void setCurrentBiochip(BiochipItem*);
+ void setCurrentBiochipID(tItemID);
+
+ void setDate(const uint16);
+
+ void playEndMessage();
+
+ void throwAwayInterface();
+
+protected:
+ void validateBackground();
+ void validateDateMonitor();
+ void validateCompass();
+ void validateNotifications();
+ void validateAIArea();
+ void validateInventoryPanel();
+ void validateBiochipPanel();
+ void validateEnergyMonitor();
+
+ void throwAwayBackground();
+ void throwAwayDateMonitor();
+ void throwAwayCompass();
+ void throwAwayNotifications();
+ void throwAwayAIArea();
+ void throwAwayInventoryPanel();
+ void throwAwayBiochipPanel();
+ void throwAwayEnergyMonitor();
+
+ void receiveNotification(Notification *, const tNotificationFlags);
+ void inventoryLidOpen(const bool doCallBacks);
+ void inventoryLidClosed();
+ void inventoryDrawerUp();
+ void inventoryDrawerDown(const bool doCallBacks);
+ void biochipLidOpen(const bool doCallBacks);
+ void biochipLidClosed();
+ void biochipDrawerUp();
+ void biochipDrawerDown(const bool doCallBacks);
+
+ Picture _background1;
+ Picture _background2;
+ Picture _background3;
+ Picture _background4;
+
+ Picture _datePicture;
+
+ InputHandler *_previousHandler;
+
+ Push _inventoryPush;
+ SpriteSequence _inventoryLid;
+ NotificationCallBack _inventoryPushCallBack;
+ NotificationCallBack _inventoryLidCallBack;
+ InventoryItemsPicture _inventoryPanel;
+ bool _inventoryUp, _inventoryRaised;
+
+ Push _biochipPush;
+ SpriteSequence _biochipLid;
+ NotificationCallBack _biochipPushCallBack;
+ NotificationCallBack _biochipLidCallBack;
+ BiochipPicture _biochipPanel;
+ bool _biochipUp, _biochipRaised;
+
+ Hotspot _currentItemSpot;
+ Hotspot _currentBiochipSpot;
+
+ Notification _interfaceNotification;
+
+ bool _playingEndMessage;
+};
+
+extern Interface *g_interface;
+
+} // End of namespace Pegasus
+
+#endif