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author | Matthew Hoops | 2011-09-02 01:06:17 -0400 |
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committer | Matthew Hoops | 2011-09-02 01:06:17 -0400 |
commit | cb7b382acfd29957c9522b08b6460526fc73983c (patch) | |
tree | 2168c201e6bd111b32dce94497d29686c56540a2 /engines/pegasus/items/inventory.h | |
parent | e642906cdda1d943bcbc875c752bb7ba69c2b81e (diff) | |
download | scummvm-rg350-cb7b382acfd29957c9522b08b6460526fc73983c.tar.gz scummvm-rg350-cb7b382acfd29957c9522b08b6460526fc73983c.tar.bz2 scummvm-rg350-cb7b382acfd29957c9522b08b6460526fc73983c.zip |
PEGASUS: Restructure remaining (already converted) Game Shell classes
Diffstat (limited to 'engines/pegasus/items/inventory.h')
-rwxr-xr-x | engines/pegasus/items/inventory.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/pegasus/items/inventory.h b/engines/pegasus/items/inventory.h new file mode 100755 index 0000000000..7da782f00e --- /dev/null +++ b/engines/pegasus/items/inventory.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_ITEMS_INVENTORY_H +#define PEGASUS_ITEMS_INVENTORY_H + +#include "pegasus/types.h" +#include "pegasus/items/itemlist.h" + +namespace Pegasus { + +class Item; + +// Inventories have a "current item". This item is the default item the player can +// use. In a text adventure system, the current item would be "it", as in +// "Hit the troll with it," where "it" would refer to some weapon which is the current +// item. In a graphic adventure, the current item would be the item the user selects +// to use with the mouse or other pointing device. + +class Inventory { +public: + Inventory(); + virtual ~Inventory(); + + tWeightType getWeightLimit(); + void setWeightLimit(tWeightType limit); + tWeightType getWeight(); + + virtual tInventoryResult addItem(Item *item); + virtual tInventoryResult removeItem(Item *item); + virtual tInventoryResult removeItem(tItemID id); + virtual bool itemInInventory(Item *item); + virtual bool itemInInventory(tItemID id); + virtual Item *getItemAt(int32 index); + virtual tItemID getItemIDAt(int32 index); + virtual Item *findItemByID(tItemID id); + virtual int32 findIndexOf(Item *item); + virtual int32 findIndexOf(tItemID id); + int32 getNumItems(); + virtual void removeAllItems(); + + void setOwnerID(const tActorID id); + tActorID getOwnerID() const; + + uint32 getReferenceCount() { return _referenceCount; } + +protected: + tWeightType _weightLimit; + tActorID _ownerID; + ItemList _inventoryList; + +private: + uint32 _referenceCount; +}; + +} // End of namespace Pegasus + +#endif |