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authorMatthew Hoops2011-10-28 01:24:57 -0400
committerMatthew Hoops2011-10-28 01:24:57 -0400
commit3f69c195ae5824a7f3037add447cca40e8827e6c (patch)
treef400a3dd269f8fa28727e0b336a54cb80fadfa84 /engines/pegasus/neighborhood/mars/shuttlehud.h
parente29d00e6b6020dffcd80419e707ec4b0e58bef46 (diff)
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PEGASUS: Allow for initial support of the space chase
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
Diffstat (limited to 'engines/pegasus/neighborhood/mars/shuttlehud.h')
-rwxr-xr-xengines/pegasus/neighborhood/mars/shuttlehud.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/neighborhood/mars/shuttlehud.h b/engines/pegasus/neighborhood/mars/shuttlehud.h
index 7cab9ed107..dc1c7598b5 100755
--- a/engines/pegasus/neighborhood/mars/shuttlehud.h
+++ b/engines/pegasus/neighborhood/mars/shuttlehud.h
@@ -34,7 +34,7 @@ namespace Pegasus {
class ShuttleHUD : public DisplayElement, public Idler {
public:
ShuttleHUD();
- virtual ~ShuttleHUD();
+ virtual ~ShuttleHUD() {}
void showTargetGrid();
void hideTargetGrid();