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author | Matthew Hoops | 2011-10-27 14:43:18 -0400 |
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committer | Matthew Hoops | 2011-10-27 14:43:18 -0400 |
commit | 9f1d9f369769ce550dc8e7f3fac55c02bb9ad7c4 (patch) | |
tree | d7a92286028bee5db19bba49eae4c74cfcea1a51 /engines/pegasus/neighborhood/mars | |
parent | 61311a2648f973c4ceb534243918d6462fea0488 (diff) | |
download | scummvm-rg350-9f1d9f369769ce550dc8e7f3fac55c02bb9ad7c4.tar.gz scummvm-rg350-9f1d9f369769ce550dc8e7f3fac55c02bb9ad7c4.tar.bz2 scummvm-rg350-9f1d9f369769ce550dc8e7f3fac55c02bb9ad7c4.zip |
PEGASUS: Add the shuttle weapon base class
Diffstat (limited to 'engines/pegasus/neighborhood/mars')
-rwxr-xr-x | engines/pegasus/neighborhood/mars/shuttleweapon.cpp | 127 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/mars/shuttleweapon.h | 68 |
2 files changed, 195 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/mars/shuttleweapon.cpp b/engines/pegasus/neighborhood/mars/shuttleweapon.cpp new file mode 100755 index 0000000000..799cca8bc0 --- /dev/null +++ b/engines/pegasus/neighborhood/mars/shuttleweapon.cpp @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/neighborhood/mars/shuttleweapon.h" +#include "pegasus/neighborhood/mars/spacejunk.h" + +namespace Pegasus { + +ShuttleWeapon::ShuttleWeapon() : IdlerAnimation(kNoDisplayElement) { + setScale(kShuttleWeaponScale); + _weaponDuration = kShuttleWeaponScale * 2; + setSegment(0, _weaponDuration); + setBounds(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth, + kShuttleWindowTop + kShuttleWindowHeight); + setDisplayOrder(kShuttleWeaponFrontOrder); +} + +void ShuttleWeapon::initShuttleWeapon() { + startDisplaying(); +} + +void ShuttleWeapon::cleanUpShuttleWeapon() { + stop(); + hide(); + stopDisplaying(); +} + +bool ShuttleWeapon::canFireWeapon() { + return !isRunning(); +} + +void ShuttleWeapon::fireWeapon(const tCoordType hStop, const tCoordType vStop) { + if (!isRunning()) { + stop(); + setTime(0); + show(); + + Common::Point pt2D(hStop, vStop); + project2DTo3D(pt2D, kShuttleDistance, _weaponTarget); + _weaponTime = 0; + setDisplayOrder(kShuttleWeaponFrontOrder); + start(); + } +} + +void ShuttleWeapon::updateWeaponPosition() { + _weaponTime = (float)_lastTime / _weaponDuration; + linearInterp(_weaponOrigin, _weaponTarget, _weaponTime, _weaponLocation); + + if (_weaponTime == 1.0) { + stop(); + hide(); + } else { + triggerRedraw(); + } +} + +void ShuttleWeapon::timeChanged(const TimeValue) { + updateWeaponPosition(); + + bool hit = false; + Common::Point impactPoint; + + if (g_spaceJunk->isJunkFlying()) { + hit = collisionWithJunk(impactPoint); + if (hit) { + stop(); + hide(); + hitJunk(impactPoint); + } + } + + if (!hit && _weaponTime == 1.0 && collisionWithShuttle(impactPoint)) + hitShuttle(impactPoint); +} + +bool ShuttleWeapon::collisionWithJunk(Common::Point &impactPoint) { + if (getDisplayOrder() == kShuttleWeaponFrontOrder) { + Point3D junkPosition; + g_spaceJunk->getJunkPosition(junkPosition); + + if (junkPosition.z < _weaponLocation.z) { + setDisplayOrder(kShuttleWeaponBackOrder); + project3DTo2D(_weaponLocation, impactPoint); + return g_spaceJunk->pointInJunk(impactPoint); + } + } + + return false; +} + +bool ShuttleWeapon::collisionWithShuttle(Common::Point &impactPoint) { + project3DTo2D(_weaponLocation, impactPoint); + return g_robotShip->pointInShuttle(impactPoint); +} + +void ShuttleWeapon::hitJunk(Common::Point impactPoint) { + g_spaceJunk->hitByEnergyBeam(impactPoint); +} + +void ShuttleWeapon::hitShuttle(Common::Point impactPoint) { + g_robotShip->hitByEnergyBeam(impactPoint); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/mars/shuttleweapon.h b/engines/pegasus/neighborhood/mars/shuttleweapon.h new file mode 100755 index 0000000000..b43dc92eb5 --- /dev/null +++ b/engines/pegasus/neighborhood/mars/shuttleweapon.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H +#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H + +#include "pegasus/timers.h" +#include "pegasus/neighborhood/mars/spacechase3d.h" + +namespace Pegasus { + +// Can fire multiple times? +// For now, no... +// clone2727 adds: And now forever + +const TimeScale kShuttleWeaponScale = kFifteenTicksPerSecond; + +class ShuttleWeapon : public IdlerAnimation { +public: + ShuttleWeapon(); + virtual ~ShuttleWeapon() {} + + virtual void initShuttleWeapon(); + virtual void cleanUpShuttleWeapon(); + + virtual void fireWeapon(const tCoordType, const tCoordType); + + bool canFireWeapon(); + +protected: + void timeChanged(const TimeValue); + virtual void updateWeaponPosition(); + virtual bool collisionWithJunk(Common::Point &impactPoint); + bool collisionWithShuttle(Common::Point &impactPoint); + virtual void hitJunk(Common::Point impactPoint); + virtual void hitShuttle(Common::Point impactPoint); + + Point3D _weaponOrigin, _weaponTarget; + Point3D _weaponLocation; + float _weaponTime; + TimeValue _weaponDuration; +}; + +} // End of namespace Pegasus + +#endif |