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authorMatthew Hoops2013-12-11 23:33:42 -0500
committerMatthew Hoops2013-12-11 23:34:16 -0500
commit131b99844b9f6ef8753c9be2a0a1332933dd7f6b (patch)
tree900e28529b04c79b3375082a4f999255de7f04b9 /engines/pegasus/neighborhood
parent5f62f5bad09cd053c181afa6cf59708682ca4fff (diff)
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PEGASUS: Fix the robot timer outside of the shield generator
Diffstat (limited to 'engines/pegasus/neighborhood')
-rw-r--r--engines/pegasus/neighborhood/mars/mars.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp
index 775221589a..435bcd4c9e 100644
--- a/engines/pegasus/neighborhood/mars/mars.cpp
+++ b/engines/pegasus/neighborhood/mars/mars.cpp
@@ -2011,7 +2011,7 @@ void Mars::dropItemIntoRoom(Item *item, Hotspot *dropSpot) {
void Mars::robotTiredOfWaiting() {
if (GameState.getCurrentRoomAndView() == MakeRoomView(kMars48, kEast)) {
- if (_attackingItem) {
+ if (!_attackingItem) {
startExtraSequence(kMars48RobotKillsPlayer, kExtraCompletedFlag, kFilterNoInput);
loadLoopSound2("");
} else {