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authorMatthew Hoops2011-10-13 20:59:20 -0400
committerMatthew Hoops2011-10-13 20:59:20 -0400
commit753006ae1a89d2e54477e3782e72c187d90d4083 (patch)
tree6f9f9521e3f78f188cbb674078bda7d050500db8 /engines/pegasus/util.cpp
parent13fef21fed3631af3c8ebc5c34ccaf2d077af983 (diff)
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PEGASUS: Add the WSC neighborhood
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
Diffstat (limited to 'engines/pegasus/util.cpp')
-rwxr-xr-xengines/pegasus/util.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/pegasus/util.cpp b/engines/pegasus/util.cpp
index a4c9a351c2..9f4ad57bdd 100755
--- a/engines/pegasus/util.cpp
+++ b/engines/pegasus/util.cpp
@@ -87,14 +87,4 @@ int32 linearInterp(const int32 start1, const int32 stop1, const int32 current1,
return start2 + pegasusRound((current1 - start1) * (stop2 - start2), (stop1 - start1));
}
-void shuffleArray(int32 *arr, int32 count, Common::RandomSource &random) {
- if (count > 1) {
- for (int32 i = 1; i < count; ++i) {
- int32 j = random.getRandomNumber(i);
- if (j != i)
- SWAP(arr[i], arr[j]);
- }
- }
-}
-
} // End of namespace Pegasus