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author | Le Philousophe | 2019-03-09 23:29:27 +0100 |
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committer | Eugene Sandulenko | 2019-06-01 22:43:48 +0200 |
commit | 49c90c74a607e755342e4b41729381cd2ea17cc2 (patch) | |
tree | 313cf96e1f618190bb5ee6eb190f29f241f09980 /engines/pegasus/util.h | |
parent | 4ceb3e4b079cd9df9fc28267c900e51fdcef5ff0 (diff) | |
download | scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.tar.gz scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.tar.bz2 scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.zip |
CRYOMNI3D: Add a function to deselect object
In original Versailles game, there is such a function used to determine if an
object has just been deselected. We don't need it in this engine for now
but who knows that will may come handy.
Diffstat (limited to 'engines/pegasus/util.h')
0 files changed, 0 insertions, 0 deletions