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author | Matthew Hoops | 2012-11-18 12:33:56 -0500 |
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committer | Matthew Hoops | 2012-11-18 12:33:56 -0500 |
commit | 31451edb7a817b616f01ebb947a8a3e060674be8 (patch) | |
tree | 5fe4a9e15d56639c87f8c2b2e3bb9634319f6960 /engines/pegasus | |
parent | 7fe61fb64f99408e63a3602fb7eddb9c0f0b279c (diff) | |
download | scummvm-rg350-31451edb7a817b616f01ebb947a8a3e060674be8.tar.gz scummvm-rg350-31451edb7a817b616f01ebb947a8a3e060674be8.tar.bz2 scummvm-rg350-31451edb7a817b616f01ebb947a8a3e060674be8.zip |
PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI
An original game bug
Diffstat (limited to 'engines/pegasus')
-rw-r--r-- | engines/pegasus/neighborhood/neighborhood.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp index 07be62c957..38366c4ba2 100644 --- a/engines/pegasus/neighborhood/neighborhood.cpp +++ b/engines/pegasus/neighborhood/neighborhood.cpp @@ -1761,10 +1761,10 @@ void Neighborhood::pauseTimer() { } void Neighborhood::resumeTimer() { - // NOTE: Yes, this function calls pauseFuse! - // Looks like an original game bug, will need - // to investigate how this affects gameplay. - _eventTimer.pauseFuse(); + // NOTE: The original calls pauseFuse() here, which causes a bug with the robot + // in WSC on the catwalk, causing him never to come after you if you don't act + // against him. + _eventTimer.resumeFuse(); } bool Neighborhood::timerPaused() { |