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authorMatthew Hoops2012-11-18 12:33:56 -0500
committerMatthew Hoops2012-11-18 12:33:56 -0500
commit31451edb7a817b616f01ebb947a8a3e060674be8 (patch)
tree5fe4a9e15d56639c87f8c2b2e3bb9634319f6960 /engines/pegasus
parent7fe61fb64f99408e63a3602fb7eddb9c0f0b279c (diff)
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PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI
An original game bug
Diffstat (limited to 'engines/pegasus')
-rw-r--r--engines/pegasus/neighborhood/neighborhood.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index 07be62c957..38366c4ba2 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -1761,10 +1761,10 @@ void Neighborhood::pauseTimer() {
}
void Neighborhood::resumeTimer() {
- // NOTE: Yes, this function calls pauseFuse!
- // Looks like an original game bug, will need
- // to investigate how this affects gameplay.
- _eventTimer.pauseFuse();
+ // NOTE: The original calls pauseFuse() here, which causes a bug with the robot
+ // in WSC on the catwalk, causing him never to come after you if you don't act
+ // against him.
+ _eventTimer.resumeFuse();
}
bool Neighborhood::timerPaused() {