diff options
author | Matthew Hoops | 2011-12-13 11:33:47 -0500 |
---|---|---|
committer | Matthew Hoops | 2011-12-13 11:33:47 -0500 |
commit | bbabf27f6191a06b6f1eeb77aee1c7bc8376c981 (patch) | |
tree | e68de8fc6a7d6830ea522beace090a52052cab95 /engines/pegasus | |
parent | 5f276bf4ac140d05511963a255fb329274d3ba85 (diff) | |
download | scummvm-rg350-bbabf27f6191a06b6f1eeb77aee1c7bc8376c981.tar.gz scummvm-rg350-bbabf27f6191a06b6f1eeb77aee1c7bc8376c981.tar.bz2 scummvm-rg350-bbabf27f6191a06b6f1eeb77aee1c7bc8376c981.zip |
PEGASUS: Add the bomb detonation game
Diffstat (limited to 'engines/pegasus')
-rw-r--r-- | engines/pegasus/module.mk | 1 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/caldoria/caldoria.cpp | 8 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp | 1433 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/caldoria/caldoriabomb.h | 156 |
4 files changed, 1592 insertions, 6 deletions
diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk index d4ea537612..e19b45eeeb 100644 --- a/engines/pegasus/module.mk +++ b/engines/pegasus/module.mk @@ -55,6 +55,7 @@ MODULE_OBJS = \ neighborhood/zoom.o \ neighborhood/caldoria/caldoria.o \ neighborhood/caldoria/caldoria4dsystem.o \ + neighborhood/caldoria/caldoriabomb.o \ neighborhood/caldoria/caldoriamessages.o \ neighborhood/caldoria/caldoriamirror.o \ neighborhood/mars/energybeam.o \ diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.cpp b/engines/pegasus/neighborhood/caldoria/caldoria.cpp index adfa1ae765..878b0c3d86 100755 --- a/engines/pegasus/neighborhood/caldoria/caldoria.cpp +++ b/engines/pegasus/neighborhood/caldoria/caldoria.cpp @@ -35,6 +35,7 @@ #include "pegasus/items/biochips/biochipitem.h" #include "pegasus/neighborhood/caldoria/caldoria.h" #include "pegasus/neighborhood/caldoria/caldoria4dsystem.h" +#include "pegasus/neighborhood/caldoria/caldoriabomb.h" #include "pegasus/neighborhood/caldoria/caldoriamessages.h" #include "pegasus/neighborhood/caldoria/caldoriamirror.h" #include "pegasus/neighborhood/tsa/fulltsa.h" @@ -1522,17 +1523,12 @@ GameInteraction *Caldoria::makeInteraction(const tInteractionID interactionID) { switch (interactionID) { case kCaldoria4DInteractionID: return new Caldoria4DSystem(this); - break; case kCaldoriaBombInteractionID: - // TODO - error("STUB: Bomb game"); - break; + return new CaldoriaBomb(this, _vm); case kCaldoriaMessagesInteractionID: return new CaldoriaMessages(this, kCaldoriaMessagesNotificationID, _vm); - break; case kCaldoriaMirrorInteractionID: return new CaldoriaMirror(this); - break; } return 0; diff --git a/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp b/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp new file mode 100755 index 0000000000..43de5e73e6 --- /dev/null +++ b/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp @@ -0,0 +1,1433 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/neighborhood/caldoria/caldoria.h" +#include "pegasus/neighborhood/caldoria/caldoriabomb.h" + +namespace Pegasus { + +// Bomb game PICTs: + +static const uint16 kYellowBombPICTBaseID = 700; +static const uint16 kRedBombPICTBaseID = 709; +static const uint16 kTimerLeftPICTID = 718; +static const uint16 kTimerRightPICTID = 719; + +static const uint32 kFlashOnTime = 20; +static const uint32 kFlashOffTime = 10; + +static const uint32 kOnTime1 = kFlashOnTime; +static const uint32 kOffTime1 = kOnTime1 + kFlashOffTime; +static const uint32 kOnTime2 = kOffTime1 + kFlashOnTime; +static const uint32 kOffTime2 = kOnTime2 + kFlashOffTime; +static const uint32 kOnTime3 = kOffTime2 + kFlashOnTime; +static const uint32 kOffTime3 = kOnTime3 + kFlashOffTime; +static const uint32 kOnTime4 = kOffTime3 + kFlashOnTime; + +static const tHotSpotID kVertextHotSpotBaseID = 10000; + +static const tCoordType kVertextHotSpotWidth = 24; +static const tCoordType kVertextHotSpotHeight = 24; + +static const tNotificationFlags kBombTimerExpiredFlag = 1; + +static const VertexType kBombLevelOne[] = { + 0, 1, 0, 1, 0, // hot vertices first. + 1, 1, 0, 1, 1, + 1, 1, 0, 1, 0, + 1, 1, 0, 1, 1, + 0, 1, 0, 1, 0, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 9, // 9 edges in this level + + kEdgeOneFourth, + 3, + 1, 2, 3, + 0, 0, + + kEdgeOneFourth, + 5, + 5, 6, 7, 8, 9, + 0, 0, 0, 0, + + kEdgeOneFourth, + 4, + 10, 11, 12, 13, + 0, 0, 0, + + kEdgeOneFourth, + 5, + 15, 16, 17, 18, 19, + 0, 0, 0, 0, + + kEdgeOneFourth, + 3, + 21, 22, 23, + 0, 0, + + kEdgeOneHalf, + 3, + 5, 10, 15, + 0, 0, + + kEdgeOneHalf, + 5, + 1, 6, 11, 16, 21, + 0, 0, 0, 0, + + kEdgeOneHalf, + 5, + 3, 8, 13, 18, 23, + 0, 0, 0, 0, + + kEdgeOneHalf, + 3, + 9, 14, 19, + 0, 0 +}; + +static const VertexType kBombLevelTwo[] = { + 0, 1, 0, 1, 0, + 1, 1, 1, 0, 1, + 0, 0, 0, 1, 0, + 1, 1, 1, 0, 1, + 0, 1, 0, 1, 0, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 15, + + kEdgeOneEighth, + 2, + 5, 1, + 0, + + kEdgeOneEighth, + 3, + 17, 13, 9, + 0, 0, + + kEdgeOneEighth, + 2, + 23, 19, + 0, + + kEdgeThreeEighths, + 2, + 3, 9, + 0, + + kEdgeThreeEighths, + 3, + 7, 13, 19, + 0, 0, + + kEdgeThreeEighths, + 2, + 15, 21, + 0, + + kEdgeOneFourth, + 3, + 1, 2, 3, + 0, 0, + + kEdgeOneFourth, + 4, + 6, 7, 8, 9, + 0, 0, 0, + + kEdgeOneFourth, + 4, + 16, 17, 18, 19, + 0, 0, 0, + + kEdgeOneFourth, + 3, + 21, 22, 23, + 0, 0, + + kEdgeOneHalf, + 3, + 5, 10, 15, + 0, 0, + + kEdgeOneHalf, + 2, + 1, 6, + 0, + + kEdgeOneHalf, + 3, + 7, 12, 17, + 0, 0, + + kEdgeOneHalf, + 3, + 9, 14, 19, + 0, 0, + + kEdgeOneHalf, + 2, + 16, 21, + 0 +}; + +static const VertexType kBombLevelThree[] = { + 0, 1, 0, 1, 0, + 1, 1, 1, 1, 1, + 0, 1, 1, 0, 0, + 1, 1, 1, 1, 1, + 0, 1, 0, 1, 0, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 22, + + kEdgeThreeSixteenths, + 3, + 15, 12, 9, + 0, 0, + + kEdgeFiveSixteenths, + 3, + 5, 12, 19, + 0, 0, + + kEdgeOneEighth, + 2, + 5, 1, + 0, + + kEdgeOneEighth, + 2, + 7, 3, + 0, + + kEdgeOneEighth, + 2, + 15, 11, + 0, + + kEdgeOneEighth, + 2, + 21, 17, + 0, + + kEdgeOneEighth, + 2, + 23, 19, + 0, + + kEdgeThreeEighths, + 2, + 1, 7, + 0, + + kEdgeThreeEighths, + 2, + 3, 9, + 0, + + kEdgeThreeEighths, + 2, + 5, 11, + 0, + + kEdgeThreeEighths, + 2, + 15, 21, + 0, + + kEdgeThreeEighths, + 2, + 17, 23, + 0, + + kEdgeOneFourth, + 3, + 1, 2, 3, + 0, 0, + + kEdgeOneFourth, + 2, + 5, 6, + 0, + + kEdgeOneFourth, + 2, + 8, 9, + 0, + + kEdgeOneFourth, + 2, + 15, 16, + 0, + + kEdgeOneFourth, + 2, + 18, 19, + 0, + + kEdgeOneFourth, + 3, + 21, 22, 23, + 0, 0, + + kEdgeOneHalf, + 2, + 1, 6, + 0, + + kEdgeOneHalf, + 2, + 3, 8, + 0, + + kEdgeOneHalf, + 2, + 16, 21, + 0, + + kEdgeOneHalf, + 2, + 18, 23, + 0 +}; + +static const VertexType kBombLevelFour[] = { + 1, 1, 1, 1, 0, + 1, 1, 0, 1, 1, + 1, 0, 1, 0, 1, + 1, 1, 0, 1, 1, + 0, 1, 1, 1, 1, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 19, + + kEdgeOneEighth, + 2, + 5, 1, + 0, + + kEdgeOneEighth, + 3, + 10, 6, 2, + 0, 0, + + kEdgeOneEighth, + 3, + 16, 12, 8, + 0, 0, + + kEdgeOneEighth, + 3, + 22, 18, 14, + 0, 0, + + kEdgeOneEighth, + 2, + 23, 19, + 0, + + kEdgeThreeEighths, + 3, + 2, 8, 14, + 0, 0, + + kEdgeThreeEighths, + 3, + 10, 16, 22, + 0, 0, + + kEdgeOneFourth, + 4, + 0, 1, 2, 3, + 0, 0, 0, + + kEdgeOneFourth, + 2, + 5, 6, + 0, + + kEdgeOneFourth, + 2, + 8, 9, + 0, + + kEdgeOneFourth, + 2, + 15, 16, + 0, + + kEdgeOneFourth, + 2, + 18, 19, + 0, + + kEdgeOneFourth, + 4, + 21, 22, 23, 24, + 0, 0, 0, + + kEdgeOneHalf, + 4, + 0, 5, 10, 15, + 0, 0, 0, + + kEdgeOneHalf, + 2, + 1, 6, + 0, + + kEdgeOneHalf, + 2, + 3, 8, + 0, + + kEdgeOneHalf, + 4, + 9, 14, 19, 24, + 0, 0, 0, + + kEdgeOneHalf, + 2, + 16, 21, + 0, + + kEdgeOneHalf, + 2, + 18, 23, + 0 +}; + +static const VertexType kBombLevelFive[] = { + 0, 1, 0, 1, 0, + 1, 1, 1, 1, 1, + 0, 1, 1, 1, 0, + 1, 1, 1, 1, 1, + 0, 1, 0, 1, 0, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 19, + + kEdgeOneEighth, + 2, + 5, 1, + 0, + + kEdgeOneEighth, + 2, + 7, 3, + 0, + + kEdgeOneEighth, + 2, + 13, 9, + 0, + + kEdgeOneEighth, + 2, + 15, 11, + 0, + + kEdgeOneEighth, + 2, + 21, 17, + 0, + + kEdgeOneEighth, + 2, + 23, 19, + 0, + + kEdgeThreeEighths, + 2, + 1, 7, + 0, + + kEdgeThreeEighths, + 4, + 5, 11, 17, 23, + 0, 0, 0, + + kEdgeThreeEighths, + 3, + 6, 12, 18, + 0, 0, + + kEdgeThreeEighths, + 2, + 13, 19, + 0, + + kEdgeThreeEighths, + 2, + 15, 21, + 0, + + kEdgeOneFourth, + 5, + 5, 6, 7, 8, 9, + 0, 0, 0, 0, + + kEdgeOneFourth, + 3, + 15, 16, 17, + 0, 0, + + kEdgeOneFourth, + 2, + 18, 19, + 0, + + kEdgeOneFourth, + 3, + 21, 22, 23, + 0, 0, + + kEdgeOneHalf, + 3, + 5, 10, 15, + 0, 0, + + kEdgeOneHalf, + 2, + 1, 6, + 0, + + kEdgeOneHalf, + 3, + 11, 16, 21, + 0, 0, + + kEdgeOneHalf, + 5, + 3, 8, 13, 18, 23, + 0, 0, 0, 0 +}; + +static const VertexType kBombLevelSix[] = { + 0, 1, 1, 1, 0, + 1, 1, 1, 1, 1, + 1, 0, 0, 0, 1, + 1, 1, 1, 1, 1, + 0, 1, 1, 1, 0, + + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + + 25, + + kEdgeOneSixteenth, + 2, + 10, 1, + 0, + + kEdgeOneSixteenth, + 2, + 23, 14, + 0, + + kEdgeSevenSixteenths, + 2, + 3, 14, + 0, + + kEdgeSevenSixteenths, + 2, + 10, 21, + 0, + + kEdgeOneEighth, + 2, + 5, 1, + 0, + + kEdgeOneEighth, + 3, + 10, 6, 2, + 0, 0, + + kEdgeOneEighth, + 2, + 7, 3, + 0, + + kEdgeOneEighth, + 2, + 21, 17, + 0, + + kEdgeOneEighth, + 3, + 22, 18, 14, + 0, 0, + + kEdgeOneEighth, + 2, + 23, 19, + 0, + + kEdgeThreeEighths, + 2, + 1, 7, + 0, + + kEdgeThreeEighths, + 3, + 2, 8, 14, + 0, 0, + + kEdgeThreeEighths, + 2, + 3, 9, + 0, + + kEdgeThreeEighths, + 3, + 10, 16, 22, + 0, 0, + + kEdgeThreeEighths, + 2, + 15, 21, + 0, + + kEdgeThreeEighths, + 2, + 17, 23, + 0, + + kEdgeOneFourth, + 3, + 1, 2, 3, + 0, 0, + + kEdgeOneFourth, + 3, + 6, 7, 8, + 0, 0, + + kEdgeOneFourth, + 3, + 16, 17, 18, + 0, 0, + + kEdgeOneFourth, + 3, + 21, 22, 23, + 0, 0, + + kEdgeOneHalf, + 3, + 5, 10, 15, + 0, 0, + + kEdgeOneHalf, + 3, + 6, 11, 16, + 0, 0, + + kEdgeOneHalf, + 5, + 2, 7, 12, 17, 22, + 0, 0, 0, 0, + + kEdgeOneHalf, + 3, + 8, 13, 18, + 0, 0, + + kEdgeOneHalf, + 3, + 9, 14, 19, + 0, 0 +}; + +static const tCoordType kBombGridWidth = 140; +static const tCoordType kBombGridHeight = 140; + +static const tCoordType kDotOriginX = 0; +static const tCoordType kDotOriginY = 0; + +static const tCoordType kVertOriginX = 2; +static const tCoordType kVertOriginY = 6; + +static const tCoordType kHorizOriginX = 6; +static const tCoordType kHorizOriginY = 2; + +static const tCoordType kDiagOriginX = 6; +static const tCoordType kDiagOriginY = 6; + +static const int g_originsX[] = { + kDiagOriginX, + kDiagOriginX, + kDiagOriginX, + kHorizOriginX, + kDiagOriginX, + kDiagOriginX, + kDiagOriginX, + kVertOriginX +}; + +static const int g_originsY[] = { + kDiagOriginY - 64, + kDiagOriginY - 32, + kDiagOriginY - 32, + kHorizOriginY, + kDiagOriginY, + kDiagOriginY, + kDiagOriginY, + kVertOriginY +}; + +struct HotVerticesList { + int numHotVerts; + VertexType hotVerts[25]; +}; + +tCoordType vertToX(VertexType vertex) { + return (vertex % 5) * 32; +} + +tCoordType vertToY(VertexType vertex) { + return (vertex / 5) * 32; +} + +// This function returns the number of edges in the bomb edge list. +VertexType getNumEdges(BombEdgeList edges) { + return edges[50]; +} + +// These four functions return pointers into the given edge list. + +// getFirstEdge and getNextEdge can be used to iterate across all edges +// in an edge list. These functions can be used to walk all the edges +// in a bomb edge list for drawing. +VertexType *getFirstEdge(BombEdgeList edges) { + return &edges[51]; +} + +VertexType *getNextEdge(VertexType *anEdge) { + return anEdge + *(anEdge + 1) * 2 + 1; +} + +// getVertices returns a pointer to all of the vertices that should are +// hot. These vertices indicate all the vertices that should be drawn in +// the game. +VertexType *getVertices(BombEdgeList edges) { + return &edges[0]; +} + +// getUsedVertices returns a pointer to the "used" vertices area: the +// area that keeps track of which vertices have been set by the +// setVertexUsed used function. +VertexType *getUsedVertices(BombEdgeList edges) { + return &edges[25]; +} + +// Useful for saving. Saving the state of the bomb game is as simple as writing +// out the edge list. +int getEdgeListSize(BombEdgeList edges) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + + while (numEdges--) + anEdge = getNextEdge(anEdge); + + return anEdge - edges + 4; +} + +// Returns true if the given vertex lies on the given edge. +bool vertexOnEdge(VertexType *anEdge, VertexType whichVertex) { + VertexType numVerts = *++anEdge; + + while (numVerts--) + if (*++anEdge == whichVertex) + return true; + + return false; +} + +// Given an edge list and a from vertex, this function constructs a list +// of all vertices that may be clicked on. +// if fromVertex == -1, all vertices are eligible. +// otherwise, only vertices on a line from fromVertex are eligible. +void makeHotVertexList(BombEdgeList edges, VertexType fromVertex, HotVerticesList &hotVertices) { + hotVertices.numHotVerts = 0; + + if (fromVertex == -1) { + for (VertexType i = 0; i < 25; i++) + if (edges[i]) + hotVertices.hotVerts[hotVertices.numHotVerts++] = i; + } else { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + hotVertices.hotVerts[hotVertices.numHotVerts++] = fromVertex; + + while (numEdges--) { + if (vertexOnEdge(anEdge, fromVertex)) { + VertexType *p = anEdge + 1; + VertexType numVerts = *p; + + while (numVerts--) + if (*++p != fromVertex) + hotVertices.hotVerts[hotVertices.numHotVerts++] = *p; + } + + anEdge = getNextEdge(anEdge); + } + } +} + +// Set all edges in the edge list to the value passed in "edgeVal". +// For drawing purposes, 0 can mean don't draw, and 1 and higher can +// represent different colors. +void setAllEdgesUsed(BombEdgeList edges, VertexType used) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + + while (numEdges--) { + VertexType *p1 = anEdge + 1; + VertexType numVerts = *p1; + p1 += numVerts + 1; + + while (--numVerts) + *p1++ = used; + + anEdge = getNextEdge(anEdge); + } + + VertexType *p1 = edges; + VertexType *p2 = getUsedVertices(edges); + + for (VertexType i = 0; i < 25; i++, p1++, p2++) + if (*p1) + *p2 = used; +} + +// Same as setAllEdgesUsed, but only affects edges that are already set +// to a non-zero value. +void setAllUsedEdgesUsed(BombEdgeList edges, VertexType used) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + + while (numEdges--) { + VertexType *p = anEdge + 1; + VertexType numVerts = *p; + p += numVerts + 1; + + while (--numVerts) { + if (*p) + *p = used; + ++p; + } + + anEdge = getNextEdge(anEdge); + } + + VertexType *p = getUsedVertices(edges); + for (VertexType i = 0; i < 25; i++, p++) + if (*p) + *p = used; +} + +// Replace all edges with value "value" with the new value "used". +void replaceUsedEdges(BombEdgeList edges, VertexType value, VertexType used) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + + while (numEdges--) { + VertexType *p = anEdge + 1; + VertexType numVerts = *p; + p += numVerts + 1; + + while (--numVerts) { + if (*p == value) + *p = used; + + p++; + } + + anEdge = getNextEdge(anEdge); + } + + VertexType *p = getUsedVertices(edges); + for (VertexType i = 0; i < 25; i++, p++) + if (*p == value) + *p = used; +} + +// Set a vertex's value to "used". +void setVertexUsed(BombEdgeList edges, VertexType whichVertex, VertexType value) { + *(getUsedVertices(edges) + whichVertex) = value; +} + +// Mark an edge in the given list between the two vertices as "used". This marks +// all inbetween vertices as well, even if the vertex is not marked as a "hot" +// vertex in the hot vertex section. Returns true if doing this operation +// crosses an already marked edge. +bool setEdgeUsed(BombEdgeList edges, VertexType fromVertex, VertexType toVertex) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + bool crossed = false; + + while (numEdges--) { + VertexType *p = anEdge; + VertexType numVerts = *++p; + VertexType *fromPtr = 0; + VertexType *toPtr = 0; + VertexType i = numVerts; + p++; + + while (i--) { + if (*p == fromVertex) + fromPtr = p; + else if (*p == toVertex) + toPtr = p; + + if (fromPtr && toPtr) { + // Found the edge... + if (fromPtr > toPtr) { + p = fromPtr; + fromPtr = toPtr; + toPtr = p; + } + + p = fromPtr + numVerts; + + for (i = toPtr - fromPtr; i > 0; i--, p++) { + ++(*p); + + if (*p == 2) + crossed = true; + } + + VertexType *verts = getVertices(edges); + VertexType *usedVerts = getUsedVertices(edges); + *(usedVerts + *fromPtr) = 1; + + for (p = fromPtr + 1; p != toPtr; p++) + if (*(verts + *p)) + *(usedVerts + *p) = 1; + + *(usedVerts + *toPtr) = 1; + return crossed; + } + + p++; + } + + anEdge = getNextEdge(anEdge); + } + + return false; +} + +// Return true if all edges are used. Can be used to determine when the bomb +// game is over. +bool allEdgesUsed(BombEdgeList edges) { + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + + while (numEdges--) { + VertexType *p = anEdge + 1; + VertexType numVerts = *p; + p += numVerts + 1; + + while (--numVerts) { + if (!*p) + return false; + + ++p; + } + + anEdge = getNextEdge(anEdge); + } + + return true; +} + +BombGrid::BombGrid(const tDisplayElementID id) : Picture(id) { + Common::Rect bounds(0, 0, kBombGridWidth, kBombGridHeight); + + allocateSurface(bounds); + setBounds(bounds); + _surface->fillRect(bounds, g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff)); + + _transparent = true; + + _yellowDot.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID, true); + _yellowOneSixteenth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 1, true); + _yellowOneEighth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 2, true); + _yellowThreeSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 3, true); + _yellowOneFourth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 4, true); + _yellowFiveSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 5, true); + _yellowThreeEighths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 6, true); + _yellowSevenSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 7, true); + _yellowOneHalf.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kYellowBombPICTBaseID + 8, true); + + _redDot.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID, true); + _redOneSixteenth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 1, true); + _redOneEighth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 2, true); + _redThreeSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 3, true); + _redOneFourth.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 4, true); + _redFiveSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 5, true); + _redThreeEighths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 6, true); + _redSevenSixteenths.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 7, true); + _redOneHalf.initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kRedBombPICTBaseID + 8, true); +} + +void BombGrid::drawEdges(BombEdgeList edges) { + GraphicsManager *gfx = ((PegasusEngine *)g_engine)->_gfx; + gfx->setCurSurface(_surface); + + _surface->fillRect(Common::Rect(0, 0, kBombGridWidth, kBombGridHeight), g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff)); + + Frame *yellowStuff = &_yellowDot; + Frame *redStuff = &_redDot; + VertexType numEdges = getNumEdges(edges); + VertexType *anEdge = getFirstEdge(edges); + VertexType i, *p; + + Common::Rect bounds; + getSurfaceBounds(bounds); + + while (numEdges--) { + p = anEdge; + VertexType edgeDirection = *p++; + VertexType numVerts = *p++; + VertexType numSegs = numVerts - 1; + + for (i = 0; i < numSegs; i++, p++) { + if (*(p + numVerts) > 0 && *(p + numVerts) < 4) { + Frame *drawStuff; + + if (*(p + numVerts) == 2) + drawStuff = redStuff; + else + drawStuff = yellowStuff; + + int x = vertToX(*p) + g_originsX[edgeDirection]; + int y = vertToY(*p) + g_originsY[edgeDirection]; + + Common::Rect r1; + drawStuff[edgeDirection + 1].getSurfaceBounds(r1); + Common::Rect r2 = r1; + r2.moveTo(x, y); + drawStuff[edgeDirection + 1].drawImage(r1, r2); + } + } + + anEdge = getNextEdge(anEdge); + } + + for (i = 0, p = getUsedVertices(edges); i < 25; i++, p++) { + if (*p > 0 && *p < 4) { + Frame *drawStuff; + + if (*p == 2) + drawStuff = redStuff; + else + drawStuff = yellowStuff; + + int x = vertToX(i) + kDotOriginX; + int y = vertToY(i) + kDotOriginY; + + Common::Rect r1; + drawStuff->getSurfaceBounds(r1); + Common::Rect r2 = r1; + r2.moveTo(x, y); + drawStuff->drawImage(r1, r2); + } + } + + triggerRedraw(); + gfx->setCurSurface(gfx->getWorkArea()); +} + +BombTimer::BombTimer(const tDisplayElementID id) : IdlerAnimation(id) { + _middle = -1; + _leftImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kTimerLeftPICTID); + _rightImage.getImageFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kTimerRightPICTID); + + Common::Rect r; + _leftImage.getSurfaceBounds(r); + setBounds(r); +} + +void BombTimer::draw(const Common::Rect &updateRect) { + Common::Rect bounds; + getBounds(bounds); + + Common::Rect r1 = bounds; + r1.right = _middle; + r1 = r1.findIntersectingRect(updateRect); + + if (!r1.isEmpty()) { + Common::Rect r2 = r1; + r2.moveTo(r1.left - bounds.left, r1.top - bounds.top); + _leftImage.copyToCurrentPort(r2, r1); + } + + r1 = bounds; + r1.left = _middle; + r1 = r1.findIntersectingRect(updateRect); + + if (!r1.isEmpty()) { + Common::Rect r2 = r1; + r2.moveTo(r1.left - bounds.left, r1.top - bounds.top); + _rightImage.copyToCurrentPort(r2, r1); + } +} + +void BombTimer::timeChanged(const TimeValue newTime) { + Common::Rect bounds; + getBounds(bounds); + + int newMiddle = bounds.right - bounds.width() * newTime / getDuration(); + if (newMiddle != _middle) { + _middle = newMiddle; + triggerRedraw(); + } +} + +#define CREATE_BOMB_LEVEL(num, data) \ + _bombLevel[num] = new VertexType[sizeof(data)]; \ + memcpy(_bombLevel[num], data, sizeof(data)) + +CaldoriaBomb::CaldoriaBomb(Neighborhood *owner, NotificationManager *manager) : + GameInteraction(kCaldoriaBombInteractionID, owner), _grid(kCaldoriaBombGridID), + _timer(kCaldoriaBombTimerID), _timerNotification(kCaldoriaBombTimerNotificationID, manager) { + CREATE_BOMB_LEVEL(0, kBombLevelOne); + CREATE_BOMB_LEVEL(1, kBombLevelTwo); + CREATE_BOMB_LEVEL(2, kBombLevelThree); + CREATE_BOMB_LEVEL(3, kBombLevelFour); + CREATE_BOMB_LEVEL(4, kBombLevelFive); + CREATE_BOMB_LEVEL(5, kBombLevelSix); + _currentLevel = 0; +} + +#undef CREATE_BOMB_LEVEL + +CaldoriaBomb::~CaldoriaBomb() { + for (int i = 0; i < 6; i++) + delete[] _bombLevel[i]; +} + +void CaldoriaBomb::openInteraction() { + _grid.moveElementTo(kCaldoriaBombGridLeft, kCaldoriaBombGridTop); + _grid.setDisplayOrder(kCaldoriaBombGridOrder); + _grid.startDisplaying(); + + _timer.moveElementTo(kCaldoriaBombTimerLeft, kCaldoriaBombTimerTop); + _timer.setDisplayOrder(kCaldoriaBombTimerOrder); + _timer.startDisplaying(); + _timer.setSegment(0, kTenMinutesPerFifteenTicks, kFifteenTicksPerSecond); + _timer.setTime(0); + + _timerNotification.notifyMe(this, kBombTimerExpiredFlag, kBombTimerExpiredFlag); + _timerCallBack.setNotification(&_timerNotification); + _timerCallBack.initCallBack(&_timer, kCallBackAtExtremes); + _timerCallBack.setCallBackFlag(kBombTimerExpiredFlag); + + Common::Rect r(0, 0, kVertextHotSpotWidth, kVertextHotSpotHeight); + + for (VertexType i = 0; i < 25; i++) { + _vertexHotspot[i] = new Hotspot(i + kVertextHotSpotBaseID); + r.moveTo(vertToX(i) + kCaldoriaBombGridLeft - kVertextHotSpotWidth / 2 + 6, + vertToY(i) + kCaldoriaBombGridTop - kVertextHotSpotHeight / 2 + 6); + _vertexHotspot[i]->setArea(r); + _vertexHotspot[i]->setHotspotFlags(kNeighborhoodSpotFlag | kClickSpotFlag); + g_allHotspots.push_back(_vertexHotspot[i]); + } + + _neighborhoodNotification = _owner->getNeighborhoodNotification(); + _neighborhoodNotification->notifyMe(this, kExtraCompletedFlag, kExtraCompletedFlag); +} + +void CaldoriaBomb::initInteraction() { + _owner->loadLoopSound1(""); + _owner->startExtraSequence(kCaldoria56BombStage1, kExtraCompletedFlag, kFilterNoInput); +} + +void CaldoriaBomb::closeInteraction() { + _timer.stop(); + _timer.hide(); + _timer.stopDisplaying(); + _grid.hide(); + _grid.stopDisplaying(); +} + +void CaldoriaBomb::startBombAmbient(Common::String ambient) { + _owner->loadLoopSound1(ambient); +} + +void CaldoriaBomb::receiveNotification(Notification *notification, const tNotificationFlags) { + if (notification == _neighborhoodNotification) { + switch (_owner->getLastExtra()) { + case kCaldoria56BombStage1: + _grid.show(); + _timer.show(); + _timerCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _timer.start(); + _currentLevel = 0; + _lastVertex = -1; + startBombAmbient("Sounds/Caldoria/BmbLoop1.22K.AIFF"); + break; + case kCaldoria56BombStage2: + case kCaldoria56BombStage3: + case kCaldoria56BombStage4: + case kCaldoria56BombStage5: + case kCaldoria56BombStage6: + _grid.show(); + _currentLevel++; + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -1; + startBombAmbient(Common::String::format("Sounds/Caldoria/BmbLoop%d.22K.AIFF", _owner->getLastExtra() - kCaldoria56BombStage1 + 1)); + break; + case kCaldoria56BombStage7: + _owner->requestDeleteCurrentInteraction(); + GameState.setCaldoriaBombDisarmed(true); + GameState.setScoringDisarmedNuke(true); + _owner->loadAmbientLoops(); + break; + } + } else if (notification == &_timerNotification) { + _grid.hide(); + _timer.stop(); + _timer.hide(); + _owner->loadLoopSound1(""); + _owner->playDeathExtra(kCaldoria56BombExplodes, kDeathNuclearExplosion); + } +} + +void CaldoriaBomb::activateHotspots() { + GameInteraction::activateHotspots(); + + if (_currentLevel != -1 && _lastVertex >= -1) { + HotVerticesList hotVertices; + makeHotVertexList(_bombLevel[_currentLevel], _lastVertex, hotVertices); + + for (VertexType i = 0; i < hotVertices.numHotVerts; i++) + g_allHotspots.activateOneHotspot(hotVertices.hotVerts[i] + kVertextHotSpotBaseID); + } +} + +void CaldoriaBomb::clickInHotspot(const Input &input, const Hotspot *hotspot) { + int clickedVertex = (int)hotspot->getObjectID() - (int)kVertextHotSpotBaseID; + + if (clickedVertex >= 0 && clickedVertex < 25) { + if (_lastVertex != -1 && setEdgeUsed(_bombLevel[_currentLevel], _lastVertex, clickedVertex)) { + clickedVertex = -2; + _flashTime = tickCount(); + } else if (allEdgesUsed(_bombLevel[_currentLevel])) { + setVertexUsed(_bombLevel[_currentLevel], clickedVertex, 1); + clickedVertex = -20; + _flashTime = tickCount(); + } else { + setVertexUsed(_bombLevel[_currentLevel], clickedVertex, 2); + } + + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = clickedVertex; + } else { + GameInteraction::clickInHotspot(input, hotspot); + } +} + +tInputBits CaldoriaBomb::getInputFilter() { + // Disallow arrow buttons. + return GameInteraction::getInputFilter() & kFilterAllButtons; +} + +void CaldoriaBomb::handleInput(const Input &input, const Hotspot *hotspot) { + GameInteraction::handleInput(input, hotspot); + + switch (_lastVertex) { + case -2: // Flash back to yellow. + if (tickCount() > _flashTime + kOnTime1) { + replaceUsedEdges(_bombLevel[_currentLevel], 2, 3); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -3; + } + break; + case -3: // Flash back to red. + if (tickCount() > _flashTime + kOffTime1) { + replaceUsedEdges(_bombLevel[_currentLevel], 3, 2); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -4; + } + break; + case -4: // Flash all to yellow. + if (tickCount() > _flashTime + kOnTime2) { + setAllUsedEdgesUsed(_bombLevel[_currentLevel], 1); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -5; + } + break; + case -5: // Flash all to red. + if (tickCount() > _flashTime + kOffTime2) { + setAllUsedEdgesUsed(_bombLevel[_currentLevel], 2); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -6; + } + break; + case -6: // Flash all to yellow. + if (tickCount() > _flashTime + kOnTime3) { + setAllUsedEdgesUsed(_bombLevel[_currentLevel], 1); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -7; + } + break; + case -7: // Flash all to red. + if (tickCount() > _flashTime + kOffTime3) { + setAllUsedEdgesUsed(_bombLevel[_currentLevel], 2); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -8; + } + break; + case -8: // Restore to normal. + if (tickCount() > _flashTime + kOnTime4) { + setAllEdgesUsed(_bombLevel[_currentLevel], 0); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -1; + } + break; + + // Flash grid after success. + case -20: // Flash off. + if (tickCount() > _flashTime + kOnTime1) { + setAllEdgesUsed(_bombLevel[_currentLevel], 4); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -21; + } + break; + case -21: // Flash on. + if (tickCount() > _flashTime + kOffTime1) { + setAllEdgesUsed(_bombLevel[_currentLevel], 1); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -22; + } + break; + case -22: // Flash off. + if (tickCount() > _flashTime + kOnTime2) { + setAllEdgesUsed(_bombLevel[_currentLevel], 4); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -23; + } + break; + case -23: // Flash on. + if (tickCount() > _flashTime + kOffTime2) { + setAllEdgesUsed(_bombLevel[_currentLevel], 1); + _grid.drawEdges(_bombLevel[_currentLevel]); + _lastVertex = -24; + } + break; + case -24: + if (tickCount() > _flashTime + kOnTime3) { + _grid.hide(); + _lastVertex = -1; + _owner->loadLoopSound1(""); + + switch (_currentLevel) { + case 0: + _owner->startExtraSequence(kCaldoria56BombStage2, kExtraCompletedFlag, kFilterNoInput); + break; + case 1: + _owner->startExtraSequence(kCaldoria56BombStage3, kExtraCompletedFlag, kFilterNoInput); + break; + case 2: + _owner->startExtraSequence(kCaldoria56BombStage4, kExtraCompletedFlag, kFilterNoInput); + break; + case 3: + _owner->startExtraSequence(kCaldoria56BombStage5, kExtraCompletedFlag, kFilterNoInput); + break; + case 4: + _owner->startExtraSequence(kCaldoria56BombStage6, kExtraCompletedFlag, kFilterNoInput); + break; + case 5: + _timer.stop(); + _grid.hide(); + _timer.hide(); + _owner->startExtraSequence(kCaldoria56BombStage7, kExtraCompletedFlag, kFilterNoInput); + break; + } + } + break; + } +} + +long CaldoriaBomb::getNumHints() { + return 2; +} + +Common::String CaldoriaBomb::getHintMovie(uint hintNum) { + return (hintNum == 1) ? "Images/AI/Caldoria/X56EH2" : "Images/AI/Caldoria/X56EH3"; +} + +bool CaldoriaBomb::canSolve() { + return true; +} + +void CaldoriaBomb::doSolve() { + _timer.stop(); + _grid.hide(); + _timer.hide(); + _owner->loadLoopSound1(""); + _owner->startExtraSequence(kCaldoria56BombStage7, kExtraCompletedFlag, kFilterNoInput); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/caldoria/caldoriabomb.h b/engines/pegasus/neighborhood/caldoria/caldoriabomb.h new file mode 100755 index 0000000000..fc48231708 --- /dev/null +++ b/engines/pegasus/neighborhood/caldoria/caldoriabomb.h @@ -0,0 +1,156 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIABOMB_H +#define PEGASUS_NEIGHBORHOOD_CALDORIA_CALDORIABOMB_H + +#include "pegasus/interaction.h" +#include "pegasus/notification.h" +#include "pegasus/surface.h" + +namespace Pegasus { + +/* + Edge list is arranged as follows: + + all values in the edge list are bytes. + + all vertices are numbers between 0 and 24. x coordinate of vertex is vertex % 5, + and y coordinate is vertex / 5. + + an edge is + a direction code + a number of vertices in the edge + an array of vertices -- all vertices along the edge, whether or not they're + clickable. + an array of bools (bytes) indicating that a portion of the edge is + traversed (and should be drawn). the number of bools is one less than + the number of vertices. + + an edge list is + an array of 25 bools indicating which vertex is clickable. + an array of 25 bools indicating which vertex is used (drawn). + a number of edges + an array of edges. + + a hot vertex list is + a number of vertices + an array of 25 vertices + +*/ + +typedef int8 VertexType; +typedef VertexType *BombEdgeList; + +static const VertexType kEdgeOneSixteenth = 0; +static const VertexType kEdgeOneEighth = 1; +static const VertexType kEdgeThreeSixteenths = 2; +static const VertexType kEdgeOneFourth = 3; +static const VertexType kEdgeFiveSixteenths = 4; +static const VertexType kEdgeThreeEighths = 5; +static const VertexType kEdgeSevenSixteenths = 6; +static const VertexType kEdgeOneHalf = 7; + +class BombTimer : public IdlerAnimation { +public: + BombTimer(const tDisplayElementID); + virtual ~BombTimer() {} + + void draw(const Common::Rect &); + +protected: + void timeChanged(const TimeValue); + + int _middle; + Surface _leftImage, _rightImage; +}; + +class BombGrid : public Picture { +public: + BombGrid(const tDisplayElementID); + virtual ~BombGrid() {} + + void drawEdges(BombEdgeList); + +protected: + Frame _yellowDot; + Frame _yellowOneSixteenth; + Frame _yellowOneEighth; + Frame _yellowThreeSixteenths; + Frame _yellowOneFourth; + Frame _yellowFiveSixteenths; + Frame _yellowThreeEighths; + Frame _yellowSevenSixteenths; + Frame _yellowOneHalf; + Frame _redDot; + Frame _redOneSixteenth; + Frame _redOneEighth; + Frame _redThreeSixteenths; + Frame _redOneFourth; + Frame _redFiveSixteenths; + Frame _redThreeEighths; + Frame _redSevenSixteenths; + Frame _redOneHalf; +}; + +class Hotspot; + +class CaldoriaBomb : public GameInteraction, public NotificationReceiver { +public: + CaldoriaBomb(Neighborhood *, NotificationManager *); + virtual ~CaldoriaBomb(); + + long getNumHints(); + Common::String getHintMovie(uint); + void doSolve(); + bool canSolve(); + +protected: + void openInteraction(); + void initInteraction(); + void closeInteraction(); + void receiveNotification(Notification *, const tNotificationFlags); + void activateHotspots(); + void clickInHotspot(const Input &, const Hotspot *); + void handleInput(const Input &, const Hotspot *); + tInputBits getInputFilter(); + void startBombAmbient(Common::String); + + Notification *_neighborhoodNotification; + BombGrid _grid; + BombTimer _timer; + BombEdgeList _bombLevel[6]; + int _currentLevel, _flashTime; + Hotspot *_vertexHotspot[25]; + VertexType _lastVertex; + Notification _timerNotification; + NotificationCallBack _timerCallBack; + + TimeValue _readTime; +}; + +} // End of namespace Pegasus + +#endif |