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authorwhiterandrek2018-05-21 12:30:27 +0300
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit39ed15d2f700575ad68c638808f9cf07dc786ec1 (patch)
treeceea5afdcb69a4d357a6a1d3c773c079d7362c24 /engines/pink/archive.cpp
parent38ff5b1e801fda7fdc3c818469cfda5cb27f9937 (diff)
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PINK: fix includes
Diffstat (limited to 'engines/pink/archive.cpp')
-rw-r--r--engines/pink/archive.cpp52
1 files changed, 25 insertions, 27 deletions
diff --git a/engines/pink/archive.cpp b/engines/pink/archive.cpp
index 2cb607ba0a..6b442ae630 100644
--- a/engines/pink/archive.cpp
+++ b/engines/pink/archive.cpp
@@ -20,33 +20,31 @@
*
*/
-#include <common/debug.h>
-#include <common/file.h>
-#include <engines/pink/objects/object.h>
-#include <engines/pink/objects/module.h>
-#include <engines/pink/objects/pages/game_page.h>
-#include <engines/pink/objects/actors/lead_actor.h>
-#include <engines/pink/objects/condition.h>
-#include <engines/pink/objects/side_effect.h>
-#include <engines/pink/objects/sequences/sequence_item.h>
-#include <engines/pink/objects/sequences/sequence.h>
-#include <engines/pink/objects/handlers/handler.h>
-#include <engines/pink/objects/actions/action_play.h>
-#include <engines/pink/objects/actions/action_sound.h>
-#include <engines/pink/objects/actions/action_hide.h>
-#include <engines/pink/objects/walk/walk_location.h>
-#include <engines/pink/objects/actions/walk_action.h>
-#include <engines/pink/objects/actors/supporting_actor.h>
-#include <engines/pink/objects/sequences/seq_timer.h>
-#include <engines/pink/objects/actions/action_loop.h>
-#include <engines/pink/objects/actions/action_play_with_sfx.h>
-#include <engines/pink/objects/actions/action_talk.h>
-#include <engines/pink/objects/actions/action_text.h>
-#include <engines/pink/objects/actors/cursor_actor.h>
-#include <engines/pink/objects/handlers/handler_timer.h>
-#include <engines/pink/objects/actors/inventory_actor.h>
-#include <engines/pink/objects/actors/audio_info_pda_button.h>
-#include <engines/pink/objects/actors/pda_button_actor.h>
+#include "common/debug.h"
+#include "common/file.h"
+
+#include "pink/objects/condition.h"
+#include "pink/objects/module.h"
+#include "pink/objects/side_effect.h"
+#include "pink/objects/actions/action_hide.h"
+#include "pink/objects/actions/action_play_with_sfx.h"
+#include "pink/objects/actions/action_sound.h"
+#include "pink/objects/actions/action_talk.h"
+#include "pink/objects/actions/action_text.h"
+#include "pink/objects/actions/walk_action.h"
+#include "pink/objects/actors/audio_info_pda_button.h"
+#include "pink/objects/actors/cursor_actor.h"
+#include "pink/objects/actors/inventory_actor.h"
+#include "pink/objects/actors/lead_actor.h"
+#include "pink/objects/actors/pda_button_actor.h"
+#include "pink/objects/actors/supporting_actor.h"
+#include "pink/objects/handlers/handler.h"
+#include "pink/objects/handlers/handler_timer.h"
+#include "pink/objects/pages/game_page.h"
+#include "pink/objects/sequences/seq_timer.h"
+#include "pink/objects/sequences/sequence.h"
+#include "pink/objects/sequences/sequence_item.h"
+#include "pink/objects/walk/walk_location.h"
namespace Pink {