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authorwhitertandrek2018-03-22 07:47:45 +0200
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch)
treeb534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/module.cpp
parent824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff)
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PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/module.cpp')
-rw-r--r--engines/pink/module.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/engines/pink/module.cpp b/engines/pink/module.cpp
deleted file mode 100644
index 28ca3549b2..0000000000
--- a/engines/pink/module.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "module.h"
-#include "page.h"
-
-namespace Pink {
-
-ModuleProxy::ModuleProxy(const Common::String &name)
- : NamedObject(name)
-{}
-
-ModuleProxy::ModuleProxy() {}
-
-Module::Module(PinkEngine *game, const Common::String &name)
- : NamedObject(name), _game(game), _page(nullptr)
-{}
-
-void Module::load(Archive &archive){
- archive.mapObject(this);
- NamedObject::deserialize(archive);
-
- archive.readString(); // skip directory
-
- _invMgr.deserialize(archive);
- archive >> _pages;
-}
-
-void Module::init(bool isLoadingSave, const Common::String *pageName) {
- // debugging original
- // 0 0 - new game
- // 0 1 - module changed
- // 1 0 - from save
-
- // 1 1 - haven't seen those values
-
- //this func will be rewrited after testing
-
- if (_page) {
- debug("loading from save");
- }
- if (pageName){
- debug("module changed");
- }
- assert(_pages.size() != 0);
-
- if (pageName) {
- uint i;
- for (i = 0; i < _pages.size(); ++i) {
- if(*pageName == _pages[i]->getName()) {
- _page = _pages[i];
- }
- }
- assert(i < _pages.size());
- }
-
- if (_page) {
- _page->init(isLoadingSave); // module changed or from save
- return;
- }
-
- if (_page != _pages[0]) {
- if (_page) {
- assert(0); // in original code there is call to page func but I've never seen it
- return;
- }
- _page = _pages[0];
- _page->init(isLoadingSave); // new game
- return;
- }
-
- assert(0);
-}
-
-PinkEngine *Module::getGame() const {
- return _game;
-}
-
-Common::StringMap &Module::getMap() {
- return _map;
-}
-
-} // End of namespace Pink
-
-
-