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authorwhitertandrek2018-03-22 07:47:45 +0200
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch)
treeb534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/actions/action.h
parent824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff)
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PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PINK_ACTION_H
+#define PINK_ACTION_H
+
+#include "engines/pink/objects/object.h"
+
+namespace Pink {
+
+class Actor;
+
+class Action : public NamedObject {
+public:
+ virtual void deserialize(Archive &archive);
+ virtual void start(bool unk) {};
+ virtual void end() {};
+ virtual void update() {};
+ virtual void toConsole() {};
+
+protected:
+ Actor *_actor;
+};
+
+} // End of namespace Pink
+
+#endif