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author | whitertandrek | 2018-03-22 07:47:45 +0200 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch) | |
tree | b534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/actions/action_sound.cpp | |
parent | 824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff) | |
download | scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.gz scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.bz2 scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.zip |
PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/objects/actions/action_sound.cpp')
-rw-r--r-- | engines/pink/objects/actions/action_sound.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/pink/objects/actions/action_sound.cpp b/engines/pink/objects/actions/action_sound.cpp new file mode 100644 index 0000000000..f389f97a1a --- /dev/null +++ b/engines/pink/objects/actions/action_sound.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <common/debug.h> +#include "action_sound.h" +#include "engines/pink/archive.h" +#include <engines/pink/objects/actors/actor.h> +#include <engines/pink/objects/pages/game_page.h> +#include <engines/pink/sound.h> + + +namespace Pink { + +ActionSound::ActionSound() + : _sound(nullptr), _isStopped(1) +{} + +void ActionSound::deserialize(Archive &archive) { + Action::deserialize(archive); + archive >> _fileName; + _volume = archive.readDWORD(); + _isLoop = (bool) archive.readDWORD(); + _isBackground = (bool) archive.readDWORD(); +} + +void ActionSound::toConsole() { + debug("\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u," + " _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground); +} + +void ActionSound::start(bool unk) { + assert(!_sound); + _sound = _actor->getPage()->loadSound(_fileName); + + Audio::Mixer::SoundType soundType = _isBackground ? Audio::Mixer::SoundType::kMusicSoundType + : Audio::Mixer::SoundType::kSpeechSoundType; + _sound->play(soundType, _volume, _isLoop); + if (_isLoop) + _actor->endAction(); +} + +void ActionSound::end() { + _sound->stop(); + delete _sound; + _sound = nullptr; +} + +void ActionSound::update() { + if (!_sound->isPlaying()) + _actor->endAction(); +} + +} // End of namespace Pink
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