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authorwhitertandrek2018-03-22 07:47:45 +0200
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch)
treeb534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/actions/action_sound.cpp
parent824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff)
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PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/objects/actions/action_sound.cpp')
-rw-r--r--engines/pink/objects/actions/action_sound.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/pink/objects/actions/action_sound.cpp b/engines/pink/objects/actions/action_sound.cpp
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+++ b/engines/pink/objects/actions/action_sound.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <common/debug.h>
+#include "action_sound.h"
+#include "engines/pink/archive.h"
+#include <engines/pink/objects/actors/actor.h>
+#include <engines/pink/objects/pages/game_page.h>
+#include <engines/pink/sound.h>
+
+
+namespace Pink {
+
+ActionSound::ActionSound()
+ : _sound(nullptr), _isStopped(1)
+{}
+
+void ActionSound::deserialize(Archive &archive) {
+ Action::deserialize(archive);
+ archive >> _fileName;
+ _volume = archive.readDWORD();
+ _isLoop = (bool) archive.readDWORD();
+ _isBackground = (bool) archive.readDWORD();
+}
+
+void ActionSound::toConsole() {
+ debug("\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u,"
+ " _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground);
+}
+
+void ActionSound::start(bool unk) {
+ assert(!_sound);
+ _sound = _actor->getPage()->loadSound(_fileName);
+
+ Audio::Mixer::SoundType soundType = _isBackground ? Audio::Mixer::SoundType::kMusicSoundType
+ : Audio::Mixer::SoundType::kSpeechSoundType;
+ _sound->play(soundType, _volume, _isLoop);
+ if (_isLoop)
+ _actor->endAction();
+}
+
+void ActionSound::end() {
+ _sound->stop();
+ delete _sound;
+ _sound = nullptr;
+}
+
+void ActionSound::update() {
+ if (!_sound->isPlaying())
+ _actor->endAction();
+}
+
+} // End of namespace Pink \ No newline at end of file