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| author | whiterandrek | 2018-06-15 14:07:48 +0300 |
|---|---|---|
| committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
| commit | 9b8d72bfb53ce7b9eacc435f540b2b956f6fb759 (patch) | |
| tree | daf59e96a297e9d8972c6f7935ca129f122b3ce2 /engines/pink/objects/actors | |
| parent | 861ef3be97eb7efca8d812aab953c8e0aaf32e08 (diff) | |
| download | scummvm-rg350-9b8d72bfb53ce7b9eacc435f540b2b956f6fb759.tar.gz scummvm-rg350-9b8d72bfb53ce7b9eacc435f540b2b956f6fb759.tar.bz2 scummvm-rg350-9b8d72bfb53ce7b9eacc435f540b2b956f6fb759.zip | |
PINK: fix naming
Diffstat (limited to 'engines/pink/objects/actors')
| -rw-r--r-- | engines/pink/objects/actors/actor.cpp | 2 | ||||
| -rw-r--r-- | engines/pink/objects/actors/actor.h | 2 | ||||
| -rw-r--r-- | engines/pink/objects/actors/lead_actor.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/pink/objects/actors/actor.cpp b/engines/pink/objects/actors/actor.cpp index 42c9e2d992..7abab3cb9a 100644 --- a/engines/pink/objects/actors/actor.cpp +++ b/engines/pink/objects/actors/actor.cpp @@ -71,7 +71,7 @@ void Actor::init(bool paused) { } } -bool Actor::initPallete(Director *director) { +bool Actor::initPalette(Director *director) { for (uint i = 0; i < _actions.size(); ++i) { if (_actions[i]->initPalette(director)) return true; diff --git a/engines/pink/objects/actors/actor.h b/engines/pink/objects/actors/actor.h index 7927c1bfb5..cd84fd2d2d 100644 --- a/engines/pink/objects/actors/actor.h +++ b/engines/pink/objects/actors/actor.h @@ -48,7 +48,7 @@ public: void saveState(Archive &archive); virtual void init(bool paused); - bool initPallete(Director *director); + bool initPalette(Director *director); void toConsole() override ; diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp index 62dc177254..9f04e7417c 100644 --- a/engines/pink/objects/actors/lead_actor.cpp +++ b/engines/pink/objects/actors/lead_actor.cpp @@ -301,7 +301,7 @@ void LeadActor::onWalkEnd(const Common::String &stopName) { } void LeadActor::onPDAClose() { - _page->initPallete(); + _page->initPalette(); _page->getGame()->getDirector()->loadStage(); _state = _stateBeforePDA; |
