diff options
author | whitertandrek | 2018-03-22 07:47:45 +0200 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch) | |
tree | b534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/pages | |
parent | 824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff) | |
download | scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.gz scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.bz2 scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.zip |
PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/objects/pages')
-rw-r--r-- | engines/pink/objects/pages/game_page.cpp | 25 | ||||
-rw-r--r-- | engines/pink/objects/pages/game_page.h | 73 | ||||
-rw-r--r-- | engines/pink/objects/pages/page.cpp | 151 | ||||
-rw-r--r-- | engines/pink/objects/pages/page.h | 58 |
4 files changed, 307 insertions, 0 deletions
diff --git a/engines/pink/objects/pages/game_page.cpp b/engines/pink/objects/pages/game_page.cpp new file mode 100644 index 0000000000..58d8830ddc --- /dev/null +++ b/engines/pink/objects/pages/game_page.cpp @@ -0,0 +1,25 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Pink { + +} // End of namespace Pink
\ No newline at end of file diff --git a/engines/pink/objects/pages/game_page.h b/engines/pink/objects/pages/game_page.h new file mode 100644 index 0000000000..f92a9662cc --- /dev/null +++ b/engines/pink/objects/pages/game_page.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_GAME_PAGE_H +#define PINK_GAME_PAGE_H + +#include "page.h" + +namespace Pink { + +class CursorMgr; +class WalkMgr; +class Sequencer; +class Handler; + +class GamePage : public Page { +public: + virtual void deserialize(Archive &archive); + + virtual void load(Archive &archive); + + void loadManagers(); + + void init(bool isLoadingSave); + + PinkEngine *getGame(); + Sequencer *getSequencer(); + WalkMgr *getWalkMgr(); + + Module *getModule() const; + bool checkValueOfVariable(Common::String &variable, Common::String &value); + void setVariable(Common::String &variable, Common::String &value); + + virtual void toConsole(); + +private: + int perhapsIsLoaded; + Module *_module; + CursorMgr *_cursorMgr; + WalkMgr *_walkMgr; + Sequencer *_sequencer; + Common::Array<Handler *> _handlers; + Common::StringMap _variables; + + /* + int cunk_1; + int memfile; + int unk; + */ +}; + +} + +#endif //SCUMMVM_GAME_PAGE_H diff --git a/engines/pink/objects/pages/page.cpp b/engines/pink/objects/pages/page.cpp new file mode 100644 index 0000000000..6eb9ff2b8b --- /dev/null +++ b/engines/pink/objects/pages/page.cpp @@ -0,0 +1,151 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <engines/pink/objects/walk/walk_mgr.h> +#include <engines/pink/objects/handlers/handler.h> +#include "game_page.h" +#include "engines/pink/cursor_mgr.h" +#include "engines/pink/objects/actors/lead_actor.h" +#include "engines/pink/objects/sequences/sequencer.h" + +namespace Pink { + +void Page::load(Archive &archive) { + archive.mapObject(this); + NamedObject::deserialize(archive); + archive.readString(); //skip directory + archive >> _actors; +} + +Actor *Page::findActor(Common::String &name) { + return *Common::find_if(_actors.begin(), _actors.end(), [&name] + (Actor *actor) { + return name == actor->getName(); + });; +} + +Sound *Page::loadSound(Common::String &fileName) { + return _resMgr.loadSound(fileName); +} + +void Page::toConsole() { + for (int i = 0; i < _actors.size(); ++i) { + _actors[i]->toConsole(); + } +} + + +void GamePage::deserialize(Archive &archive) { + Page::deserialize(archive); + _module = static_cast<Module*>(archive.readObject()); + assert(dynamic_cast<Module*>(_module) != 0); +} + +void GamePage::load(Archive &archive) { + archive.mapObject(_cursorMgr); + archive.mapObject(_walkMgr); + archive.mapObject(_sequencer); + + Page::load(archive); + + _leadActor = static_cast<LeadActor*>(archive.readObject()); + + _walkMgr->deserialize(archive); + + _sequencer->deserialize(archive); + archive >> _handlers; +} + +void GamePage::init(bool isLoadingSave) { + + if (!isLoadingSave){ + //assert(perhapsIsLoaded == 0); + loadManagers(); + } + + toConsole(); + + for (int i = 0; i < _actors.size(); ++i) { + _actors[i]->init(0); + } + + if (!isLoadingSave) { + for (uint i = 0; i < _handlers.size(); ++i) { + if (_handlers[i]->isSuitable(_leadActor)){ + HandlerSequences *handlerSequences = dynamic_cast<HandlerSequences*>(_handlers[i]); + assert(handlerSequences); + handlerSequences->init(_leadActor); + break; + } + } + + } + +} + +void GamePage::loadManagers() { + perhapsIsLoaded = true; + _cursorMgr = new CursorMgr(this); + _walkMgr = new WalkMgr; + _sequencer = new Sequencer(this); + + _resMgr.init(_module->getGame(), this); + + // memfile manipulations if from save or page changing + +} + +PinkEngine *GamePage::getGame() { + return _module->getGame(); +} + +Sequencer *GamePage::getSequencer() { + return _sequencer; +} + +Module *GamePage::getModule() const { + return _module; +} + +bool GamePage::checkValueOfVariable(Common::String &variable, Common::String &value) { + assert(_variables.contains(variable)); + return _variables[variable] == value; +} + +void GamePage::setVariable(Common::String &variable, Common::String &value) { + _variables[variable] = value; +} + +WalkMgr *GamePage::getWalkMgr() { + return _walkMgr; +} + +void GamePage::toConsole() { + Page::toConsole(); + _walkMgr->toConsole(); + _sequencer->toConsole(); + for (int i = 0; i < _handlers.size(); ++i) { + _handlers[i]->toConsole(); + } +} + +} // End of namespace Pink diff --git a/engines/pink/objects/pages/page.h b/engines/pink/objects/pages/page.h new file mode 100644 index 0000000000..63d45510e5 --- /dev/null +++ b/engines/pink/objects/pages/page.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_PAGE_H +#define PINK_PAGE_H + +#include "engines/pink/objects/object.h" +#include "engines/pink/objects/module.h" +#include "engines/pink/resource_mgr.h" + +namespace Pink { + +class Archive; +class Actor; +class LeadActor; + +class Page : public NamedObject { +public: + + void load(Archive &archive); + Actor *findActor(Common::String &name); + Sound* loadSound(Common::String &fileName); + + virtual void toConsole(); + +protected: + Common::Array<Actor*> _actors; + ResourceMgr _resMgr; + LeadActor *_leadActor; + + /* + int unk_1; + CString _str; + */ +}; + +} // End of namespace Pink + +#endif
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