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author | whitertandrek | 2018-03-27 13:53:03 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | c37bd09354cb233404bec5aed6ded79412650cef (patch) | |
tree | 015edd054870708458b653a473809b4f835d15d4 /engines/pink/objects/pages | |
parent | 17c2bcfb948a24f9a1d99eeac85f799d45549d9f (diff) | |
download | scummvm-rg350-c37bd09354cb233404bec5aed6ded79412650cef.tar.gz scummvm-rg350-c37bd09354cb233404bec5aed6ded79412650cef.tar.bz2 scummvm-rg350-c37bd09354cb233404bec5aed6ded79412650cef.zip |
PINK: implemented drawing of transparent drawing, but it seems that original handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
Diffstat (limited to 'engines/pink/objects/pages')
-rw-r--r-- | engines/pink/objects/pages/game_page.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/pink/objects/pages/game_page.cpp b/engines/pink/objects/pages/game_page.cpp index 5acc1f1858..8711a7ea66 100644 --- a/engines/pink/objects/pages/game_page.cpp +++ b/engines/pink/objects/pages/game_page.cpp @@ -56,6 +56,7 @@ void GamePage::init(bool isLoadingSave) { //assert(perhapsIsLoaded == 0); loadManagers(); } + getGame()->getDirector()->clear(); toConsole(); |