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author | whitertandrek | 2018-03-22 07:47:45 +0200 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch) | |
tree | b534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/sequences/sequence.h | |
parent | 824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff) | |
download | scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.gz scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.tar.bz2 scummvm-rg350-467d3f1ab890bfca77629dd239b670ee4797bfe8.zip |
PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/objects/sequences/sequence.h')
-rw-r--r-- | engines/pink/objects/sequences/sequence.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/pink/objects/sequences/sequence.h b/engines/pink/objects/sequences/sequence.h new file mode 100644 index 0000000000..f2f324b8ca --- /dev/null +++ b/engines/pink/objects/sequences/sequence.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_SEQUENCE_H +#define PINK_SEQUENCE_H + +#include <engines/pink/objects/object.h> +#include <common/array.h> + +namespace Pink { + +class Sequencer; +class SequenceItem; +class SequenceContext; + +class Sequence : public NamedObject { +public: + Sequence(); + virtual ~Sequence(); + virtual void deserialize(Archive &archive); + + virtual void toConsole(); + + Common::Array<SequenceItem*> &getItems(); + + void setContext(SequenceContext *context); + void init(int unk); + void start(int unk); + +public: + SequenceContext *_context; + Sequencer *_sequencer; + Common::Array<SequenceItem*> _items; + int _unk; + +}; + +class SequenceActorState { +public: + SequenceActorState(const Common::String &name); + + const Common::String &getActor() const; + +public: + Common::String _actorName; + Common::String _actionName; // ?state + int _unk; +}; + +class Actor; + +class SequenceContext { +public: + SequenceContext(Sequence *sequence, Sequencer* sequencer); + ~SequenceContext(); + +public: + Sequence *_sequence; + Sequencer *_sequencer; + int _nextItemIndex; + Actor *_actor; + Common::Array<SequenceActorState> _states; + int _unk; +}; + +} // End of namespace Pink + +#endif |