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authorwhitertandrek2018-03-22 07:47:45 +0200
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit467d3f1ab890bfca77629dd239b670ee4797bfe8 (patch)
treeb534737f1dbafc4ec98a044d576f2457dc919517 /engines/pink/objects/sequences/sequence.h
parent824b3fa38e965e425d09239f2ac81c4853eb43e8 (diff)
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PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
Diffstat (limited to 'engines/pink/objects/sequences/sequence.h')
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diff --git a/engines/pink/objects/sequences/sequence.h b/engines/pink/objects/sequences/sequence.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PINK_SEQUENCE_H
+#define PINK_SEQUENCE_H
+
+#include <engines/pink/objects/object.h>
+#include <common/array.h>
+
+namespace Pink {
+
+class Sequencer;
+class SequenceItem;
+class SequenceContext;
+
+class Sequence : public NamedObject {
+public:
+ Sequence();
+ virtual ~Sequence();
+ virtual void deserialize(Archive &archive);
+
+ virtual void toConsole();
+
+ Common::Array<SequenceItem*> &getItems();
+
+ void setContext(SequenceContext *context);
+ void init(int unk);
+ void start(int unk);
+
+public:
+ SequenceContext *_context;
+ Sequencer *_sequencer;
+ Common::Array<SequenceItem*> _items;
+ int _unk;
+
+};
+
+class SequenceActorState {
+public:
+ SequenceActorState(const Common::String &name);
+
+ const Common::String &getActor() const;
+
+public:
+ Common::String _actorName;
+ Common::String _actionName; // ?state
+ int _unk;
+};
+
+class Actor;
+
+class SequenceContext {
+public:
+ SequenceContext(Sequence *sequence, Sequencer* sequencer);
+ ~SequenceContext();
+
+public:
+ Sequence *_sequence;
+ Sequencer *_sequencer;
+ int _nextItemIndex;
+ Actor *_actor;
+ Common::Array<SequenceActorState> _states;
+ int _unk;
+};
+
+} // End of namespace Pink
+
+#endif