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author | whiterandrek | 2018-05-22 08:03:37 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 82974a9ce37aba6240f7c3543947631170f012c2 (patch) | |
tree | 6aeed5f5edfb1c758b2c18b8ac224bde40eaff8c /engines/pink/objects/sequences/sequence_context.h | |
parent | 931d6adbcbbe063857814dc76886e9a967b2a4f3 (diff) | |
download | scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.tar.gz scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.tar.bz2 scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.zip |
PINK: fix indentation
Diffstat (limited to 'engines/pink/objects/sequences/sequence_context.h')
-rw-r--r-- | engines/pink/objects/sequences/sequence_context.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/pink/objects/sequences/sequence_context.h b/engines/pink/objects/sequences/sequence_context.h index 334553cf57..e7acf093ea 100644 --- a/engines/pink/objects/sequences/sequence_context.h +++ b/engines/pink/objects/sequences/sequence_context.h @@ -32,37 +32,37 @@ class Sequencer; class SequenceActorState { public: - SequenceActorState(const Common::String &name); + SequenceActorState(const Common::String &name); - const Common::String &getActor() const; - void check(int index, Sequence *sequence, bool unk); + const Common::String &getActor() const; + void check(int index, Sequence *sequence, bool unk); public: - Common::String _actorName; - Common::String _actionName; - int _index; + Common::String _actorName; + Common::String _actionName; + int _index; }; class Actor; class SequenceContext { public: - SequenceContext(Sequence *sequence, Sequencer* sequencer); + SequenceContext(Sequence *sequence, Sequencer* sequencer); - uint getNextItemIndex() const; - Sequence *getSequence() const; + uint getNextItemIndex() const; + Sequence *getSequence() const; - void setNextItemIndex(int index); + void setNextItemIndex(int index); - void clearActionsFromActorStates(); + void clearActionsFromActorStates(); public: - Sequence *_sequence; - Sequencer *_sequencer; - uint _nextItemIndex; - Actor *_actor; - Common::Array<SequenceActorState> _states; - int _index; + Sequence *_sequence; + Sequencer *_sequencer; + uint _nextItemIndex; + Actor *_actor; + Common::Array<SequenceActorState> _states; + int _index; }; } |