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author | whiterandrek | 2018-05-22 08:03:37 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 82974a9ce37aba6240f7c3543947631170f012c2 (patch) | |
tree | 6aeed5f5edfb1c758b2c18b8ac224bde40eaff8c /engines/pink/objects/sequences/sequence_item.h | |
parent | 931d6adbcbbe063857814dc76886e9a967b2a4f3 (diff) | |
download | scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.tar.gz scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.tar.bz2 scummvm-rg350-82974a9ce37aba6240f7c3543947631170f012c2.zip |
PINK: fix indentation
Diffstat (limited to 'engines/pink/objects/sequences/sequence_item.h')
-rw-r--r-- | engines/pink/objects/sequences/sequence_item.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/pink/objects/sequences/sequence_item.h b/engines/pink/objects/sequences/sequence_item.h index dd026a87d9..df22f86fe5 100644 --- a/engines/pink/objects/sequences/sequence_item.h +++ b/engines/pink/objects/sequences/sequence_item.h @@ -31,53 +31,53 @@ class Sequence; class SequenceItem : public Object { public: - virtual void deserialize(Archive &archive); + virtual void deserialize(Archive &archive); - virtual void toConsole(); + virtual void toConsole(); - const Common::String &getActor() const; - const Common::String &getAction() const; + const Common::String &getActor() const; + const Common::String &getAction() const; - virtual bool execute(int index, Sequence *sequence, bool unk2); - virtual bool isLeader(); - virtual void skip(Sequence *sequence) {}; + virtual bool execute(int index, Sequence *sequence, bool unk2); + virtual bool isLeader(); + virtual void skip(Sequence *sequence) {}; protected: - Common::String _actor; - Common::String _action; + Common::String _actor; + Common::String _action; }; class SequenceItemLeader : public SequenceItem { public: - virtual void toConsole(); - virtual bool isLeader(); + virtual void toConsole(); + virtual bool isLeader(); }; class SequenceItemLeaderAudio : public SequenceItemLeader { public: - virtual void deserialize(Archive &archive); - virtual void toConsole(); - uint32 getSample(); + virtual void deserialize(Archive &archive); + virtual void toConsole(); + uint32 getSample(); private: - uint32 _sample; + uint32 _sample; }; class SequenceItemDefaultAction : public SequenceItem { public: - virtual bool execute(int index, Sequence *sequence, bool unk2); - virtual void skip(Sequence *sequence); + virtual bool execute(int index, Sequence *sequence, bool unk2); + virtual void skip(Sequence *sequence); - virtual void toConsole(); + virtual void toConsole(); }; /* not used in games but is implemented in engine class SequenceItemSideEffects : public SequenceItemDefaultAction { public: - virtual void deserialize(Archive &archive); - virtual bool execute(int unk, Sequence *sequence, bool unk2); + virtual void deserialize(Archive &archive); + virtual bool execute(int unk, Sequence *sequence, bool unk2); private - Common::Array<SideEffect*> _sideEffects + Common::Array<SideEffect*> _sideEffects }; */ |