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authorwhiterandrek2018-06-13 21:35:59 +0300
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commite4402a90ebf15687b656a17bf080c74d9ee9a5b6 (patch)
treee51e39971191f7eed20c3ea3ad912e3d83b82759 /engines/pink/objects
parent4af995079ab49865697102f234951d94cd3f1e74 (diff)
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PINK: rework LeadActor states
Diffstat (limited to 'engines/pink/objects')
-rw-r--r--engines/pink/objects/actors/lead_actor.cpp85
-rw-r--r--engines/pink/objects/actors/lead_actor.h12
-rw-r--r--engines/pink/objects/module.cpp2
-rw-r--r--engines/pink/objects/pages/game_page.cpp2
4 files changed, 48 insertions, 53 deletions
diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp
index d5c04c4e1f..62dc177254 100644
--- a/engines/pink/objects/actors/lead_actor.cpp
+++ b/engines/pink/objects/actors/lead_actor.cpp
@@ -56,7 +56,7 @@ void LeadActor::toConsole() {
void LeadActor::loadState(Archive &archive) {
_state = (State) archive.readByte();
_nextState = (State) archive.readByte();
- _stateCopy = (State) archive.readByte();
+ _stateBeforeInventory = (State) archive.readByte();
_stateBeforePDA = (State) archive.readByte();
_isHaveItem = archive.readByte();
Common::String recepient = archive.readString();
@@ -73,7 +73,7 @@ void LeadActor::loadState(Archive &archive) {
void LeadActor::saveState(Archive &archive) {
archive.writeByte(_state);
archive.writeByte(_nextState);
- archive.writeByte(_stateCopy);
+ archive.writeByte(_stateBeforeInventory);
archive.writeByte(_stateBeforePDA);
archive.writeByte(_isHaveItem);
if (_recipient)
@@ -86,7 +86,7 @@ void LeadActor::saveState(Archive &archive) {
}
void LeadActor::init(bool unk) {
- if (_state == kUnk_Loading)
+ if (_state == kUndefined)
_state = kReady;
getInventoryMgr()->setLeadActor(this);
@@ -95,8 +95,8 @@ void LeadActor::init(bool unk) {
}
void LeadActor::start(bool isHandler) {
- if (isHandler && _state != kPlayingVideo) {
- _state = kInDialog1;
+ if (isHandler && _state != kPlayingExitSequence) {
+ _state = kPlayingSequence;
_nextState = kReady;
}
@@ -125,12 +125,11 @@ void LeadActor::update() {
_walkMgr->update();
_cursorMgr->update();
break;
- case kInDialog1:
- case kInDialog2:
+ case kPlayingSequence:
_sequencer->update();
if (!_sequencer->_context) {
_state = _nextState;
- _nextState = kUnk_Loading;
+ _nextState = kUndefined;
}
break;
case kInventory:
@@ -139,15 +138,13 @@ void LeadActor::update() {
case kPDA:
getPage()->getGame()->getPdaMgr().update();
break;
- case kPlayingVideo:
+ case kPlayingExitSequence:
_sequencer->update();
if (!_sequencer->_context) {
- _state = kUnk_Loading;
- _page->getGame()->changeScene(_page);
+ _state = kUndefined;
+ _page->getGame()->changeScene();
}
break;
- case kUnk_Loading:
- break;
default:
break;
}
@@ -156,7 +153,7 @@ void LeadActor::update() {
void LeadActor::loadPDA(const Common::String &pageName) {
if (_state != kPDA) {
if (_state == kMoving)
- setNextStateReady();
+ cancelInteraction();
if (_state != kInventory)
_page->pause(true);
@@ -177,7 +174,7 @@ void LeadActor::onKeyboardButtonClick(Common::KeyCode code) {
case kMoving:
switch (code) {
case Common::KEYCODE_ESCAPE:
- setNextStateReady();
+ cancelInteraction();
// Fall Through intended
case Common::KEYCODE_SPACE:
_walkMgr->skip();
@@ -185,9 +182,8 @@ void LeadActor::onKeyboardButtonClick(Common::KeyCode code) {
break;
}
break;
- case kInDialog1:
- case kInDialog2:
- case kPlayingVideo:
+ case kPlayingSequence:
+ case kPlayingExitSequence:
switch (code) {
case Common::KEYCODE_SPACE:
case Common::KEYCODE_RIGHT:
@@ -217,8 +213,7 @@ void LeadActor::onLeftButtonClick(const Common::Point point) {
if (this == clickedActor) {
_audioInfoMgr.stop();
onClick();
- }
- else if (isInteractingWith(clickedActor)) {
+ } else if (isInteractingWith(clickedActor)) {
_recipient = clickedActor;
if (!startWalk()) {
_audioInfoMgr.stop();
@@ -251,7 +246,7 @@ void LeadActor::onRightButtonClick(const Common::Point point) {
}
if (_state == kMoving)
- setNextStateReady();
+ cancelInteraction();
}
}
@@ -271,20 +266,20 @@ void LeadActor::onMouseOver(const Common::Point point, CursorMgr *mgr) {
void LeadActor::onClick() {
if (_isHaveItem) {
+ assert(_state != kMoving);
_isHaveItem = false;
- _nextState = (_state != kMoving) ?
- kUnk_Loading : kReady;
+ _nextState = kUndefined;
} else {
if (_state == kMoving)
- setNextStateReady();
+ cancelInteraction();
startInventory(0);
}
}
void LeadActor::onInventoryClosed(bool isItemClicked) {
_isHaveItem = isItemClicked;
- _state = _stateCopy;
- _stateCopy = kUnk_Loading;
+ _state = _stateBeforeInventory;
+ _stateBeforeInventory = kUndefined;
_page->pause(false);
forceUpdateCursor();
}
@@ -292,14 +287,13 @@ void LeadActor::onInventoryClosed(bool isItemClicked) {
void LeadActor::onWalkEnd(const Common::String &stopName) {
State oldNextState = _nextState;
_state = kReady;
- _nextState = kUnk_Loading;
- if (_recipient && oldNextState == kInDialog1) {
+ _nextState = kUndefined;
+ if (_recipient && oldNextState == kPlayingSequence) {
if (_isHaveItem)
sendUseClickMessage(_recipient);
else
sendLeftClickMessage(_recipient);
- }
- else {
+ } else { // on ESC button
Action *action = findAction(stopName);
assert(action);
setAction(action);
@@ -323,8 +317,8 @@ bool LeadActor::isInteractingWith(Actor *actor) {
}
void LeadActor::setNextExecutors(const Common::String &nextModule, const Common::String &nextPage) {
- if (_state == kReady || _state == kMoving || _state == kInDialog1 || _state == kInventory || _state == kPDA) {
- _state = kPlayingVideo;
+ if (_state == kReady || _state == kMoving || _state == kPlayingSequence || _state == kInventory || _state == kPDA) {
+ _state = kPlayingExitSequence;
_page->getGame()->setNextExecutors(nextModule, nextPage);
}
}
@@ -351,9 +345,8 @@ void LeadActor::updateCursor(const Common::Point point) {
_cursorMgr->setCursor(kDefaultCursor, point, Common::String());
break;
}
- case kInDialog1:
- case kInDialog2:
- case kPlayingVideo:
+ case kPlayingSequence:
+ case kPlayingExitSequence:
_cursorMgr->setCursor(kNotClickableCursor, point, Common::String());
break;
case kPDA:
@@ -367,8 +360,9 @@ void LeadActor::updateCursor(const Common::Point point) {
bool LeadActor::sendUseClickMessage(Actor *actor) {
InventoryMgr *mgr = getInventoryMgr();
- _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo;
- _state = kInDialog1;
+ assert(_state != kPlayingExitSequence);
+ _nextState = kReady;
+ _state = kPlayingSequence;
InventoryItem *item = mgr->getCurrentItem();
actor->onUseClickMessage(mgr->getCurrentItem(), mgr);
if (item->getCurrentOwner() != this->_name)
@@ -377,8 +371,9 @@ bool LeadActor::sendUseClickMessage(Actor *actor) {
}
bool LeadActor::sendLeftClickMessage(Actor *actor) {
- _nextState = _state != kPlayingVideo ? kReady : kPlayingVideo;
- _state = kInDialog1;
+ assert(_state != kPlayingExitSequence);
+ _nextState = kReady;
+ _state = kPlayingSequence;
return actor->onLeftClickMessage();
}
@@ -396,7 +391,7 @@ void LeadActor::startInventory(bool paused) {
if (!paused) {
_isHaveItem = false;
- _stateCopy = _state;
+ _stateBeforeInventory = _state;
_state = kInventory;
forceUpdateCursor();
}
@@ -407,7 +402,7 @@ bool LeadActor::startWalk() {
WalkLocation *location = getWalkDestination();
if (location) {
_state = kMoving;
- _nextState = kInDialog1;
+ _nextState = kPlayingSequence;
_walkMgr->start(location);
return true;
}
@@ -415,7 +410,7 @@ bool LeadActor::startWalk() {
return false;
}
-void LeadActor::setNextStateReady() {
+void LeadActor::cancelInteraction() {
_recipient = nullptr;
_nextState = kReady;
}
@@ -432,7 +427,7 @@ void ParlSqPink::toConsole() {
}
WalkLocation *ParlSqPink::getWalkDestination() {
- if (_recipient->getName() == kBoy && _page->checkValueOfVariable(kBoyBlocked, kUndefined))
+ if (_recipient->getName() == kBoy && _page->checkValueOfVariable(kBoyBlocked, "UNDEFINED"))
return _walkMgr->findLocation(kSirBaldley);
return LeadActor::getWalkDestination();
@@ -473,7 +468,7 @@ void PubPink::updateCursor(const Common::Point point) {
bool PubPink::sendUseClickMessage(Actor *actor) {
if (!LeadActor::sendUseClickMessage(actor) && playingMiniGame()) {
_nextState = _state;
- _state = kInDialog1;
+ _state = kPlayingSequence;
const char *roundName;
switch (_round++ % 3) {
@@ -511,7 +506,7 @@ WalkLocation *PubPink::getWalkDestination() {
bool PubPink::playingMiniGame() {
return !(_page->checkValueOfVariable(kFoodPuzzle, "TRUE") ||
- _page->checkValueOfVariable(kFoodPuzzle, kUndefined));
+ _page->checkValueOfVariable(kFoodPuzzle, "UNDEFINED"));
}
} // End of namespace Pink
diff --git a/engines/pink/objects/actors/lead_actor.h b/engines/pink/objects/actors/lead_actor.h
index 3e585a62b3..e767653d7f 100644
--- a/engines/pink/objects/actors/lead_actor.h
+++ b/engines/pink/objects/actors/lead_actor.h
@@ -46,12 +46,12 @@ public:
enum State {
kReady = 0,
kMoving = 1,
- kInDialog1 = 2, //???
+ kPlayingSequence = 2,
kInventory = 3,
kPDA = 4,
- kInDialog2 = 5,//???
- kPlayingVideo = 6, // ???
- kUnk_Loading = 7// ????
+ kUnknown = 5, // never used
+ kPlayingExitSequence = 6,
+ kUndefined = 7
};
void deserialize(Archive &archive) override;
@@ -108,7 +108,7 @@ protected:
void startInventory(bool paused);
bool startWalk();
- void setNextStateReady();
+ void cancelInteraction();
Actor *_recipient;
@@ -120,7 +120,7 @@ protected:
State _state;
State _nextState;
- State _stateCopy;
+ State _stateBeforeInventory;
State _stateBeforePDA;
bool _isHaveItem;
diff --git a/engines/pink/objects/module.cpp b/engines/pink/objects/module.cpp
index 8743566808..ec17105b58 100644
--- a/engines/pink/objects/module.cpp
+++ b/engines/pink/objects/module.cpp
@@ -79,7 +79,7 @@ GamePage *Module::findPage(const Common::String &pageName) const {
bool Module::checkValueOfVariable(Common::String &variable, Common::String &value) {
if (!_variables.contains(variable))
- return value == kUndefined;
+ return value == "UNDEFINED";
return _variables[variable] == value;
}
diff --git a/engines/pink/objects/pages/game_page.cpp b/engines/pink/objects/pages/game_page.cpp
index 35961164df..9f1aaed8fa 100644
--- a/engines/pink/objects/pages/game_page.cpp
+++ b/engines/pink/objects/pages/game_page.cpp
@@ -118,7 +118,7 @@ void GamePage::loadManagers() {
bool GamePage::checkValueOfVariable(const Common::String &variable, const Common::String &value) {
if (!_variables.contains(variable))
- return value == kUndefined;
+ return value == "UNDEFINED";
return _variables[variable] == value;
}