aboutsummaryrefslogtreecommitdiff
path: root/engines/prince/font.h
diff options
context:
space:
mode:
authorKamil Zbróg2013-10-13 02:42:09 +0100
committerKamil Zbróg2013-10-13 02:42:09 +0100
commitfb2627569e03f3a1f51d7619db381253b30b9a0b (patch)
tree70fd753fd802f38e5eb1e1bae2a2e1595e482a3e /engines/prince/font.h
parentb49707d9485c4d1eaf05fc079e15625b4e2672da (diff)
downloadscummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.tar.gz
scummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.tar.bz2
scummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.zip
PRINCE: mhwanh decoder added. simple game loop works
Diffstat (limited to 'engines/prince/font.h')
-rw-r--r--engines/prince/font.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/prince/font.h b/engines/prince/font.h
new file mode 100644
index 0000000000..0bffcf601b
--- /dev/null
+++ b/engines/prince/font.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef PRINCE_FONT_H
+#define PRINCE_FONT_H
+
+#include "graphics/font.h"
+
+namespace Graphics {
+ class Surface;
+}
+
+namespace Common {
+ class String;
+}
+
+namespace Prince {
+
+class Font : public Graphics::Font {
+public:
+ Font();
+ virtual ~Font();
+
+ bool load(Common::SeekableReadStream &stream);
+
+ virtual int getFontHeight() const override;
+
+ virtual int getMaxCharWidth() const override;
+
+ virtual int getCharWidth(byte chr) const override;
+
+ virtual void drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) const override;
+
+private:
+ struct ChrData {
+ byte * _pixels;
+ byte _width;
+ byte _height;
+ };
+
+ ChrData getChrData(byte chr) const;
+
+ byte * _fontData;
+};
+
+}
+
+#endif