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author | Kamil Zbróg | 2013-10-13 02:42:09 +0100 |
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committer | Kamil Zbróg | 2013-10-13 02:42:09 +0100 |
commit | fb2627569e03f3a1f51d7619db381253b30b9a0b (patch) | |
tree | 70fd753fd802f38e5eb1e1bae2a2e1595e482a3e /engines/prince/font.h | |
parent | b49707d9485c4d1eaf05fc079e15625b4e2672da (diff) | |
download | scummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.tar.gz scummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.tar.bz2 scummvm-rg350-fb2627569e03f3a1f51d7619db381253b30b9a0b.zip |
PRINCE: mhwanh decoder added. simple game loop works
Diffstat (limited to 'engines/prince/font.h')
-rw-r--r-- | engines/prince/font.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/prince/font.h b/engines/prince/font.h new file mode 100644 index 0000000000..0bffcf601b --- /dev/null +++ b/engines/prince/font.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef PRINCE_FONT_H +#define PRINCE_FONT_H + +#include "graphics/font.h" + +namespace Graphics { + class Surface; +} + +namespace Common { + class String; +} + +namespace Prince { + +class Font : public Graphics::Font { +public: + Font(); + virtual ~Font(); + + bool load(Common::SeekableReadStream &stream); + + virtual int getFontHeight() const override; + + virtual int getMaxCharWidth() const override; + + virtual int getCharWidth(byte chr) const override; + + virtual void drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) const override; + +private: + struct ChrData { + byte * _pixels; + byte _width; + byte _height; + }; + + ChrData getChrData(byte chr) const; + + byte * _fontData; +}; + +} + +#endif |