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authorlukaslw2014-05-30 19:07:45 +0200
committerlukaslw2014-06-22 20:08:21 +0200
commit5df6b9a4f48a10a397cf4642f8695beece4e5704 (patch)
tree9b7dc4a96fcc1a9c0df3a1c90ddc6940a35bf485 /engines/prince/graphics.cpp
parentb1eeeb63ba8811a318c200c667e6bf2862993bea (diff)
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PRINCE: Shadow drawing for background animations
Diffstat (limited to 'engines/prince/graphics.cpp')
-rw-r--r--engines/prince/graphics.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/engines/prince/graphics.cpp b/engines/prince/graphics.cpp
index 551ae70a34..6265d94766 100644
--- a/engines/prince/graphics.cpp
+++ b/engines/prince/graphics.cpp
@@ -89,6 +89,23 @@ void GraphicsMan::drawTransparent(int32 posX, int32 posY, const Graphics::Surfac
change();
}
+void GraphicsMan::drawAsShadow(int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable) {
+ for (int y = 0; y < s->h; y++) {
+ for (int x = 0; x < s->w; x++) {
+ byte pixel = *((byte*)s->getBasePtr(x, y));
+ if (pixel != 255) {
+ if (x + posX < _frontScreen->w && x + posX >= 0) {
+ if (y + posY < _frontScreen->h && y + posY >= 0) {
+ byte *background = (byte *)_frontScreen->getBasePtr(x + posX, y + posY);
+ *background = *(shadowTable + *background);
+ }
+ }
+ }
+ }
+ }
+ change();
+}
+
void GraphicsMan::makeShadowTable(int brightness, byte *shadowPalette) {
int32 redFirstOrg, greenFirstOrg, blueFirstOrg;
int32 redSecondOrg, greenSecondOrg, blueSecondOrg;