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authorlukaslw2014-06-08 19:01:05 +0200
committerlukaslw2014-06-22 20:08:49 +0200
commit3bf8d86a57ef54ba3f87fbbd12ee5e41ec254bf8 (patch)
tree64891dcdab324ff213ece7651c068960b46c1698 /engines/prince/graphics.h
parent3cd6589c26ac16f707972367e528442e6b4f451d (diff)
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PRINCE: Inventory update, drawing functions improvements
Diffstat (limited to 'engines/prince/graphics.h')
-rw-r--r--engines/prince/graphics.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/prince/graphics.h b/engines/prince/graphics.h
index 7651dae7a1..c383c03bac 100644
--- a/engines/prince/graphics.h
+++ b/engines/prince/graphics.h
@@ -38,25 +38,25 @@ public:
GraphicsMan(PrinceEngine *vm);
~GraphicsMan();
- void update();
+ void update(Graphics::Surface *screen);
void change();
void setPalette(const byte *palette);
void makeShadowTable(int brightness, byte *shadowTable);
- void draw(uint16 x, uint16 y, const Graphics::Surface *s);
- void drawTransparentSurface(int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
- void drawTransparentWithBlend(int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
+ void draw(Graphics::Surface *screen, uint16 x, uint16 y, const Graphics::Surface *s);
+ void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
+ void drawTransparentWithBlend(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
- static void drawTransparent(Graphics::Surface *frontScreen, DrawNode *drawNode);
- static void drawAsShadow(Graphics::Surface *frontScreen, DrawNode *drawNode);
- static void drawMask(Graphics::Surface *frontScreen, DrawNode *drawNode);
+ static void drawTransparent(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawAsShadow(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawMask(Graphics::Surface *screen, DrawNode *drawNode);
byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor);
Graphics::Surface *_frontScreen;
- Graphics::Surface *_backScreen;
+ Graphics::Surface *_screenForInventory;
const Graphics::Surface *_roomBackground;
byte *_shadowTable70;