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author | lukaslw | 2014-07-31 20:59:41 +0200 |
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committer | lukaslw | 2014-07-31 20:59:41 +0200 |
commit | 34f496c38a84347d54c47812a1e7c59001c444ec (patch) | |
tree | 088203d95fb2c15538074ed5ba80d3ab88225e8d /engines/prince/hero.h | |
parent | 60881987d058ad92366aa7fc0767f9f55d33fca4 (diff) | |
download | scummvm-rg350-34f496c38a84347d54c47812a1e7c59001c444ec.tar.gz scummvm-rg350-34f496c38a84347d54c47812a1e7c59001c444ec.tar.bz2 scummvm-rg350-34f496c38a84347d54c47812a1e7c59001c444ec.zip |
PRINCE: Second hero implementation
Diffstat (limited to 'engines/prince/hero.h')
-rw-r--r-- | engines/prince/hero.h | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/engines/prince/hero.h b/engines/prince/hero.h index 236818c3a1..7c30fda559 100644 --- a/engines/prince/hero.h +++ b/engines/prince/hero.h @@ -39,15 +39,8 @@ struct InventoryItem; class Hero { public: - static const int16 kMaxPicWidth = 1280; - static const int16 kMaxPicHeight = 480; static const uint32 kMoveSetSize = 26; - static const int16 kZoomStep = 4; - static const int32 kZoomBitmapLen = kMaxPicHeight / kZoomStep * kMaxPicWidth / kZoomStep; - static const int16 kZoomBitmapWidth = kMaxPicWidth / kZoomStep; - static const int16 kZoomBitmapHeight = kMaxPicHeight / kZoomStep; static const int16 kShadowLineArraySize = 2 * 1280 * 4; - static const int32 kShadowBitmapSize = kMaxPicWidth * kMaxPicHeight / 8; static const int16 kScreenWidth = 640; static const int16 kStepLeftRight = 8; static const int16 kStepUpDown = 4; @@ -119,6 +112,8 @@ public: void setVisible(bool flag) { _visible = flag; } void showHero(); + void drawHero(); + void freeZoomedSurface(); void heroStanding(); void heroMoveGotIt(int x, int y, int dir); int rotateHero(int oldDirection, int newDirection); @@ -155,9 +150,7 @@ public: int16 _drawX; int16 _drawY; int16 _drawZ; - - int16 _lightX; // for hero's shadow - int16 _lightY; + int32 _shadZoomFactor; int32 _shadScaleValue; int32 _shadLineLen; @@ -179,6 +172,7 @@ public: uint16 _boreNum; // Bore anim frame int16 _talkTime; // TalkTime time of talk anim Animation *_specAnim; // additional anim + Graphics::Surface *_zoomedHeroSurface; uint16 _currHeight; // height of current anim phase @@ -189,8 +183,6 @@ public: uint32 _animSetNr; // number of animation set Common::Array<Animation *> _moveSet; // MoveAnims MoveSet int16 _turnAnim; - byte *_zoomBitmap; - byte *_shadowBitmap; byte *_shadowLine; uint32 _moveDelay; |