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author | lukaslw | 2014-05-30 19:37:33 +0200 |
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committer | lukaslw | 2014-06-22 20:08:23 +0200 |
commit | a2b1f2fb7bac421074aee600f86900162be9c834 (patch) | |
tree | 70ceb09effb50cc654a084f7c18271380e87331b /engines/prince/hero.h | |
parent | 63834499f78cd9b1513344d2cd2b84bbae9e9b0e (diff) | |
download | scummvm-rg350-a2b1f2fb7bac421074aee600f86900162be9c834.tar.gz scummvm-rg350-a2b1f2fb7bac421074aee600f86900162be9c834.tar.bz2 scummvm-rg350-a2b1f2fb7bac421074aee600f86900162be9c834.zip |
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
Diffstat (limited to 'engines/prince/hero.h')
-rw-r--r-- | engines/prince/hero.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/prince/hero.h b/engines/prince/hero.h index c430cc3861..00a81bdc7e 100644 --- a/engines/prince/hero.h +++ b/engines/prince/hero.h @@ -47,8 +47,6 @@ public: static const int32 kShadowBitmapSize = kMaxPicWidth * kMaxPicHeight / 8; static const int16 kScreenWidth = 640; - static const byte kShadowColor = 191; - enum State { STAY = 0, TURN = 1, @@ -163,7 +161,7 @@ public: // DestDir // LeftRight previous left/right direction // UpDown previous up/down direction - uint _phase; // Phase animation phase + int32 _phase; // Phase animation phase // Step x/y step size depends on direction // MaxBoredom stand still timeout int16 _boredomTime;// Boredom current boredom time in frames |