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authorKamil Zbróg2013-10-13 02:42:09 +0100
committerKamil Zbróg2013-10-13 02:42:09 +0100
commitfb2627569e03f3a1f51d7619db381253b30b9a0b (patch)
tree70fd753fd802f38e5eb1e1bae2a2e1595e482a3e /engines/prince/mhwanh.cpp
parentb49707d9485c4d1eaf05fc079e15625b4e2672da (diff)
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PRINCE: mhwanh decoder added. simple game loop works
Diffstat (limited to 'engines/prince/mhwanh.cpp')
-rw-r--r--engines/prince/mhwanh.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/prince/mhwanh.cpp b/engines/prince/mhwanh.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+
+#include "graphics/surface.h"
+
+#include "prince/mhwanh.h"
+
+namespace Prince {
+
+MhwanhDecoder::MhwanhDecoder() : _surface(0), _palette(0), _paletteColorCount(0)
+{
+}
+
+MhwanhDecoder::~MhwanhDecoder()
+{
+ destroy();
+}
+
+void MhwanhDecoder::destroy()
+{
+ if (_surface)
+ {
+ _surface->free();
+ delete _surface; _surface = 0;
+ }
+
+ delete [] _palette; _palette = 0;
+ _paletteColorCount = 0;
+}
+
+bool MhwanhDecoder::loadStream(Common::SeekableReadStream &stream)
+{
+ _paletteColorCount = 256;
+ stream.seek(0);
+ stream.skip(0x20);
+ // Read the palette
+ _palette = new byte[_paletteColorCount * 3];
+ for (uint16 i = 0; i < _paletteColorCount; i++) {
+ _palette[i * 3 + 0] = stream.readByte();
+ _palette[i * 3 + 1] = stream.readByte();
+ _palette[i * 3 + 2] = stream.readByte();
+ }
+
+ _surface = new Graphics::Surface();
+ _surface->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
+ for (int h = 0; h < 480; ++h)
+ {
+ stream.read(_surface->getBasePtr(0, h - 1), 640);
+ }
+
+ return true;
+}
+
+}
+
+